Nord 2 #1 Postado 24 Julho, 2008 (editado) Nome: Monstros do update.Versão: 8.21 e outras posteriores. Tipo do script: Monster. Servidor testado: The Forgotten Server 0.2 rev 1000. Autores: Hiperkarma, Grandmonkeyman and Pedro B. Primeiro de tudo, gostaria que postassem porque há 60 visualizações e só o Dark postou até agora , claro ninguém é obrigado a postar, mas isso motiva o dono do tópico a fazer mais tópicos. Aqui vai alguns monsters que consegui da versão 8.21, alguns estão totalmente prontos e outros em andamento. Esses monstros possuem sistema de fragilidade e resistencia aos elementos desde que seu server suporte. Para adicioná-los crie os seguintes arquivos XML com o nome em negrito na pasta data/monsters do seu ot. Blazing Fire Elemental.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="690"> <health now="650" max="650"/> <look type="49" corpse="8870"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="75"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-100"/> <attack name="Great Fireball" interval="7000" chance="80" min="-110" max ="-150"/> <attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/> </attacks> <defenses armor="15" defense="15"/> <elements> <element energyPercent="-20"/> <element icePercent="20"/> <element deathPercent="-20"/> </elements> <immunities> <immunity fire="1"/> <immunity poison="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="40" chance="40000"/> -- gold coin <item id="7840" countmax="4" chance="30000"/> -- flaming arrow <item id="4362" chance="7500"/> -- glimmering soil </loot> </monster> Goblin Assassin.xml - Faltando loot. <?xml version="1.0"?> <monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360"> <health now="75" max="75"/> <look type="296" corpse="6002"/> <targetchange interval="10000" chance="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="melee" interval="2000" max="-15"/> <attack name="drunk" interval="5000" chance="15" duration="10000"> <attribute key="effect" value="poison"/> <attriubte key="shootEffect" value="poison"/> </attack> <attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25"> <attribute key="shootEffect" value="throwingknife"/> </attack> </attacks> <defenses armor="1"> <defense name="invisible" interval="7500" chance="10" duration="5000"> <attribute key="effect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-10"/> <element holyPercent="5"/> <element deathPercent="-15"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Goblin Powahhh!"/> </voices> <loot> <!-- 0-9gp --> <!-- fish --> <!-- moldy cheese --> <!-- Leather Helmet --> <!-- bone --> <!-- bag --> <!-- 0-3 small stone --> <!-- Bone Club --> <!-- Short Sword --> <!-- Small Axe --> <!-- Dagger --> </loot> </monster> Bog Raider.xml - Falta pouco... <?xml version="1.0" encoding="UTF-8"?> <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0"> <health now="800" max="800"/> <look type="299" corpse="8857"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" min="-20" max="-145"/> <attack name="life drain" interval="2000" min="-90" max="-140"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"/> <defense name="light healing" interval="5000" chance="60" min="50" max="80"/> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-25"/> <element icePercent="10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="-80"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Tchhh!"/> <voice sentence="Slurp!"/> </voices> </monster> Rotworm Queen.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0"> <health now="85" max="85"/> <look type="295" corpse="8853"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="50"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-80"/> </attacks> <defenses armor="9" defense="15"/> </defenses> <voices interval="2000" chance="5"> <voice sentence="Klurk! Klurk!"/> <voice sentence="Klork! Klork!"/> <voice sentence="Klirk! Klirk!"/> <voice sentence="Klerk! Klerk!"/> <voice sentence="Klark! Klark!"/> </voices> <loot> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="8877" chance="3333"/> <item id="3976" countmax="45" chance1="20000" chancemax="0"/> </inside> </item> </loot> </monster> Cockroach.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="152" manacost="200"> <health now="1" max="1"/> <look type="284" head="0" body="0" legs="0" feet="0" corpse="8497"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag runonhealth="1"/> </flags> <loot> <item id="8616" chance="100000"/> -- cockroach leg </loot> </monster> Wisp.xml - Falta pouco... <?xml version="1.0" encoding="UTF-8"?> <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0"> <health now="115" max="115"/> <look type="294" corpse="6324"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="30"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-60"/> <attack name="life drain" interval="2000" min="-20" max="-40"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"/> <defense name="light healing" interval="5000" chance="60" min="25" max="75"/> <defense name="Invisible" interval="4000" chance="0"/> </defenses> <elements> <element energyPercent="-30"/> <element earthPercent="-80"/> <element deathPercent="-10"/> </elements> <immunities> <immunity physical="1"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Crackle!"/> <voice sentence="Tsshh"/> </voices> </monster> Skeleton Warrior.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Skeleton Warrior" nameDescription="a skeleton warrior" race="undead" experience="45" speed="154" manacost="350"> <health now="65" max="65"/> <look type="298" head="0" body="0" legs="0" feet="0" corpse="2843"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-24"/> <attack name="lifedrain" interval="1000" chance="9" range="1" min="-7" max="-18"/> </attacks> <defenses armor="5" defense="5"/> <immunities> <immunity death="1"/> </immunities> <loot> <item id="2148" countmax="15" chance="40000"/> -- gold coin <item id="2230" chance="40000"/> -- bone <item id="1987" chance="100000"> <inside> <item id="2787" countmax="3" chance="20000"/> -- white mushroom <item id="2789" countmax="1" chance="10000"/> -- brown mushroom <item id="2511" chance="12000"/> -- brass shield <item id="2398" chance="20000"/> -- mace </inside> </item> </loot> </monster> Grim Reaper.xml - Faltando spells <?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0"> <health now="4100" max="4100"/> <look type="300" corpse="8861"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-80" max="-800"/> </attacks> <defenses armor="22" defense="35"> <defense name="healing" interval="1000" chance="25" min="100" max="125"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-20"/> <element icePercent="-20"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="2148" countmax="98" chance="40000"/> -- gold coin <item id="2150" countmax="3" chance="10000"/> -- small amethyst <item id="2666" countmax="1" chance="20000"/> -- meat <item id="6558" chance="7500"/> -- concentrated demonic blood <item id="6500" countmax="1" chance="7500"/> -- demonic essence <item id="6300" chance="7500"/> -- death ring <item id="5909" countmax="1" chance="12500"/> -- white piece of cloth <item id="2521" chance="25000"/> -- dark shield <item id="1987" chance="100000"> <inside> <item id="2148" countmax="84" chance="40000"/> -- gold coin <item id="2152" countmax="4" chance="20000"/> -- platinum coin <item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl <item id="8795" chance="2000"/> -- skullcracker armor <item id="7418" chance="5000"/> -- nightmare blade <item id="7589" chance="5000"/> -- strong mana potion <item id="8816" chance="3333"/> -- underworld rod <item id="7591" chance="3333"/> -- ultimate health potion </inside> </item> </loot> </monster> Sea Serpent.xml - Faltando spells. <?xml version="1.0" encoding="UTF-8"?> <monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390"> <health now="3200" max="3200"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-175"/> </attacks> <defenses armor="16" defense="25"> <defense name="healing" interval="1000" chance="25" min="50" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <elements> <element firePercent="20"/> <element energyPercent="-15"/> <element physicalPercent="-15"/> <element deathPercent="-15"/> </elements> <loot> <item id="2148" countmax="71" chance="40000"/> -- gold coin <item id="2146" countmax="2" chance="10000"/> -- small saphire <item id="2666" countmax="4" chance="20000"/> -- meat <item id="2214" chance="10000"/> -- ring of healing <item id="7888" chance="10000"/> -- glacier amulet <item id="1987" chance="100000"> <inside> <item id="2672" countmax="5" chance="20000"/> -- dragon ham <item id="2148" countmax="80" chance="40000"/> -- gold coin <item id="8772" chance="2500"/> -- serpent coat <item id="2158" chance="5000"/> -- blue gem <item id="5741" chance="7000"/> -- skull helmet </inside> </item> </loot> </monster> Young Sea Serpent.xml - Faltando spells. <?xml version="1.0" encoding="UTF-8"?> <monster name="Young Sea Serpent" nameDescription="a young sea serpent" race="blood" experience="1000" speed="600" manacost="390"> <health now="1500" max="1500"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-100"/> </attacks> <defenses armor="11" defense="11"/> <immunities> <immunity ice="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <loot> <item id="2148" countmax="59" chance="40000"/> -- gold coin <item id="2666" countmax="4" chance="20000"/> -- meat <item id="1987" chance="100000"> <inside> <item id="2672" countmax="2" chance="20000"/> -- dragon ham <item id="2148" countmax="60" chance="40000"/> -- gold coin <item id="2146" countmax="1" chance="10000"/> -- small saphire <item id="2165" chance="5000"/> -- stealth ring </inside> </item> </loot> </monster> Agora adicione as tags abaixo no monsters.xml que está na pasta data/monsters: <monster name="Blazing Fire Elemental" file="Blazing Fire Elemental.xml"/> <monster name="Goblin Assassin" file="Goblin Assassin.xml"/> <monster name="Bog Raider" file="Bog Raider.xml"/> <monster name="Rotworm Queen" file="Rotworm Queen.xml"/> <monster name="Cockroach" file="Cockroach.xml"/> <monster name="Wisp" file="Wisp.xml"/> <monster name="Skeleton Warrior" file="Skeleton Warrior.xml"/> <monster name="Grim Reaper" file="Grim Reaper.xml"/> <monster name="Sea Serpent" file="Sea Serpent.xml"/> <monster name="Young Sea Serpent" file="Young Sea Serpent.xml"/> Pra quem nao sabe quais sao todos os monsters do update veja a lista abaixo: Bog Raider Earth Elemental Energy Elemental Massive Energy Elemental Goblin Assassin Goblin Scavenger Roaring Water Elemental Slick Water Elemental Wyrm Blistering Fire Elemental Charged Energy Elemental Dwarf Miner Earth Overlord Energy Overlord Eye Of The Seven Fire Overlord Ice Overlord Jagged Earth Elemental Massive Earth Elemental Massive Energy Elemental Massive Fire Elemental Muddy Earth Elemental The Count The Weakened Count Ungreez Wisp Rotworm Queen Deathspawn Dreadbeast Bosses: Arachir The Ancient One Barbaria Big Boss Trolliver Captain Jones Diblis The Fair Foreman Kneebiter Grandfather Tridian Gravelord Oshuran Hairman The Huge Hell Hole High Templar Cobrass Rukor Zad Sir Valorcrest Smuggler Baron Silvertoe Stonecracker The Big Bad One The Frog Prince The Old Whopper Warlord Ruzad Xenia Yaga the Crone Zevelon Duskbringer Zarabustor Demon bosses: Ushuriel Madareth Golgordan Latrivan Annihilon Zugurosh Hellgorak Editado 29 Julho, 2008 por Nord Compartilhar este post Link para o post
Lil'RoY~ 0 #3 Postado 31 Julho, 2008 O.o fiko bem roxx eu to esperando sai uns ot 8.21 rox. Quando sai um que ue goste, com certeza vou colocar esses monstros. Mas ó, a Young Sea Serpent, ta hitano poco, poe o atack dela +/- 10 à 110~115 mas fmz vlw Compartilhar este post Link para o post
Dark Angel 0 #4 Postado 1 Agosto, 2008 boaaaa tava procurando issu kra vlw Compartilhar este post Link para o post
Nord 2 #5 Postado 2 Agosto, 2008 @ Lil'RoY~ O dano da Young Sea Serpent ta baixo mas é conforme o dano do Tibia Global, caso vc queira editar o dano é coisa simples, só mudar os números ali xD @ Dark Angel Vlw, é isso aí cara, foi feito pra pessoas com o seu objetivo. Compartilhar este post Link para o post
xhelltonx 0 #7 Postado 3 Agosto, 2008 Cara parabens!!!! otimo topico!!!! Compartilhar este post Link para o post
Thiaggo 0 #8 Postado 3 Agosto, 2008 Parabéns, ótimo trabalho. Deu certinho aqui ^^ Compartilhar este post Link para o post
MasterAssassinI 0 #9 Postado 4 Agosto, 2008 Ow esses Monsters servem so para ots 8.21?? ou servem para ots 8.1 tambem?? Compartilhar este post Link para o post
Nord 2 #10 Postado 4 Agosto, 2008 @ MasterAssassinI Esses monsters servem apenas para versão 8.21 ou mais exceto a Sea Serpent e Young Sea Serpent que podem ser usado desde a versão 8.10 mas o sistema de fragilidade e resistência aos elementos no OTs existem desde a versão 8.21. Compartilhar este post Link para o post
Augustocsm 0 #11 Postado 5 Agosto, 2008 Muito bom mesmo assim q sair um ot 8.21 de responsa vo colocar nele Compartilhar este post Link para o post
robzenhu 0 #12 Postado 24 Agosto, 2008 aew isso aew funfa no 8.10 Compartilhar este post Link para o post
Deragon 25 #13 Postado 25 Agosto, 2008 tem como bota pra down ? preguiça de copia e cola o/ Compartilhar este post Link para o post
Matho123 0 #14 Postado 30 Agosto, 2008 Otimo cara, to esperando sair todos os novos monstros e spells deles ;P Vlw ai Matho~ Compartilhar este post Link para o post