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matheuzinhoo

Me ajuda por favor

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matheuzinhoo    0
matheuzinhoo

se estiver no local errado me desculpa ai sou novato e preciso solucionar este problema me ajudem

estou com um problema na minha war system

seguinte

quando vou no guild chat

e digito o comando

/war invite,nomedaguild,frags vai blz ate aparece a mensagem na tela

mais ai quando a outra pessoa vai aceitar com o comando

/war accept,nomedaguild .. fica como mensagem no guidl chat e aparece o seguinte error

errorwarsystem.jpg

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matheuzinhoo    0
matheuzinhoo

se estiver no local errado me desculpa ai sou novato e preciso solucionar este problema me ajudem

estou com um problema na minha war system

seguinte

quando vou no guild chat

e digito o comando

/war invite,nomedaguild,frags vai blz ate aparece a mensagem na tela

mais ai quando a outra pessoa vai aceitar com o comando

/war accept,nomedaguild .. fica como mensagem no guidl chat e aparece o seguinte error

errorwarsystem.jpg

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GOD xD    0
GOD xD

Tente trocar o war.lua, por esse aqui.

 

function onSay(cid, words, param, channel)    local guild = getPlayerGuildId(cid)
   if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
       doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local t = string.explode(param, ",")
   if(not t[2]) then
       doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local enemy = getGuildId(t[2])
   if(not enemy) then
       doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   if(enemy == guild) then
       doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
   if(tmp:getID() ~= -1) then
       enemyName = tmp:getDataString("name")
       tmp:free()
   end

   if(isInArray({"accept", "reject", "cancel"}, t[1])) then
       local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
       if(t[1] == "cancel") then
           query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
       end

       tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
       if(tmp:getID() == -1) then
           doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
           return true
       end

       if(t[1] == "accept") then
           local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
           local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

           _tmp:free()
           if(state) then
               doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
               return true
           end

           db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
       end

       query = "UPDATE `guild_wars` SET "
       local msg = "accepted " .. enemyName .. " invitation to war."
       if(t[1] == "reject") then
           query = query .. "`end` = " .. os.time() .. ", `status` = 2"
           msg = "rejected " .. enemyName .. " invitation to war."
       elseif(t[1] == "cancel") then
           query = query .. "`end` = " .. os.time() .. ", `status` = 3"
           msg = "canceled invitation to a war with " .. enemyName .. "."
       else
           query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
       end

       query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
       if(t[1] == "accept") then
           doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
           doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
       end

       tmp:free()
       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(t[1] == "invite") then
       local str = ""
               tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
               if(tmp:getID() ~= -1) then
                       if(tmp:getDataInt("status") == 0) then
                               if(tmp:getDataInt("guild_id") == guild) then
                                       str = "You have already invited " .. enemyName .. " to war."
                               else
                                       str = enemyName .. " have already invited you to war."
                               end
           else
               str = "You are already on a war with " .. enemyName .. "."
           end

           tmp:free()
       end

       if(str ~= "") then
           doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
           return true
       end

       local frags = tonumber(t[3])
       if(frags ~= nil) then
           frags = math.max(10, math.min(1000, frags))
       else
           frags = 100
       end

       local payment = tonumber(t[4])
       if(payment ~= nil) then
           payment = math.max(100000, math.min(1000000000, payment))
           tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

           local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
           tmp:free()
           if(state) then
               doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
               return true
           end

           db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
       else
           payment = 0
       end

       local begining, ending = os.time(), tonumber(t[5])
       if(ending ~= nil and ending ~= 0) then
           ending = begining + (ending * 86400)
       else
           ending = 0
       end

       db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
       doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(not isInArray({"end", "finish"}, t[1])) then
       return false
   end

   local status = (t[1] == "end" and 1 or 4)
   tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
   if(tmp:getID() ~= -1) then
       local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
       tmp:free()
       doGuildRemoveEnemy(guild, enemy)
       doGuildRemoveEnemy(enemy, guild)

       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(status == 4) then
       doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
   if(tmp:getID() ~= -1) then
       if(tmp:getDataInt("end") > 0) then
           tmp:free()
           doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
           return true
       end

       local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
       tmp:free()

       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
       return true
   end

   doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
   return true
end

 

Caso não resolva mesmo assim, seu servidor foi compilado para suportar war system?

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GOD xD    0
GOD xD

Tente trocar o war.lua, por esse aqui.

 

function onSay(cid, words, param, channel)    local guild = getPlayerGuildId(cid)
   if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
       doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local t = string.explode(param, ",")
   if(not t[2]) then
       doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local enemy = getGuildId(t[2])
   if(not enemy) then
       doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   if(enemy == guild) then
       doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
   if(tmp:getID() ~= -1) then
       enemyName = tmp:getDataString("name")
       tmp:free()
   end

   if(isInArray({"accept", "reject", "cancel"}, t[1])) then
       local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
       if(t[1] == "cancel") then
           query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
       end

       tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
       if(tmp:getID() == -1) then
           doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
           return true
       end

       if(t[1] == "accept") then
           local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
           local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

           _tmp:free()
           if(state) then
               doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
               return true
           end

           db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
       end

       query = "UPDATE `guild_wars` SET "
       local msg = "accepted " .. enemyName .. " invitation to war."
       if(t[1] == "reject") then
           query = query .. "`end` = " .. os.time() .. ", `status` = 2"
           msg = "rejected " .. enemyName .. " invitation to war."
       elseif(t[1] == "cancel") then
           query = query .. "`end` = " .. os.time() .. ", `status` = 3"
           msg = "canceled invitation to a war with " .. enemyName .. "."
       else
           query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
       end

       query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
       if(t[1] == "accept") then
           doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
           doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
       end

       tmp:free()
       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(t[1] == "invite") then
       local str = ""
               tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
               if(tmp:getID() ~= -1) then
                       if(tmp:getDataInt("status") == 0) then
                               if(tmp:getDataInt("guild_id") == guild) then
                                       str = "You have already invited " .. enemyName .. " to war."
                               else
                                       str = enemyName .. " have already invited you to war."
                               end
           else
               str = "You are already on a war with " .. enemyName .. "."
           end

           tmp:free()
       end

       if(str ~= "") then
           doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
           return true
       end

       local frags = tonumber(t[3])
       if(frags ~= nil) then
           frags = math.max(10, math.min(1000, frags))
       else
           frags = 100
       end

       local payment = tonumber(t[4])
       if(payment ~= nil) then
           payment = math.max(100000, math.min(1000000000, payment))
           tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

           local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
           tmp:free()
           if(state) then
               doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
               return true
           end

           db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
       else
           payment = 0
       end

       local begining, ending = os.time(), tonumber(t[5])
       if(ending ~= nil and ending ~= 0) then
           ending = begining + (ending * 86400)
       else
           ending = 0
       end

       db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
       doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(not isInArray({"end", "finish"}, t[1])) then
       return false
   end

   local status = (t[1] == "end" and 1 or 4)
   tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
   if(tmp:getID() ~= -1) then
       local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
       tmp:free()
       doGuildRemoveEnemy(guild, enemy)
       doGuildRemoveEnemy(enemy, guild)

       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
       return true
   end

   if(status == 4) then
       doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
       return true
   end

   tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
   if(tmp:getID() ~= -1) then
       if(tmp:getDataInt("end") > 0) then
           tmp:free()
           doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
           return true
       end

       local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
       tmp:free()

       db.executeQuery(query)
       doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
       return true
   end

   doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
   return true
end

 

Caso não resolva mesmo assim, seu servidor foi compilado para suportar war system?

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matheuzinhoo    0
matheuzinhoo

olha nao sei de nada sou novato

mais se poder me passar um link com um servidor 9.1 global full com mount system e war system eu agradeço

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matheuzinhoo    0
matheuzinhoo

olha nao sei de nada sou novato

mais se poder me passar um link com um servidor 9.1 global full com mount system e war system eu agradeço

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