Ir para conteúdo
Entre para seguir isso  
Nord

[8.21] Monstros do update

Recommended Posts

Nord    2
Nord
Nome: Monstros do update.

Versão: 8.21 e outras posteriores.

Tipo do script: Monster.

Servidor testado: The Forgotten Server 0.2 rev 1000.

Autores: Hiperkarma, Grandmonkeyman and Pedro B.

 

Primeiro de tudo, gostaria que postassem porque há 60 visualizações e só o

Dark postou até agora :P, claro ninguém é obrigado a postar, mas isso motiva o dono do tópico a fazer mais tópicos.

 

Aqui vai alguns monsters que consegui da versão 8.21, alguns estão totalmente prontos e outros em andamento. Esses monstros possuem sistema de fragilidade e resistencia aos elementos desde que seu server suporte.

 

Para adicioná-los crie os seguintes arquivos XML com o nome em negrito na pasta data/monsters do seu ot.

 

Blazing Fire Elemental.xml - Totalmente pronto.

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="690">
<health now="650" max="650"/>
<look type="49" corpse="8870"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>

<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag staticattack="75"/>
	<flag lightlevel="0"/>
	<flag lightcolor="0"/>
	<flag targetdistance="1"/>
	<flag runonhealth="0"/>
</flags>

<attacks>
	<attack name="melee" interval="2000" min="-0" max="-100"/>
	<attack name="Great Fireball" interval="7000" chance="80" min="-110" max ="-150"/>
	<attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
</attacks>

<defenses armor="15" defense="15"/>

<elements>
	<element energyPercent="-20"/>
	<element icePercent="20"/>
	<element deathPercent="-20"/>
</elements>

<immunities>
	<immunity fire="1"/>
	<immunity poison="1"/>
	<immunity invisible="1"/>
</immunities>

<loot>
	<item id="2148" countmax="40" chance="40000"/>	-- gold coin
	<item id="7840" countmax="4" chance="30000"/>	-- flaming arrow
	<item id="4362" chance="7500"/>			-- glimmering soil
</loot>

</monster>

 

Goblin Assassin.xml - Faltando loot.

<?xml version="1.0"?>
<monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360">
<health now="75" max="75"/>
<look type="296" corpse="6002"/>
<targetchange interval="10000" chance="0"/>
<flags>
	<flag summonable="1"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="1"/>
	<flag convinceable="1"/>
	<flag pushable="1"/>
	<flag canpushitems="0"/>
	<flag canpushcreatures="0"/>
	<flag targetdistance="1"/>
	<flag staticattack="90"/>
	<flag runonhealth="15"/>
</flags>

<attacks>
	<attack name="melee" interval="2000" max="-15"/>
	<attack name="drunk" interval="5000" chance="15" duration="10000">
		<attribute key="effect" value="poison"/>
		<attriubte key="shootEffect" value="poison"/>
	</attack>
	<attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25">
		<attribute key="shootEffect" value="throwingknife"/>
	</attack>
</attacks>

<defenses armor="1">
	<defense name="invisible" interval="7500" chance="10" duration="5000">
		<attribute key="effect" value="blueshimmer"/>
	</defense>
</defenses>

<elements>
	<element energyPercent="10"/>
	<element earthPercent="-10"/>
	<element holyPercent="5"/>
	<element deathPercent="-15"/>
</elements>

<voices interval="5000" chance="10">
	<voice sentence="Goblin Powahhh!"/>
</voices>

<loot>
	<!-- 0-9gp -->
	<!-- fish -->
	<!-- moldy cheese -->
	<!-- Leather Helmet -->
	<!-- bone -->
	<!-- bag -->
		<!-- 0-3 small stone -->
		<!-- Bone Club -->
		<!-- Short Sword -->
		<!-- Small Axe -->
		<!-- Dagger -->
</loot>
</monster>

 

Bog Raider.xml - Falta pouco...

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
   <health now="800" max="800"/>
   <look type="299" corpse="8857"/>
   <targetchange interval="60000" chance="0"/>
   <strategy attack="100" defense="0"/>
   <flags>
     <flag summonable="0"/>
     <flag attackable="1"/>
     <flag hostile="1"/>
     <flag illusionable="0"/>
     <flag convinceable="0"/>
     <flag pushable="0"/>
     <flag canpushitems="1"/>
     <flag staticattack="15"/>
     <flag lightlevel="0"/>
     <flag lightcolor="0"/>
     <flag targetdistance="1"/>
     <flag runonhealth="1"/>
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="-20" max="-145"/>
     <attack name="life drain" interval="2000" min="-90" max="-140"/>
   </attacks>
   <defenses armor="10" defense="15"/>
   <defense name="haste" interval="10000" chance="40"/>
   <defense name="light healing" interval="5000" chance="60" min="50" max="80"/>
</defenses>
<elements>
	<element energyPercent="10"/>
	<element earthPercent="-25"/>
	<element icePercent="10"/>
	<element holyPercent="10"/>
	<element deathPercent="-20"/>
	<element firePercent="-80"/>
</elements>
   <immunities>
     <immunity paralyze="1"/>
     <immunity invisible="1"/>
   </immunities>
   <voices interval="2000" chance="5">
     <voice sentence="Tchhh!"/>
     <voice sentence="Slurp!"/>
   </voices>
 </monster>

 

Rotworm Queen.xml - Totalmente pronto.

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0">
   <health now="85" max="85"/>
   <look type="295" corpse="8853"/>
   <targetchange interval="60000" chance="0"/>
   <strategy attack="100" defense="0"/>
   <flags>
     <flag summonable="0"/>
     <flag attackable="1"/>
     <flag hostile="1"/>
     <flag illusionable="0"/>
     <flag convinceable="0"/>
     <flag pushable="0"/>
     <flag canpushitems="0"/>
     <flag staticattack="50"/>
     <flag targetdistance="1"/>
     <flag runonhealth="0"/>
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="-0" max="-80"/>
   </attacks>
   <defenses armor="9" defense="15"/>
</defenses>
   <voices interval="2000" chance="5">
     <voice sentence="Klurk! Klurk!"/>
     <voice sentence="Klork! Klork!"/>
     <voice sentence="Klirk! Klirk!"/>
     <voice sentence="Klerk! Klerk!"/>
     <voice sentence="Klark! Klark!"/>
   </voices>
   <loot>
     <item id="2148" countmax="25" chance1="100000" chancemax="0"/>
     <item id="8877" chance="3333"/> 
     <item id="3976" countmax="45" chance1="20000" chancemax="0"/>
       </inside>
     </item>
   </loot>
 </monster>

 

Cockroach.xml - Totalmente pronto.

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="152" manacost="200">
<health now="1" max="1"/>
<look type="284" head="0" body="0" legs="0" feet="0" corpse="8497"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="1"/>
	<flag attackable="1"/>
	<flag hostile="0"/>
	<flag illusionable="1"/>
	<flag convinceable="1"/>
	<flag pushable="1"/>
	<flag canpushitems="0"/>
	<flag canpushcreatures="0"/>
	<flag targetdistance="0"/>
	<flag runonhealth="1"/>
</flags>
 <loot>
   <item id="8616" chance="100000"/> -- cockroach leg
</loot>

</monster>

 

Wisp.xml - Falta pouco...

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0">
   <health now="115" max="115"/>
   <look type="294" corpse="6324"/>
   <targetchange interval="60000" chance="0"/>
   <strategy attack="100" defense="0"/>
   <flags>
     <flag summonable="0"/>
     <flag attackable="1"/>
     <flag hostile="1"/>
     <flag illusionable="0"/>
     <flag convinceable="1"/>
     <flag pushable="0"/>
     <flag canpushitems="1"/>
     <flag staticattack="15"/>
     <flag lightlevel="0"/>
     <flag lightcolor="0"/>
     <flag targetdistance="1"/>
     <flag runonhealth="30"/>
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="-0" max="-60"/>
     <attack name="life drain" interval="2000" min="-20" max="-40"/>
   </attacks>
   <defenses armor="10" defense="15"/>
   <defense name="haste" interval="10000" chance="40"/>
   <defense name="light healing" interval="5000" chance="60" min="25" max="75"/>
   <defense name="Invisible" interval="4000" chance="0"/>
</defenses>
<elements>
	<element energyPercent="-30"/>
	<element earthPercent="-80"/>
	<element deathPercent="-10"/>
</elements>
   <immunities>
     <immunity physical="1"/>
     <immunity energy="0"/>
     <immunity fire="0"/>
     <immunity poison="1"/>
     <immunity lifedrain="0"/>
     <immunity paralyze="1"/>
     <immunity outfit="0"/>
     <immunity drunk="1"/>
     <immunity invisible="0"/>
   </immunities>
   <voices interval="2000" chance="5">
     <voice sentence="Crackle!"/>
     <voice sentence="Tsshh"/>
   </voices>
 </monster>

 

Skeleton Warrior.xml - Totalmente pronto.

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton Warrior" nameDescription="a skeleton warrior" race="undead" experience="45" speed="154" manacost="350">
<health now="65" max="65"/>
<look type="298" head="0" body="0" legs="0" feet="0" corpse="2843"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="1"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="1"/>
	<flag convinceable="1"/>
	<flag pushable="1"/>
	<flag canpushitems="0"/>
	<flag canpushcreatures="0"/>
	<flag targetdistance="0"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" min="-0" max="-24"/>
	<attack name="lifedrain" interval="1000" chance="9" range="1" min="-7" max="-18"/>
</attacks>
<defenses armor="5" defense="5"/>
<immunities>
	<immunity death="1"/>
</immunities>

 <loot>
   <item id="2148" countmax="15" chance="40000"/>	-- gold coin
   <item id="2230" chance="40000"/>			-- bone
   <item id="1987" chance="100000">
   <inside>
     <item id="2787" countmax="3" chance="20000"/>	-- white mushroom
     <item id="2789" countmax="1" chance="10000"/>	-- brown mushroom
     <item id="2511" chance="12000"/>			-- brass shield
     <item id="2398" chance="20000"/>			-- mace
   </inside>
   </item>
</loot>

</monster>

 

Grim Reaper.xml - Faltando spells

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
 <health now="4100" max="4100"/>
 <look type="300" corpse="8861"/>
 <targetchange interval="5000" chance="10"/>
 <strategy attack="100" defense="0"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="0"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="1"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="0"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" min="-80" max="-800"/>
 </attacks>
 <defenses armor="22" defense="35">
   <defense name="healing" interval="1000" chance="25" min="100" max="125">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
 </defenses>
<elements>
	<element energyPercent="10"/>
	<element earthPercent="-20"/>
	<element icePercent="-20"/>
	<element holyPercent="10"/>
	<element deathPercent="-20"/>
	<element firePercent="10"/>
</elements>
 <immunities>
   <immunity paralyze="1"/>
   <immunity invisible="1"/>
 </immunities>
 <voices interval="5000" chance="10">
   <voice sentence="Death!" yell="1"/>
   <voice sentence="Come a little closer!" yell="1"/>
   <voice sentence="The end is near!" yell="1"/>
 </voices>

 <loot>
   <item id="2148" countmax="98" chance="40000"/>	-- gold coin
   <item id="2150" countmax="3" chance="10000"/>	-- small amethyst
   <item id="2666" countmax="1" chance="20000"/>	-- meat
   <item id="6558" chance="7500"/>				-- concentrated demonic blood
   <item id="6500" countmax="1" chance="7500"/>	-- demonic essence
   <item id="6300" chance="7500"/>				-- death ring
   <item id="5909" countmax="1" chance="12500"/>	-- white piece of cloth
   <item id="2521" chance="25000"/>			-- dark shield

   <item id="1987" chance="100000">
   <inside>
   <item id="2148" countmax="84" chance="40000"/>	-- gold coin
   <item id="2152" countmax="4" chance="20000"/>	-- platinum coin
   <item id="5022" countmax="4" chance="40000"/>	-- orichalcum pearl
   <item id="8795" chance="2000"/>			-- skullcracker armor
   <item id="7418" chance="5000"/>			-- nightmare blade
   <item id="7589" chance="5000"/>			-- strong mana potion
   <item id="8816" chance="3333"/>			-- underworld rod
   <item id="7591" chance="3333"/>			-- ultimate health potion


   </inside>
   </item>
</loot>

</monster>

 

Sea Serpent.xml - Faltando spells.

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390">
<health now="3200" max="3200"/>
<look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="0"/>
	<flag runonhealth="300"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" min="-0" max="-175"/>
</attacks>
 <defenses armor="16" defense="25">
   <defense name="healing" interval="1000" chance="25" min="50" max="150">
     <attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
	<immunity ice="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
	<voice sentence="CHHHRRRR"/>
	<voice sentence="HISSSS"/>
</voices>
<elements>
	<element firePercent="20"/>
	<element energyPercent="-15"/>
	<element physicalPercent="-15"/>
	<element deathPercent="-15"/>
</elements>
 <loot>
   <item id="2148" countmax="71" chance="40000"/>	-- gold coin
   <item id="2146" countmax="2" chance="10000"/>	-- small saphire
   <item id="2666" countmax="4" chance="20000"/>	-- meat
   <item id="2214" chance="10000"/>			-- ring of healing
   <item id="7888" chance="10000"/>			-- glacier amulet

   <item id="1987" chance="100000">
   <inside>
     <item id="2672" countmax="5" chance="20000"/>	-- dragon ham
     <item id="2148" countmax="80" chance="40000"/>	-- gold coin
     <item id="8772" chance="2500"/>			-- serpent coat
     <item id="2158" chance="5000"/>			-- blue gem
     <item id="5741" chance="7000"/>			-- skull helmet
   </inside>
   </item>
</loot>

</monster>

 

Young Sea Serpent.xml - Faltando spells.

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Young Sea Serpent" nameDescription="a young sea serpent" race="blood" experience="1000" speed="600" manacost="390">
<health now="1500" max="1500"/>
<look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="0"/>
	<flag runonhealth="300"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" min="-0" max="-100"/>
</attacks>
<defenses armor="11" defense="11"/>
<immunities>
	<immunity ice="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
	<voice sentence="CHHHRRRR"/>
	<voice sentence="HISSSS"/>
</voices>

<loot>
	<item id="2148" countmax="59" chance="40000"/>	-- gold coin
	<item id="2666" countmax="4" chance="20000"/>	-- meat
	<item id="1987" chance="100000">
<inside>
	<item id="2672" countmax="2" chance="20000"/>	-- dragon ham
	<item id="2148" countmax="60" chance="40000"/>	-- gold coin
	<item id="2146" countmax="1" chance="10000"/>	-- small saphire
	<item id="2165" chance="5000"/>			-- stealth ring
</inside>
   	</item>
</loot>

</monster>

 

Agora adicione as tags abaixo no monsters.xml que está na pasta data/monsters:

<monster name="Blazing Fire Elemental" file="Blazing Fire Elemental.xml"/>
<monster name="Goblin Assassin" file="Goblin Assassin.xml"/>
<monster name="Bog Raider" file="Bog Raider.xml"/>
<monster name="Rotworm Queen" file="Rotworm Queen.xml"/>  
<monster name="Cockroach" file="Cockroach.xml"/>
<monster name="Wisp" file="Wisp.xml"/>
<monster name="Skeleton Warrior" file="Skeleton Warrior.xml"/>   
<monster name="Grim Reaper" file="Grim Reaper.xml"/> 
<monster name="Sea Serpent" file="Sea Serpent.xml"/> 
<monster name="Young Sea Serpent" file="Young Sea Serpent.xml"/>

 

Pra quem nao sabe quais sao todos os monsters do update veja a lista abaixo:

Bog Raider
Earth Elemental
Energy Elemental
Massive Energy Elemental
Goblin Assassin
Goblin Scavenger
Roaring Water Elemental
Slick Water Elemental 
Wyrm
Blistering Fire Elemental
Charged Energy Elemental
Dwarf Miner
Earth Overlord
Energy Overlord
Eye Of The Seven
Fire Overlord
Ice Overlord
Jagged Earth Elemental
Massive Earth Elemental
Massive Energy Elemental
Massive Fire Elemental
Muddy Earth Elemental
The Count
The Weakened Count
Ungreez
Wisp
Rotworm Queen
Deathspawn
Dreadbeast

Bosses:
Arachir The Ancient One
Barbaria
Big Boss Trolliver
Captain Jones
Diblis The Fair
Foreman Kneebiter
Grandfather Tridian
Gravelord Oshuran
Hairman The Huge
Hell Hole
High Templar Cobrass
Rukor Zad
Sir Valorcrest
Smuggler Baron Silvertoe
Stonecracker
The Big Bad One
The Frog Prince
The Old Whopper
Warlord Ruzad
Xenia
Yaga the Crone
Zevelon Duskbringer
Zarabustor

Demon bosses:
Ushuriel
Madareth
Golgordan
Latrivan
Annihilon
Zugurosh
Hellgorak

Editado por Nord

Compartilhar este post


Link para o post
Dark    3
Dark

Aprovado

Compartilhar este post


Link para o post
Lil'RoY~    0
Lil'RoY~

O.o

fiko bem roxx

eu to esperando sai uns ot 8.21 rox.

Quando sai um que ue goste, com certeza vou colocar esses monstros.

Mas ó, a Young Sea Serpent, ta hitano poco, poe o atack dela +/- 10 à 110~115

mas fmz

vlw

Compartilhar este post


Link para o post
Dark Angel    0
Dark Angel

boaaaa

tava procurando issu kra

 

vlw

Compartilhar este post


Link para o post
Nord    2
Nord

@ Lil'RoY~

O dano da Young Sea Serpent ta baixo mas é conforme o dano do Tibia Global, caso vc queira editar o dano é coisa simples, só mudar os números ali xD

 

@ Dark Angel

Vlw, é isso aí cara, foi feito pra pessoas com o seu objetivo.

Compartilhar este post


Link para o post
Vivicotz    0
Vivicotz

pow mt foda thx msm ;0

Compartilhar este post


Link para o post
xhelltonx    0
xhelltonx

Cara parabens!!!!

otimo topico!!!!

Compartilhar este post


Link para o post
Thiaggo    0
Thiaggo

Parabéns, ótimo trabalho.

Deu certinho aqui ^^

Compartilhar este post


Link para o post
MasterAssassinI    0
MasterAssassinI

Ow esses Monsters servem so para ots 8.21?? ou servem para ots 8.1 tambem??

Compartilhar este post


Link para o post
Nord    2
Nord

@ MasterAssassinI

Esses monsters servem apenas para versão 8.21 ou mais exceto a Sea Serpent e Young Sea Serpent que podem ser usado desde a versão 8.10 mas o sistema de fragilidade e resistência aos elementos no OTs existem desde a versão 8.21.

Compartilhar este post


Link para o post
Augustocsm    0
Augustocsm

Muito bom mesmo assim q sair um ot 8.21 de responsa vo colocar nele

Compartilhar este post


Link para o post
robzenhu    0
robzenhu

aew isso aew funfa no 8.10

Compartilhar este post


Link para o post
Deragon    25
Deragon

tem como bota pra down ?

preguiça de copia e cola o/

Compartilhar este post


Link para o post
Matho123    0
Matho123

:D Otimo cara, to esperando sair todos os novos monstros e spells deles ;P

 

Vlw ai :D

Matho~

Compartilhar este post


Link para o post
Entre para seguir isso  
  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×