Estou com um script de exercise training e ele da 1 de skill a cada charge da arma, porem queria saber como editar para ele dar Skill Tries de acordo com a stage do servidor ao invez de dar 1 skill por charge.
------- CONFIG -----//
local dummies = {31832,31833,31828,31829,31830,31831}
local skill_gain = 1 -- per hit
local gain_stamina = 60
local function start_train(pid,start_pos,itemid,fpos)
local player = Player(pid)
if player ~= nil then
local pos_n = player:getPosition()
if start_pos:getDistance(pos_n) == 0 and getTilePzInfo(pos_n) then
if player:getItemCount(itemid) >= 1 then
local exercise = player:getItemById(itemid,true)
if exercise:isItem() then
if exercise:hasAttribute(ITEM_ATTRIBUTE_CHARGES) then
local charges_n = exercise:getAttribute(ITEM_ATTRIBUTE_CHARGES)
if charges_n >= 1 then
exercise:setAttribute(ITEM_ATTRIBUTE_CHARGES, (charges_n-1))
local required = 0
local currently = 0
local voc = player:getVocation()
if skills[itemid].id == SKILL_MAGLEVEL then
required = voc:getRequiredManaSpent(player:getBaseMagicLevel() + 1)/skill_gain
currently = player:getManaSpent()
player:addManaSpent(required - currently)
else
required = voc:getRequiredSkillTries(skills[itemid].id, player:getSkillLevel(skills[itemid].id)+1)/skill_gain
currently = player:getSkillTries(skills[itemid].id)
player:addSkillTries(skills[itemid].id, (required - currently))
end
fpos:sendMagicEffect(CONST_ME_HITAREA)
if skills[itemid].range then
pos_n:sendDistanceEffect(fpos, skills[itemid].range)
end
player:setStamina(player:getStamina() + 60)
if charges_n == 1 then
exercise:remove(1)
return true
end
local training = addEvent(start_train, voc:getAttackSpeed(), pid,start_pos,itemid,fpos)
else
exercise:remove(1)
stopEvent(training)
end
end
end
end
else
stopEvent(training)
end
else
stopEvent(training)
end
return true
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local start_pos = player:getPosition()
if target:isItem() then
if isInArray(dummies,target:getId()) then
if not skills[item.itemid].range and (start_pos:getDistance(target:getPosition()) > 1) then
stopEvent(training)
return false
end
if not player:getVocation():getId() == skills[item.itemid].voc or not player:getVocation():getId() == (skills[item.itemid].voc+4) then
stopEvent(training)
return false
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You started training.")
start_train(player:getId(),start_pos,item.itemid,target:getPosition())
end
end
Base: TFS 1.3 Custom
Estou com um script de exercise training e ele da 1 de skill a cada charge da arma, porem queria saber como editar para ele dar Skill Tries de acordo com a stage do servidor ao invez de dar 1 skill por charge.
Código:
local skills = {
[31821] = {id=SKILL_SWORD,voc=4},
[31822] = {id=SKILL_AXE,voc=4},
[31823] = {id=SKILL_CLUB,voc=4},
[31824] = {id=SKILL_DISTANCE,voc=3,range=CONST_ANI_SIMPLEARROW},
[31825] = {id=SKILL_MAGLEVEL,voc=2,range=CONST_ANI_ENERGY},
[31826] = {id=SKILL_MAGLEVEL,voc=1,range=CONST_ANI_FIRE},
}
------- CONFIG -----//
local dummies = {31832,31833,31828,31829,31830,31831}
local skill_gain = 1 -- per hit
local gain_stamina = 60
local function start_train(pid,start_pos,itemid,fpos)
local player = Player(pid)
if player ~= nil then
local pos_n = player:getPosition()
if start_pos:getDistance(pos_n) == 0 and getTilePzInfo(pos_n) then
if player:getItemCount(itemid) >= 1 then
local exercise = player:getItemById(itemid,true)
if exercise:isItem() then
if exercise:hasAttribute(ITEM_ATTRIBUTE_CHARGES) then
local charges_n = exercise:getAttribute(ITEM_ATTRIBUTE_CHARGES)
if charges_n >= 1 then
exercise:setAttribute(ITEM_ATTRIBUTE_CHARGES, (charges_n-1))
local required = 0
local currently = 0
local voc = player:getVocation()
if skills[itemid].id == SKILL_MAGLEVEL then
required = voc:getRequiredManaSpent(player:getBaseMagicLevel() + 1)/skill_gain
currently = player:getManaSpent()
player:addManaSpent(required - currently)
else
required = voc:getRequiredSkillTries(skills[itemid].id, player:getSkillLevel(skills[itemid].id)+1)/skill_gain
currently = player:getSkillTries(skills[itemid].id)
player:addSkillTries(skills[itemid].id, (required - currently))
end
fpos:sendMagicEffect(CONST_ME_HITAREA)
if skills[itemid].range then
pos_n:sendDistanceEffect(fpos, skills[itemid].range)
end
player:setStamina(player:getStamina() + 60)
if charges_n == 1 then
exercise:remove(1)
return true
end
local training = addEvent(start_train, voc:getAttackSpeed(), pid,start_pos,itemid,fpos)
else
exercise:remove(1)
stopEvent(training)
end
end
end
end
else
stopEvent(training)
end
else
stopEvent(training)
end
return true
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local start_pos = player:getPosition()
if target:isItem() then
if isInArray(dummies,target:getId()) then
if not skills[item.itemid].range and (start_pos:getDistance(target:getPosition()) > 1) then
stopEvent(training)
return false
end
if not player:getVocation():getId() == skills[item.itemid].voc or not player:getVocation():getId() == (skills[item.itemid].voc+4) then
stopEvent(training)
return false
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You started training.")
start_train(player:getId(),start_pos,item.itemid,target:getPosition())
end
end
return true
end
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