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Programação Problema ao instalar o autoloot

Pergunta

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Antes de fazer a sua pergunta, tenha certeza de ter lido as regras da seção e o guia abaixo:

https://forums.otserv.com.br/index.php?/forums/topic/168583-regras-da-seção/

https://forums.otserv.com.br/index.php?/forums/topic/165121-como-fazer-uma-pergunta-ou-o-grande-guia-do-usuário-com-dúvidas/

Descreva em algumas palavras a base utilizada. (Nome do servidor / Nome do cliente / Nome do website / etc.).

Ex: The Forgotten Server 1.3, Versão: 10.98.

Base:

[OTServBR-Global 12.x] Autoloot + Modal Window

Qual é a sua pergunta?

Estou com um problema ao compilar o servidor, alguém poderia me ajudar a ingressar no código, pois não tenho muito conhecimento sobre o assunto. obrigado antecipadamente

 

Você tem o código disponível? Se tiver poste-o na caixa de código que está dentro do spoiler abaixo:

Spoiler

//load autoloot list set
	query.str(std::string());
	query << "SELECT `autoloot_list` FROM `player_autoloot` WHERE `player_id` = " << player->getGUID();
	if ((result = db.storeQuery(query.str()))) {
		unsigned long lootlistSize;
		const char* autolootlist = result->getStream("autoloot_list", lootlistSize);
		PropStream propStreamList;
		propStreamList.init(autolootlist, lootlistSize);

		int16_t value;
		int16_t item = propStreamList.read<int16_t>(value);
		while (item) {
			player->addAutoLootItem(value);
			item = propStreamList.read<int16_t>(value);
		}
	}

 


//Autoloot (save autoloot list)
	query.str(std::string());
	query << "DELETE FROM `player_autoloot` WHERE `player_id` = " << player->getGUID();
	if (!db.executeQuery(query.str())) {
		return false;
	}

	PropWriteStream propWriteStreamAutoLoot;

	for (auto i : player->autoLootList) {
		propWriteStreamAutoLoot.write<uint16_t>(i);
	}

	size_t lootlistSize;
	const char* autolootlist = propWriteStreamAutoLoot.getStream(lootlistSize);

	query.str(std::string());

	DBInsert autolootQuery("INSERT INTO `player_autoloot` (`player_id`, `autoloot_list`) VALUES ");
	query << player->getGUID() << ',' << db.escapeBlob(autolootlist, lootlistSize);
	if (!autolootQuery.addRow(query)) {
		return false;
	}
	if (!autolootQuery.execute()) {
		return false;
	}

eu quero colocar aqui:

**
 * @file iologindata.cpp
 * 
 * The Forgotten Server - a free and open-source MMORPG server emulator
 * Copyright (C) 2019 Mark Samman <[email protected]>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "otpch.h"

#include <boost/range/adaptor/reversed.hpp>
#include "iologindata.h"
#include "configmanager.h"
#include "game.h"
#include "scheduler.h"

extern ConfigManager g_config;
extern Game g_game;

Account IOLoginData::loadAccount(uint32_t accno)
{
    Account account;

    std::ostringstream query;
    query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `id` = " << accno;
    DBResult_ptr result = Database::getInstance().storeQuery(query.str());
    if (!result) {
        return account;
    }

    account.id = result->getNumber<uint32_t>("id");
    account.name = result->getString("name");
    account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
    account.premiumDays = result->getNumber<uint16_t>("premdays");
    account.lastDay = result->getNumber<time_t>("lastday");
    return account;
}

bool IOLoginData::saveAccount(const Account& acc)
{
    std::ostringstream query;
    query << "UPDATE `accounts` SET `premdays` = " << acc.premiumDays << ", `lastday` = " << acc.lastDay << " WHERE `id` = " << acc.id;
    return Database::getInstance().executeQuery(query.str());
}

std::string decodeSecret(const std::string& secret)
{
    // simple base32 decoding
    std::string key;
    key.reserve(10);

    uint32_t buffer = 0, left = 0;
    for (const auto& ch : secret) {
        buffer <<= 5;
        if (ch >= 'A' && ch <= 'Z') {
            buffer |= (ch & 0x1F) - 1;
        } else if (ch >= '2' && ch <= '7') {
            buffer |= ch - 24;
        } else {
            // if a key is broken, return empty and the comparison
            // will always be false since the token must not be empty
            return {};
        }

        left += 5;
        if (left >= 8) {
            left -= 8;
            key.push_back(static_cast<char>(buffer >> left));
        }
    }

    return key;
}

bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `id`, `name`, `password`, `secret`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << db.escapeString(name);
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return false;
    }

    if (transformToSHA1(password) != result->getString("password")) {
        return false;
    }

    account.id = result->getNumber<uint32_t>("id");
    account.name = result->getString("name");
    account.key = decodeSecret(result->getString("secret"));
    account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
    account.premiumDays = result->getNumber<uint16_t>("premdays");
    account.lastDay = result->getNumber<time_t>("lastday");

    query.str(std::string());
    query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
    result = db.storeQuery(query.str());
    if (result) {
        do {
            if (result->getNumber<uint64_t>("deletion") == 0) {
                account.characters.push_back(result->getString("name"));
            }
        } while (result->next());
        std::sort(account.characters.begin(), account.characters.end());
    }
    return true;
}

uint32_t IOLoginData::gameworldAuthentication(const std::string& accountName, const std::string& password, std::string& characterName)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `id`, `password` FROM `accounts` WHERE `name` = " << db.escapeString(accountName);
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        std::cout << "[IOLoginData::gameworldAuthentication] Account not found!" << std::endl;        
        return 0;
    }

    if (transformToSHA1(password) != result->getString("password")) {
        std::cout << "[IOLoginData::gameworldAuthentication] Wrong Password! " << transformToSHA1(password) << "!=" << result->getString("password") << std::endl;        
        return 0;
    }

    uint32_t accountId = result->getNumber<uint32_t>("id");

    query.str(std::string());
    query << "SELECT `account_id`, `name`, `deletion` FROM `players` WHERE `name` = " << db.escapeString(characterName);
    result = db.storeQuery(query.str());
    if (!result) {
        std::cout << "[IOLoginData::gameworldAuthentication] Not able to find player(" << characterName << ")" << std::endl;        
        return 0;
    }

    if (result->getNumber<uint32_t>("account_id") != accountId || result->getNumber<uint64_t>("deletion") != 0) {
        std::cout << "[IOLoginData::gameworldAuthentication] Account mismatch or account has been marked as deleted!" << std::endl;        
        return 0;
    }
    characterName = result->getString("name");
    return accountId;
}

AccountType_t IOLoginData::getAccountType(uint32_t accountId)
{
    std::ostringstream query;
    query << "SELECT `type` FROM `accounts` WHERE `id` = " << accountId;
    DBResult_ptr result = Database::getInstance().storeQuery(query.str());
    if (!result) {
        return ACCOUNT_TYPE_NORMAL;
    }
    return static_cast<AccountType_t>(result->getNumber<uint16_t>("type"));
}

void IOLoginData::setAccountType(uint32_t accountId, AccountType_t accountType)
{
    std::ostringstream query;
    query << "UPDATE `accounts` SET `type` = " << static_cast<uint16_t>(accountType) << " WHERE `id` = " << accountId;
    Database::getInstance().executeQuery(query.str());
}

void IOLoginData::updateOnlineStatus(uint32_t guid, bool login)
{
    if (g_config.getBoolean(ConfigManager::ALLOW_CLONES)) {
        return;
    }

    std::ostringstream query;
    if (login) {
        query << "INSERT INTO `players_online` VALUES (" << guid << ')';
    } else {
        query << "DELETE FROM `players_online` WHERE `player_id` = " << guid;
    }
    Database::getInstance().executeQuery(query.str());
}

bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `id`, `account_id`, `group_id`, `deletion`, (SELECT `type` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `account_type`";
    if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
        query << ", (SELECT `premdays` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `premium_days`";
    }
    query << " FROM `players` WHERE `name` = " << db.escapeString(name);
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return false;
    }

    if (result->getNumber<uint64_t>("deletion") != 0) {
        return false;
    }

    player->setGUID(result->getNumber<uint32_t>("id"));
    Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
    if (!group) {
        std::cout << "[Error - IOLoginData::preloadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist." << std::endl;
        return false;
    }
    player->setGroup(group);
    player->accountNumber = result->getNumber<uint32_t>("account_id");
    player->accountType = static_cast<AccountType_t>(result->getNumber<uint16_t>("account_type"));
    if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
        player->premiumDays = result->getNumber<uint16_t>("premium_days");
    } else {
        player->premiumDays = std::numeric_limits<uint16_t>::max();
    }
    return true;
}

bool IOLoginData::loadPlayerById(Player* player, uint32_t id)
{
    Database& db = Database::getInstance();
    std::ostringstream query;
    query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings1`, `blessings2`, `blessings3`, `blessings4`, `blessings5`, `blessings6`, `blessings7`, `blessings8`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `prey_stamina_1`, `prey_stamina_2`, `prey_stamina_3`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries`, `skill_critical_hit_chance`, `skill_critical_hit_chance_tries`, `skill_critical_hit_damage`, `skill_critical_hit_damage_tries`, `skill_life_leech_chance`, `skill_life_leech_chance_tries`, `skill_life_leech_amount`, `skill_life_leech_amount_tries`, `skill_mana_leech_chance`, `skill_mana_leech_chance_tries`, `skill_mana_leech_amount`,  `skill_mana_leech_amount_tries`, `xpboost_value`, `xpboost_stamina`, `bonus_rerolls` FROM `players` WHERE `id` = " << id;
    return loadPlayer(player, db.storeQuery(query.str()));
}

// New Prey
bool IOLoginData::loadPlayerPreyData(Player* player) 
{
    Database& db = Database::getInstance();
    DBResult_ptr result;
    std::ostringstream query;
    query << "SELECT `num`, `state`, `unlocked`, `current`, `monster_list`, `free_reroll_in`, `time_left`, `next_use`, `bonus_type`, `bonus_value`, `bonus_grade` FROM `prey_slots` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        do {
            uint16_t slotNum = result->getNumber<uint16_t>("num");
            player->preySlotState[slotNum] = result->getNumber<uint16_t>("state");
            player->preySlotUnlocked[slotNum] = result->getNumber<uint16_t>("unlocked");
            player->preySlotCurrentMonster[slotNum] = result->getString("current");
            player->preySlotMonsterList[slotNum] = result->getString("monster_list");
            player->preySlotFreeRerollIn[slotNum] = result->getNumber<uint16_t>("free_reroll_in");
            player->preySlotTimeLeft[slotNum] = result->getNumber<uint16_t>("time_left");
            player->preySlotNextUse[slotNum] = result->getNumber<uint32_t>("next_use");
            player->preySlotBonusType[slotNum] = result->getNumber<uint16_t>("bonus_type");
            player->preySlotBonusValue[slotNum] = result->getNumber<uint16_t>("bonus_value");
            player->preySlotBonusGrade[slotNum] = result->getNumber<uint16_t>("bonus_grade");
        } while (result->next());
    }
    else {
        query.str(std::string());
        DBInsert preyDataQuery("INSERT INTO `prey_slots` (`player_id`, `num`, `state`, `unlocked`, `current`, `monster_list`, `free_reroll_in`, `time_left`, `next_use`, `bonus_type`, `bonus_value`, `bonus_grade`) VALUES ");
        for (size_t num = 0; num < PREY_SLOTNUM_THIRD + 1; num++) {
            query << player->getGUID() << ',' << num << ',' << 0 << ',' << 0 << ',' << db.escapeString("") << ',' << db.escapeString("") << ',' << 0 << ',' << 0 << ',' << 0 << ',' << 0 << ',' << 0 << ',' << 0;
            if (!preyDataQuery.addRow(query)) {
                return false;
            }
        }
        if (!preyDataQuery.execute()) {
            return false;
        }
        // Reload player data
        return loadPlayerPreyData(player);
    }

    return true;
}

bool IOLoginData::loadPlayerPreyById(Player* player, uint32_t id)
{
    Database& db = Database::getInstance();
    std::ostringstream query;
    query << "SELECT `player_id`, `bonus_type1`, `bonus_value1`, `bonus_name1`, `bonus_type2`, `bonus_value2`, `bonus_name2`, `bonus_type3`, `bonus_value3`, `bonus_name3` FROM `player_preytimes` WHERE `player_id` = " << id;
    DBResult_ptr result = db.storeQuery(query.str());

    if (!result) {
        return false;
    }

    player->preyBonusType[0] = result->getNumber<uint16_t>("bonus_type1");
    player->preyBonusType[1] = result->getNumber<uint16_t>("bonus_type2");
    player->preyBonusType[2] = result->getNumber<uint16_t>("bonus_type3");

    player->preyBonusValue[0] = result->getNumber<uint16_t>("bonus_value1");
    player->preyBonusValue[1] = result->getNumber<uint16_t>("bonus_value2");
    player->preyBonusValue[2] = result->getNumber<uint16_t>("bonus_value3");

    player->preyBonusName[0] = result->getString("bonus_name1");
    player->preyBonusName[1] = result->getString("bonus_name2");
    player->preyBonusName[2] = result->getString("bonus_name3");

    return true;
}

bool IOLoginData::savePlayerPreyById(Player* player, uint32_t id)
{
    Database& db = Database::getInstance();
    std::ostringstream querycheck;
    std::ostringstream query;
    querycheck << "SELECT `bonus_type1` FROM `player_preytimes` WHERE `player_id` = " << id;
    DBResult_ptr returnQuery = db.storeQuery(querycheck.str());

    if (!returnQuery) {
        query << "INSERT INTO `player_preytimes` (`player_id`, `bonus_type1`, `bonus_value1`, `bonus_name1`, `bonus_type2`, `bonus_value2`, `bonus_name2`, `bonus_type3`, `bonus_value3`, `bonus_name3`) VALUES (";
        query << id << ", ";
        query << player->getPreyType(0) << ", ";
        query << player->getPreyValue(0) << ", ";
        query << db.escapeString(player->getPreyName(0)) << ", ";
        query << player->getPreyType(1) << ", ";
        query << player->getPreyValue(1) << ", ";
        query << db.escapeString(player->getPreyName(1)) << ", ";
        query << player->getPreyType(2) << ", ";
        query << player->getPreyValue(2) << ", ";
        query << db.escapeString(player->getPreyName(2)) << ")";
    } else {
        query << "UPDATE `player_preytimes` SET ";
        query << "`bonus_type1` = " << player->getPreyType(0) << ',';
        query << "`bonus_value1` = " << player->getPreyValue(0) << ',';
        query << "`bonus_name1` = " << db.escapeString(player->getPreyName(0)) << ',';
        query << "`bonus_type2` = " << player->getPreyType(1) << ',';
        query << "`bonus_value2` = " << player->getPreyValue(1) << ',';
        query << "`bonus_name2` = " << db.escapeString(player->getPreyName(1)) << ',';
        query << "`bonus_type3` = " << player->getPreyType(2) << ',';
        query << "`bonus_value3` = " << player->getPreyValue(2) << ',';
        query << "`bonus_name3` = " << db.escapeString(player->getPreyName(2));
        query << " WHERE `player_id` = " << id;
    }

    return db.executeQuery(query.str());
}

bool IOLoginData::loadPlayerByName(Player* player, const std::string& name)
{
    Database& db = Database::getInstance();
    std::ostringstream query;
    query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings1`, `blessings2`, `blessings3`, `blessings4`, `blessings5`, `blessings6`, `blessings7`, `blessings8`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `prey_stamina_1`, `prey_stamina_2`, `prey_stamina_3`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries`, `skill_critical_hit_chance`, `skill_critical_hit_chance_tries`, `skill_critical_hit_damage`, `skill_critical_hit_damage_tries`, `skill_life_leech_chance`, `skill_life_leech_chance_tries`, `skill_life_leech_amount`, `skill_life_leech_amount_tries`, `skill_mana_leech_chance`, `skill_mana_leech_chance_tries`, `skill_mana_leech_amount`, `skill_mana_leech_amount_tries`, `xpboost_stamina`, `xpboost_value` FROM `players` WHERE `name` = " << db.escapeString(name);
    return loadPlayer(player, db.storeQuery(query.str()));
}

bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
    if (!result) {
        return false;
    }

    Database& db = Database::getInstance();

    uint32_t accno = result->getNumber<uint32_t>("account_id");
    Account acc = loadAccount(accno);

    player->setGUID(result->getNumber<uint32_t>("id"));
    player->name = result->getString("name");
    player->accountNumber = accno;

    player->accountType = acc.accountType;

    if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
        player->premiumDays = std::numeric_limits<uint16_t>::max();
    } else {
        player->premiumDays = acc.premiumDays;
    }

    player->coinBalance = IOAccount::getCoinBalance(player->getAccount());
    
    player->preyBonusRerolls = result->getNumber<uint16_t>("bonus_rerolls"); 

    Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
    if (!group) {
        std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist" << std::endl;
        return false;
    }
    player->setGroup(group);

    player->setBankBalance(result->getNumber<uint64_t>("balance"));

    player->setSex(static_cast<PlayerSex_t>(result->getNumber<uint16_t>("sex")));
    player->level = std::max<uint32_t>(1, result->getNumber<uint32_t>("level"));

    uint64_t experience = result->getNumber<uint64_t>("experience");

    uint64_t currExpCount = Player::getExpForLevel(player->level);
    uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
    if (experience < currExpCount || experience > nextExpCount) {
        experience = currExpCount;
    }

    player->experience = experience;

    if (currExpCount < nextExpCount) {
        player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
    } else {
        player->levelPercent = 0;
    }

    player->soul = result->getNumber<uint16_t>("soul");
    player->capacity = result->getNumber<uint32_t>("cap") * 100;
    for (int i = 1; i <= 8; i++) {
        std::ostringstream ss;
        ss << "blessings" << i;
        player->addBlessing(i, result->getNumber<uint16_t>(ss.str()));
    }

    unsigned long conditionsSize;
    const char* conditions = result->getStream("conditions", conditionsSize);
    PropStream propStream;
    propStream.init(conditions, conditionsSize);

    Condition* condition = Condition::createCondition(propStream);
    while (condition) {
        if (condition->unserialize(propStream)) {
            player->storedConditionList.push_front(condition);
        } else {
            delete condition;
        }
        condition = Condition::createCondition(propStream);
    }

    if (!player->setVocation(result->getNumber<uint16_t>("vocation"))) {
        std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getNumber<uint16_t>("vocation") << " which doesn't exist" << std::endl;
        return false;
    }

    player->mana = result->getNumber<uint32_t>("mana");
    player->manaMax = result->getNumber<uint32_t>("manamax");
    player->magLevel = result->getNumber<uint32_t>("maglevel");

    uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
    uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
    if (manaSpent > nextManaCount) {
        manaSpent = 0;
    }

    player->manaSpent = manaSpent;
    player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

    player->health = result->getNumber<int32_t>("health");
    player->healthMax = result->getNumber<int32_t>("healthmax");

    player->defaultOutfit.lookType = result->getNumber<uint16_t>("looktype");
    player->defaultOutfit.lookHead = result->getNumber<uint16_t>("lookhead");
    player->defaultOutfit.lookBody = result->getNumber<uint16_t>("lookbody");
    player->defaultOutfit.lookLegs = result->getNumber<uint16_t>("looklegs");
    player->defaultOutfit.lookFeet = result->getNumber<uint16_t>("lookfeet");
    player->defaultOutfit.lookAddons = result->getNumber<uint16_t>("lookaddons");
    player->currentOutfit = player->defaultOutfit;

    if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
        const time_t skullSeconds = result->getNumber<time_t>("skulltime") - time(nullptr);
        if (skullSeconds > 0) {
            //ensure that we round up the number of ticks
            player->skullTicks = (skullSeconds + 2);

            uint16_t skull = result->getNumber<uint16_t>("skull");
            if (skull == SKULL_RED) {
                player->skull = SKULL_RED;
            } else if (skull == SKULL_BLACK) {
                player->skull = SKULL_BLACK;
            }
        }
    }

    player->loginPosition.x = result->getNumber<uint16_t>("posx");
    player->loginPosition.y = result->getNumber<uint16_t>("posy");
    player->loginPosition.z = result->getNumber<uint16_t>("posz");

    player->lastLoginSaved = result->getNumber<time_t>("lastlogin");
    player->lastLogout = result->getNumber<time_t>("lastlogout");

    player->offlineTrainingTime = result->getNumber<int32_t>("offlinetraining_time") * 1000;
    player->offlineTrainingSkill = result->getNumber<int32_t>("offlinetraining_skill");

    Town* town = g_game.map.towns.getTown(result->getNumber<uint32_t>("town_id"));
    if (!town) {
        std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getNumber<uint32_t>("town_id") << " which doesn't exist" << std::endl;
        return false;
    }

    player->town = town;

    const Position& loginPos = player->loginPosition;
    if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
        player->loginPosition = player->getTemplePosition();
    }

    player->staminaMinutes = result->getNumber<uint16_t>("stamina");
    player->preyStaminaMinutes[0] = result->getNumber<uint16_t>("prey_stamina_1");
    player->preyStaminaMinutes[1] = result->getNumber<uint16_t>("prey_stamina_2");
    player->preyStaminaMinutes[2] = result->getNumber<uint16_t>("prey_stamina_3");

    player->setStoreXpBoost(result->getNumber<uint16_t>("xpboost_value"));
    player->setExpBoostStamina(result->getNumber<uint16_t>("xpboost_stamina"));

    static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing", "skill_critical_hit_chance", "skill_critical_hit_damage", "skill_life_leech_chance", "skill_life_leech_amount", "skill_mana_leech_chance", "skill_mana_leech_amount"};
    static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries", "skill_critical_hit_chance_tries", "skill_critical_hit_damage_tries", "skill_life_leech_chance_tries", "skill_life_leech_amount_tries", "skill_mana_leech_chance_tries", "skill_mana_leech_amount_tries"};
    static constexpr size_t size = sizeof(skillNames) / sizeof(std::string);
    for (uint8_t i = 0; i < size; ++i) {
        uint16_t skillLevel = result->getNumber<uint16_t>(skillNames);
        uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries);
        uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
        if (skillTries > nextSkillTries) {
            skillTries = 0;
        }

        player->skills.level = skillLevel;
        player->skills.tries = skillTries;
        player->skills.percent = Player::getPercentLevel(skillTries, nextSkillTries);
    }

    std::ostringstream query;
    query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        uint32_t guildId = result->getNumber<uint32_t>("guild_id");
        uint32_t playerRankId = result->getNumber<uint32_t>("rank_id");
        player->guildNick = result->getString("nick");

        Guild* guild = g_game.getGuild(guildId);
        if (!guild) {
            guild = IOGuild::loadGuild(guildId);
            g_game.addGuild(guild);
        }

        if (guild) {
            player->guild = guild;
            GuildRank_ptr rank = guild->getRankById(playerRankId);
            if (!rank) {
                query.str(std::string());
                query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `id` = " << playerRankId;

                if ((result = db.storeQuery(query.str()))) {
                    guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level"));
                }

                rank = guild->getRankById(playerRankId);
                if (!rank) {
                    player->guild = nullptr;
                }
            }

            player->guildRank = rank;

            IOGuild::getWarList(guildId, player->guildWarVector);

            query.str(std::string());
            query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
            if ((result = db.storeQuery(query.str()))) {
                guild->setMemberCount(result->getNumber<uint32_t>("members"));
            }
        }
    }

    query.str(std::string());
    query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        do {
            player->learnedInstantSpellList.emplace_front(result->getString("name"));
        } while (result->next());
    }

    //load inventory items
    ItemMap itemMap;

    query.str(std::string());
    query << "SELECT `player_id`, `time`, `target`, `unavenged` FROM `player_kills` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        do {
            time_t killTime = result->getNumber<time_t>("time");
            if ((time(nullptr) - killTime) <= g_config.getNumber(ConfigManager::FRAG_TIME)) {
                player->unjustifiedKills.emplace_back(result->getNumber<uint32_t>("target"), killTime, result->getNumber<bool>("unavenged"));
            }
        } while (result->next());
    }

    query.str(std::string());
    query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";

    std::vector<std::pair<uint8_t, Container*>> openContainersList;

    if ((result = db.storeQuery(query.str()))) {
        loadItems(itemMap, result);

        for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
            const std::pair<Item*, int32_t>& pair = it->second;
            Item* item = pair.first;
            int32_t pid = pair.second;

            Container* itemContainer = item->getContainer();
            if (itemContainer) {
                uint8_t cid = item->getIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER);
                if (cid > 0) {
                    openContainersList.emplace_back(std::make_pair(cid, itemContainer));
                }
            }

            if (pid >= 1 && pid <= 11) {
                player->internalAddThing(pid, item);
            } else {
                ItemMap::const_iterator it2 = itemMap.find(pid);
                if (it2 == itemMap.end()) {
                    continue;
                }

                Container* container = it2->second.first->getContainer();
                if (container) {
                    container->internalAddThing(item);
                }
            }
        }
    }

    std::sort(openContainersList.begin(), openContainersList.end(), [](const std::pair<uint8_t, Container*> &left, const std::pair<uint8_t, Container*> &right) {
        return left.first < right.first;
    });

    for (auto& it : openContainersList) {
        player->addContainer(it.first - 1, it.second);
        g_scheduler.addEvent(createSchedulerTask(((it.first) * 50), std::bind(&Game::playerUpdateContainer, &g_game, player->getGUID(), it.first - 1)));
    }

    // Store Inbox
    if (!player->inventory[CONST_SLOT_STORE_INBOX]) {
        player->internalAddThing(CONST_SLOT_STORE_INBOX, Item::CreateItem(ITEM_STORE_INBOX));
    }

    //load depot items
    itemMap.clear();

    query.str(std::string());
    query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
    if ((result = db.storeQuery(query.str()))) {
        loadItems(itemMap, result);

        for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
            const std::pair<Item*, int32_t>& pair = it->second;
            Item* item = pair.first;

            int32_t pid = pair.second;
            if (pid >= 0 && pid < 100) {
                DepotChest* depotChest = player->getDepotChest(pid, true);
                if (depotChest) {
                    depotChest->internalAddThing(item);
                }
            } else {
                ItemMap::const_iterator it2 = itemMap.find(pid);
                if (it2 == itemMap.end()) {
                    continue;
                }

                Container* container = it2->second.first->getContainer();
                if (container) {
                    container->internalAddThing(item);
                }
            }
        }
    }

    //load reward chest items
    itemMap.clear();

    query.str(std::string());
    query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_rewards` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
    if ((result = db.storeQuery(query.str()))) {
        loadItems(itemMap, result);

        //first loop handles the reward containers to retrieve its date attribute
        //for (ItemMap::iterator it = itemMap.begin(), end = itemMap.end(); it != end; ++it) {
        for (auto& it : itemMap) {
            const std::pair<Item*, int32_t>& pair = it.second;
            Item* item = pair.first;

            int32_t pid = pair.second;
            if (pid >= 0 && pid < 100) {
                Reward* reward = player->getReward(item->getIntAttr(ITEM_ATTRIBUTE_DATE), true);
                if (reward) {
                    it.second = std::pair<Item*, int32_t>(reward->getItem(), pid); //update the map with the special reward container
                }
            } else {
                break;
            }
        }

        //second loop (this time a reverse one) to insert the items in the correct order
        //for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
        for (const auto& it : boost::adaptors::reverse(itemMap)) {
            const std::pair<Item*, int32_t>& pair = it.second;
            Item* item = pair.first;

            int32_t pid = pair.second;
            if (pid >= 0 && pid < 100) {
                break;
            }

            ItemMap::const_iterator it2 = itemMap.find(pid);
            if (it2 == itemMap.end()) {
                continue;
            }

            Container* container = it2->second.first->getContainer();
            if (container) {
                container->internalAddThing(item);
            }
        }
    }

    //load inbox items
    itemMap.clear();

    query.str(std::string());
    query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
    if ((result = db.storeQuery(query.str()))) {
        loadItems(itemMap, result);

        for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
            const std::pair<Item*, int32_t>& pair = it->second;
            Item* item = pair.first;
            int32_t pid = pair.second;

            if (pid >= 0 && pid < 100) {
                player->getInbox()->internalAddThing(item);
            } else {
                ItemMap::const_iterator it2 = itemMap.find(pid);

                if (it2 == itemMap.end()) {
                    continue;
                }

                Container* container = it2->second.first->getContainer();
                if (container) {
                    container->internalAddThing(item);
                }
            }
        }
    }

    //load storage map
    query.str(std::string());
    query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        do {
            player->addStorageValue(result->getNumber<uint32_t>("key"), result->getNumber<int32_t>("value"), true);
        } while (result->next());
    }

    //load vip
    query.str(std::string());
    query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
    if ((result = db.storeQuery(query.str()))) {
        do {
            player->addVIPInternal(result->getNumber<uint32_t>("player_id"));
        } while (result->next());
    }

    player->updateBaseSpeed();
    player->updateInventoryWeight();
    player->updateItemsLight(true);
    return true;
}

bool IOLoginData::saveItems(const Player* player, const ItemBlockList& itemList, DBInsert& query_insert, PropWriteStream& propWriteStream)
{
    std::ostringstream ss;

    using ContainerBlock = std::pair<Container*, int32_t>;
    std::list<ContainerBlock> queue;

    int32_t runningId = 100;

    Database& db = Database::getInstance();
    const auto& openContainers = player->getOpenContainers();

    for (const auto& it : itemList) {
        int32_t pid = it.first;
        Item* item = it.second;
        ++runningId;

        if (Container* container = item->getContainer()) {
            if (container->getIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER) > 0) {
                container->setIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER, 0);
            }

            if (!openContainers.empty()) {
                for (const auto& its : openContainers) {
                    auto openContainer = its.second;
                    auto opcontainer = openContainer.container;

                    if (opcontainer == container) {
                        container->setIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER, ((int)its.first) + 1);
                        break;
                    }
                }
            }

            queue.emplace_back(container, runningId);
        }

        propWriteStream.clear();
        item->serializeAttr(propWriteStream);

        size_t attributesSize;
        const char* attributes = propWriteStream.getStream(attributesSize);

        ss << player->getGUID() << ',' << pid << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db.escapeBlob(attributes, attributesSize);
        if (!query_insert.addRow(ss)) {
            return false;
        }

    }

    while (!queue.empty()) {
        const ContainerBlock& cb = queue.front();
        Container* container = cb.first;
        int32_t parentId = cb.second;
        queue.pop_front();

        for (Item* item : container->getItemList()) {
            ++runningId;

            Container* subContainer = item->getContainer();

            if (subContainer) {
                queue.emplace_back(subContainer, runningId);
                if (subContainer->getIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER) > 0) {
                    subContainer->setIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER, 0);
                }

                if (!openContainers.empty()) {
                    for (const auto& it : openContainers) {
                        auto openContainer = it.second;
                        auto opcontainer = openContainer.container;

                        if (opcontainer == subContainer) {
                            subContainer->setIntAttr(ITEM_ATTRIBUTE_OPENCONTAINER, ((int)it.first) + 1);
                            break;
                        }
                    }
                }
            }

            propWriteStream.clear();
            item->serializeAttr(propWriteStream);

            size_t attributesSize;
            const char* attributes = propWriteStream.getStream(attributesSize);

            ss << player->getGUID() << ',' << parentId << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db.escapeBlob(attributes, attributesSize);
            if (!query_insert.addRow(ss)) {
                return false;
            }
        }
    }
    return query_insert.execute();
}

bool IOLoginData::savePlayer(Player* player)
{
    savePlayerPreyById(player, player->getGUID());
    if (player->getHealth() <= 0) {
        player->changeHealth(1);
    }

    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return false;
    }

    if (result->getNumber<uint16_t>("save") == 0) {
        query.str(std::string());
        query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
        return db.executeQuery(query.str());
    }

    //serialize conditions
    PropWriteStream propWriteStream;
    for (Condition* condition : player->conditions) {
        if (condition->isPersistent()) {
            condition->serialize(propWriteStream);
            propWriteStream.write<uint8_t>(CONDITIONATTR_END);
        }
    }

    size_t conditionsSize;
    const char* conditions = propWriteStream.getStream(conditionsSize);

    //First, an UPDATE query to write the player itself
    query.str(std::string());
    query << "UPDATE `players` SET ";
    query << "`level` = " << player->level << ',';
    query << "`group_id` = " << player->group->id << ',';
    query << "`vocation` = " << player->getVocationId() << ',';
    query << "`health` = " << player->health << ',';
    query << "`healthmax` = " << player->healthMax << ',';
    query << "`experience` = " << player->experience << ',';
    query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
    query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
    query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
    query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
    query << "`looktype` = " << player->defaultOutfit.lookType << ',';
    query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
    query << "`maglevel` = " << player->magLevel << ',';
    query << "`mana` = " << player->mana << ',';
    query << "`manamax` = " << player->manaMax << ',';
    query << "`manaspent` = " << player->manaSpent << ',';
    query << "`soul` = " << static_cast<uint16_t>(player->soul) << ',';
    query << "`town_id` = " << player->town->getID() << ',';

    const Position& loginPosition = player->getLoginPosition();
    query << "`posx` = " << loginPosition.getX() << ',';
    query << "`posy` = " << loginPosition.getY() << ',';
    query << "`posz` = " << loginPosition.getZ() << ',';

    query << "`cap` = " << (player->capacity / 100) << ',';
    query << "`sex` = " << static_cast<uint16_t>(player->sex) << ',';

    if (player->lastLoginSaved != 0) {
        query << "`lastlogin` = " << player->lastLoginSaved << ',';
    }

    if (player->lastIP != 0) {
        query << "`lastip` = " << player->lastIP << ',';
    }

    query << "`conditions` = " << db.escapeBlob(conditions, conditionsSize) << ',';

    if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
        int64_t skullTime = 0;

        if (player->skullTicks > 0) {
            skullTime = time(nullptr) + player->skullTicks;
        }

        query << "`skulltime` = " << skullTime << ',';

        Skulls_t skull = SKULL_NONE;
        if (player->skull == SKULL_RED) {
            skull = SKULL_RED;
        } else if (player->skull == SKULL_BLACK) {
            skull = SKULL_BLACK;
        }
        query << "`skull` = " << static_cast<int64_t>(skull) << ',';
    }

    query << "`lastlogout` = " << player->getLastLogout() << ',';
    query << "`balance` = " << player->bankBalance << ',';
    query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
    query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
    query << "`stamina` = " << player->getStaminaMinutes() << ',';
    query << "`prey_stamina_1` = " << player->getPreyStamina(0) << ",";
    query << "`prey_stamina_2` = " << player->getPreyStamina(1) << ",";
    query << "`prey_stamina_3` = " << player->getPreyStamina(2) << ",";

    query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
    query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
    query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
    query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
    query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
    query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
    query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
    query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
    query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
    query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
    query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
    query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
    query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
    query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';
    query << "`skill_critical_hit_chance` = " << player->skills[SKILL_CRITICAL_HIT_CHANCE].level << ',';
    query << "`skill_critical_hit_chance_tries` = " << player->skills[SKILL_CRITICAL_HIT_CHANCE].tries << ',';
    query << "`skill_critical_hit_damage` = " << player->skills[SKILL_CRITICAL_HIT_DAMAGE].level << ',';
    query << "`skill_critical_hit_damage_tries` = " << player->skills[SKILL_CRITICAL_HIT_DAMAGE].tries << ',';
    query << "`skill_life_leech_chance` = " << player->skills[SKILL_LIFE_LEECH_CHANCE].level << ',';
    query << "`skill_life_leech_chance_tries` = " << player->skills[SKILL_LIFE_LEECH_CHANCE].tries << ',';
    query << "`skill_life_leech_amount` = " << player->skills[SKILL_LIFE_LEECH_AMOUNT].level << ',';
    query << "`skill_life_leech_amount_tries` = " << player->skills[SKILL_LIFE_LEECH_AMOUNT].tries << ',';
    query << "`skill_mana_leech_chance` = " << player->skills[SKILL_MANA_LEECH_CHANCE].level << ',';
    query << "`skill_mana_leech_chance_tries` = " << player->skills[SKILL_MANA_LEECH_CHANCE].tries << ',';
    query << "`skill_mana_leech_amount` = " << player->skills[SKILL_MANA_LEECH_AMOUNT].level << ',';
    query << "`skill_mana_leech_amount_tries` = " << player->skills[SKILL_MANA_LEECH_AMOUNT].tries << ',';
    query << "`xpboost_value` = " << player->getStoreXpBoost() << ',';
    query << "`xpboost_stamina` = " << player->getExpBoostStamina() << ',';
    query << "`bonus_rerolls` = " << player->getPreyBonusRerolls() << ',';

    if (!player->isOffline()) {
        query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
    }
    for (int i = 1; i <= 8; i++) {
        query << "`blessings" << i << "`" << " = " << static_cast<uint32_t>(player->getBlessingCount(i)) << ((i == 8) ? ' ' : ',');
    }
    query << " WHERE `id` = " << player->getGUID();

    DBTransaction transaction;
    if (!transaction.begin()) {
        return false;
    }

    if (!db.executeQuery(query.str())) {
        return false;
    }

    // learned spells
    query.str(std::string());
    query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        return false;
    }

    query.str(std::string());

    DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
    for (const std::string& spellName : player->learnedInstantSpellList) {
        query << player->getGUID() << ',' << db.escapeString(spellName);
        if (!spellsQuery.addRow(query)) {
            return false;
        }
    }

    if (!spellsQuery.execute()) {
        return false;
    }

    //player kills
    query.str(std::string());
    query << "DELETE FROM `player_kills` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        return false;
    }

    query.str(std::string());

    DBInsert killsQuery("INSERT INTO `player_kills` (`player_id`, `target`, `time`, `unavenged`) VALUES");
    for (const auto& kill : player->unjustifiedKills) {
        query << player->getGUID() << ',' << kill.target << ',' << kill.time << ',' << kill.unavenged;
        if (!killsQuery.addRow(query)) {
            return false;
        }
    }

    if (!killsQuery.execute()) {
        return false;
    }

    //item saving
    query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        return false;
    }

    DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

    ItemBlockList itemList;
    for (int32_t slotId = 1; slotId <= 11; ++slotId) {
        Item* item = player->inventory[slotId];
        if (item) {
            itemList.emplace_back(slotId, item);
        }
    }

    if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
        return false;
    }

    if (player->lastDepotId != -1) {
        //save depot items
        query.str(std::string());
        query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

        if (!db.executeQuery(query.str())) {
            return false;
        }

        DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
        itemList.clear();

        for (const auto& it : player->depotChests) {
            DepotChest* depotChest = it.second;
            for (Item* item : depotChest->getItemList()) {
                itemList.emplace_back(it.first, item);
            }
        }

        if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
            return false;
        }
    }

    //save reward items
    query.str(std::string());
    query << "DELETE FROM `player_rewards` WHERE `player_id` = " << player->getGUID();

    if (!db.executeQuery(query.str())) {
        return false;
    }

    std::vector<uint32_t> rewardList;
    player->getRewardList(rewardList);

    if (!rewardList.empty()) {
        DBInsert rewardQuery("INSERT INTO `player_rewards` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
        itemList.clear();
    
        int running = 0;
        for (const auto& rewardId : rewardList) {
            Reward* reward = player->getReward(rewardId, false);
            // rewards that are empty or older than 7 days aren't stored
            if (!reward->empty() && (time(nullptr) - rewardId <= 60 * 60 * 24 * 7)) {
                itemList.emplace_back(++running, reward);
            }
        }

        if (!saveItems(player, itemList, rewardQuery, propWriteStream)) {
            return false;
        }
    }

    //save inbox items
    query.str(std::string());
    query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        return false;
    }

    DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
    itemList.clear();

    for (Item* item : player->getInbox()->getItemList()) {
        itemList.emplace_back(0, item);
    }

    if (!saveItems(player, itemList, inboxQuery, propWriteStream)) {
        return false;
    }
    
    // New Prey
    query.str(std::string());
    query << "DELETE FROM `prey_slots` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        std::cout << "Could not delete prey_slots" << std::endl;
        return false;
    }

    query.str(std::string());
    DBInsert preyDataQuery("INSERT INTO `prey_slots` (`player_id`, `num`, `state`, `unlocked`, `current`, `monster_list`, `free_reroll_in`, `time_left`, `next_use`, `bonus_type`, `bonus_value`, `bonus_grade`) VALUES ");
    for (size_t num = 0; num < PREY_SLOTNUM_THIRD + 1; num++) {
        query << player->getGUID() << ',' << num << ',' << player->preySlotState[num] << ',' << player->preySlotUnlocked[num] << ',' << db.escapeString(player->preySlotCurrentMonster[num]) << ',' << db.escapeString(player->preySlotMonsterList[num]) << ',' << player->preySlotFreeRerollIn[num] << ',' << player->preySlotTimeLeft[num] << ',' << player->preySlotNextUse[num] << ',' << player->preySlotBonusType[num] << ',' << player->preySlotBonusValue[num] << ',' << player->preySlotBonusGrade[num];
        if (!preyDataQuery.addRow(query)) {
            return false;
        }
    }

    if (!preyDataQuery.execute()) {
        std::cout << "[PREY]: error while saving player: " << player->getName() << std::endl;
        return false;
    }

    query.str(std::string());
    query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
    if (!db.executeQuery(query.str())) {
        return false;
    }

    query.str(std::string());

    DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
    player->genReservedStorageRange();

    for (const auto& it : player->storageMap) {
        query << player->getGUID() << ',' << it.first << ',' << it.second;
        if (!storageQuery.addRow(query)) {
            return false;
        }
    }

    if (!storageQuery.execute()) {
        return false;
    }

    //End the transaction
    return transaction.commit();
}

std::string IOLoginData::getNameByGuid(uint32_t guid)
{
    std::ostringstream query;
    query << "SELECT `name` FROM `players` WHERE `id` = " << guid;
    DBResult_ptr result = Database::getInstance().storeQuery(query.str());
    if (!result) {
        return std::string();
    }
    return result->getString("name");
}

uint32_t IOLoginData::getGuidByName(const std::string& name)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `id` FROM `players` WHERE `name` = " << db.escapeString(name);
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return 0;
    }
    return result->getNumber<uint32_t>("id");
}

bool IOLoginData::getGuidByNameEx(uint32_t& guid, bool& specialVip, std::string& name)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `name`, `id`, `group_id`, `account_id` FROM `players` WHERE `name` = " << db.escapeString(name);
    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return false;
    }

    name = result->getString("name");
    guid = result->getNumber<uint32_t>("id");
    Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));

    uint64_t flags;
    if (group) {
        flags = group->flags;
    } else {
        flags = 0;
    }

    specialVip = (flags & PlayerFlag_SpecialVIP) != 0;
    return true;
}

bool IOLoginData::formatPlayerName(std::string& name)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `name` FROM `players` WHERE `name` = " << db.escapeString(name);

    DBResult_ptr result = db.storeQuery(query.str());
    if (!result) {
        return false;
    }

    name = result->getString("name");
    return true;
}

void IOLoginData::loadItems(ItemMap& itemMap, DBResult_ptr result)
{
    do {
        uint32_t sid = result->getNumber<uint32_t>("sid");
        uint32_t pid = result->getNumber<uint32_t>("pid");
        uint16_t type = result->getNumber<uint16_t>("itemtype");
        uint16_t count = result->getNumber<uint16_t>("count");

        unsigned long attrSize;
        const char* attr = result->getStream("attributes", attrSize);

        PropStream propStream;
        propStream.init(attr, attrSize);

        Item* item = Item::CreateItem(type, count);
        if (item) {
            if (!item->unserializeAttr(propStream)) {
                std::cout << "WARNING: Serialize error in IOLoginData::loadItems" << std::endl;
            }

            std::pair<Item*, uint32_t> pair(item, pid);
            itemMap[sid] = pair;
        }
    } while (result->next());
}

void IOLoginData::increaseBankBalance(uint32_t guid, uint64_t bankBalance)
{
    std::ostringstream query;
    query << "UPDATE `players` SET `balance` = `balance` + " << bankBalance << " WHERE `id` = " << guid;
    Database::getInstance().executeQuery(query.str());
}

bool IOLoginData::hasBiddedOnHouse(uint32_t guid)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "SELECT `id` FROM `houses` WHERE `highest_bidder` = " << guid << " LIMIT 1";
    return db.storeQuery(query.str()).get() != nullptr;
}

std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
{
    std::forward_list<VIPEntry> entries;

    std::ostringstream query;
    query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name`, `description`, `icon`, `notify` FROM `account_viplist` WHERE `account_id` = " << accountId;

    DBResult_ptr result = Database::getInstance().storeQuery(query.str());
    if (result) {
        do {
            entries.emplace_front(
                result->getNumber<uint32_t>("player_id"),
                result->getString("name"),
                result->getString("description"),
                result->getNumber<uint32_t>("icon"),
                result->getNumber<uint16_t>("notify") != 0
            );
        } while (result->next());
    }
    return entries;
}

void IOLoginData::addVIPEntry(uint32_t accountId, uint32_t guid, const std::string& description, uint32_t icon, bool notify)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "INSERT INTO `account_viplist` (`account_id`, `player_id`, `description`, `icon`, `notify`) VALUES (" << accountId << ',' << guid << ',' << db.escapeString(description) << ',' << icon << ',' << notify << ')';
    db.executeQuery(query.str());
}

void IOLoginData::editVIPEntry(uint32_t accountId, uint32_t guid, const std::string& description, uint32_t icon, bool notify)
{
    Database& db = Database::getInstance();

    std::ostringstream query;
    query << "UPDATE `account_viplist` SET `description` = " << db.escapeString(description) << ", `icon` = " << icon << ", `notify` = " << notify << " WHERE `account_id` = " << accountId << " AND `player_id` = " << guid;
    db.executeQuery(query.str());
}

void IOLoginData::removeVIPEntry(uint32_t accountId, uint32_t guid)
{
    std::ostringstream query;
    query << "DELETE FROM `account_viplist` WHERE `account_id` = " << accountId << " AND `player_id` = " << guid;
    Database::getInstance().executeQuery(query.str());
}

void IOLoginData::addPremiumDays(uint32_t accountId, int32_t addDays)
{
    std::ostringstream query;
    query << "UPDATE `accounts` SET `premdays` = `premdays` + " << addDays << " WHERE `id` = " << accountId;
    Database::getInstance().executeQuery(query.str());
}

void IOLoginData::removePremiumDays(uint32_t accountId, int32_t removeDays)
{
    std::ostringstream query;
    query << "UPDATE `accounts` SET `premdays` = `premdays` - " << removeDays << " WHERE `id` = " << accountId;
    Database::getInstance().executeQuery(query.str());
}
 

 

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, anexe-a dentro do spoiler abaixo:

Spoiler

 

 

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4 respostass a esta questão

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Defused    6
Defused

Qual o problema que você está tendo? Infelizmente não consegui absorver quase nada sobre seu problema.

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kilombero    0
kilombero

 

Não sei onde colocar os dois primeiros códigos. desculpe pela minha lingua

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Esses dois códigos devem ser colocados no arquivo "src/iologindata.cpp". Nesse link, você consegue identificar em quais linhas exatas esses trechos de código devem ser encaixados: https://github.com/opentibiabr/otservbr-global/commit/85f92ff99bc9363883a7c84091efc48b494ca13b#diff-3233c1fe16f68e9acfbc9bbd8103ea95

 

Por favor, não se preocupe quanto ao idioma.

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