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Found 5 results

  1. Descreva em algumas palavras a base utilizada. (Nome do servidor / Nome do cliente / Nome do website / etc.). The Forgotten Server 1.3, Versão: 10.98. Qual é a sua pergunta? Estou tentando fazer um script onde, o god usa um comando, e muda algo na DATABASE do ot... No exemplo abaixo, eu tento mudar o LEVEL para 1, e o EXP para 0.... local config = { level = 10, newlevel = 1, } function onSay(player, words)] db.query("UPDATE `players` SET `level` = '"..config.newlevel.."',`experience`= 0 WHERE `id` = '"..getPlayerGUID(player).."';") end Quando eu uso, o level IN GAME não muda. MAS quando dou F5 no banco de dados, o level foi atualizado com sucesso. MAS... quando eu deslogo e logo, o banco de dados muda novamente para o valor "original"... não sei oq estou fazendo de errado, alguem poderia me ajudar?
  2. Infraestrutura Itens Bug

    Antes de fazer a sua pergunta, tenha certeza de ter lido as regras da seção e o guia abaixo: [Hidden Content] [Hidden Content] Descreva em algumas palavras a base utilizada. (Nome do servidor / Nome do cliente / Nome do website / etc.). Ex: The Forgotten Server 1.3, Versão: 12x Base: OTX Qual é a sua pergunta? OI galerinha do forum otserv, estou precisando de uma ajuda de vocês porque de maneira alguma eu consigo resolver eu mesmo esse bug, é o seguinte: eu adicionei os itens novos da versao 12.30 no servidor até ai tudo bem, eu faço o item in-game e ele aparece la certinho com seus atributos e tals mas ai se eu deslogar o personagem e depois logar de novo o item vira uma estatua de ID: 32767 vou deixar uma foto aqui em baixo de exemplo. Quem puder me ajudar com esse erro ficarei super agradecido de verdade. dês de já obrigado. Você tem o código disponível? Se tiver poste-o na caixa de código que está dentro do spoiler abaixo: Você tem alguma imagem que possa auxiliar no problema? Se sim, anexe-a dentro do spoiler abaixo:
  3. Biblioteca FileManager Alpha0.1

    File Manager Lib Alpha0.1: Biblioteca para fazer download de arquivos de maneira simples e fácil em lua, podendo ser usada em conjunto com o "OtClient" para fazer um atualizador automático. Funções Alpha0.1: Function List Alpha0.1: doDownloadFile(output, imput) doExecuteSystem(...) doRemoveFile(file) doCheckFile(file) Próxima atualização Alpha0.2: Funções que ainda vão ser adicionadas no Alpha0.2: getDownloadInfo() doExtractFile() Exemplo de uso em lua: require('fileManager') local uPd_Config = { [1] = {"teste.png", "[Hidden Content]"}, [2] = {"teste2.png", "[Hidden Content]"}, } for i = 1, #uPd_Config do if fileManager.doRemoveFile(uPd_Config[i][1]) then print("File exist Deleting...") print("Download Start") fileManager.doDownloadFile(uPd_Config[i][1], uPd_Config[i][2]) print("Download Done") else print("Download Start") fileManager.doDownloadFile(uPd_Config[i][1], uPd_Config[i][2]) print("Download Done") end end Download Gostou?, então se puder me ajude! não autorizo o re-post em qualquer outro fórum sem minha autorização. vyctor17 - Waki-V LTDA ©
  4. Tibia Update Items [8.4+]

    :fun: CHEGOOOOOOOOOOOOOOooooooooooooooooooooooooooou ! Tibia Update 8.4 Acabou a espera.. Conteúdo: Items.xml & Items.otb Download: ArquivoWeb: (LINK DIRETO) [Hidden Content] Rapidshare: [Hidden Content] 4Shared: [Hidden Content] Creditos: OTFans 90% OTNetworks 8% Monkey Business 2% O.o Bom Uso ! (Y) MapEditor [8.4]: [Hidden Content]
  5. [8.21] Monstros do update

    Primeiro de tudo, gostaria que postassem porque há 60 visualizações e só o Dark postou até agora , claro ninguém é obrigado a postar, mas isso motiva o dono do tópico a fazer mais tópicos. Aqui vai alguns monsters que consegui da versão 8.21, alguns estão totalmente prontos e outros em andamento. Esses monstros possuem sistema de fragilidade e resistencia aos elementos desde que seu server suporte. Para adicioná-los crie os seguintes arquivos XML com o nome em negrito na pasta data/monsters do seu ot. Blazing Fire Elemental.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="690"> <health now="650" max="650"/> <look type="49" corpse="8870"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="75"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-100"/> <attack name="Great Fireball" interval="7000" chance="80" min="-110" max ="-150"/> <attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/> </attacks> <defenses armor="15" defense="15"/> <elements> <element energyPercent="-20"/> <element icePercent="20"/> <element deathPercent="-20"/> </elements> <immunities> <immunity fire="1"/> <immunity poison="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="40" chance="40000"/> -- gold coin <item id="7840" countmax="4" chance="30000"/> -- flaming arrow <item id="4362" chance="7500"/> -- glimmering soil </loot> </monster> Goblin Assassin.xml - Faltando loot. <?xml version="1.0"?> <monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360"> <health now="75" max="75"/> <look type="296" corpse="6002"/> <targetchange interval="10000" chance="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="melee" interval="2000" max="-15"/> <attack name="drunk" interval="5000" chance="15" duration="10000"> <attribute key="effect" value="poison"/> <attriubte key="shootEffect" value="poison"/> </attack> <attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25"> <attribute key="shootEffect" value="throwingknife"/> </attack> </attacks> <defenses armor="1"> <defense name="invisible" interval="7500" chance="10" duration="5000"> <attribute key="effect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-10"/> <element holyPercent="5"/> <element deathPercent="-15"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Goblin Powahhh!"/> </voices> <loot> <!-- 0-9gp --> <!-- fish --> <!-- moldy cheese --> <!-- Leather Helmet --> <!-- bone --> <!-- bag --> <!-- 0-3 small stone --> <!-- Bone Club --> <!-- Short Sword --> <!-- Small Axe --> <!-- Dagger --> </loot> </monster> Bog Raider.xml - Falta pouco... <?xml version="1.0" encoding="UTF-8"?> <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0"> <health now="800" max="800"/> <look type="299" corpse="8857"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" min="-20" max="-145"/> <attack name="life drain" interval="2000" min="-90" max="-140"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"/> <defense name="light healing" interval="5000" chance="60" min="50" max="80"/> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-25"/> <element icePercent="10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="-80"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Tchhh!"/> <voice sentence="Slurp!"/> </voices> </monster> Rotworm Queen.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0"> <health now="85" max="85"/> <look type="295" corpse="8853"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="50"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-80"/> </attacks> <defenses armor="9" defense="15"/> </defenses> <voices interval="2000" chance="5"> <voice sentence="Klurk! Klurk!"/> <voice sentence="Klork! Klork!"/> <voice sentence="Klirk! Klirk!"/> <voice sentence="Klerk! Klerk!"/> <voice sentence="Klark! Klark!"/> </voices> <loot> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="8877" chance="3333"/> <item id="3976" countmax="45" chance1="20000" chancemax="0"/> </inside> </item> </loot> </monster> Cockroach.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="152" manacost="200"> <health now="1" max="1"/> <look type="284" head="0" body="0" legs="0" feet="0" corpse="8497"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag runonhealth="1"/> </flags> <loot> <item id="8616" chance="100000"/> -- cockroach leg </loot> </monster> Wisp.xml - Falta pouco... <?xml version="1.0" encoding="UTF-8"?> <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0"> <health now="115" max="115"/> <look type="294" corpse="6324"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="30"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-60"/> <attack name="life drain" interval="2000" min="-20" max="-40"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"/> <defense name="light healing" interval="5000" chance="60" min="25" max="75"/> <defense name="Invisible" interval="4000" chance="0"/> </defenses> <elements> <element energyPercent="-30"/> <element earthPercent="-80"/> <element deathPercent="-10"/> </elements> <immunities> <immunity physical="1"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Crackle!"/> <voice sentence="Tsshh"/> </voices> </monster> Skeleton Warrior.xml - Totalmente pronto. <?xml version="1.0" encoding="UTF-8"?> <monster name="Skeleton Warrior" nameDescription="a skeleton warrior" race="undead" experience="45" speed="154" manacost="350"> <health now="65" max="65"/> <look type="298" head="0" body="0" legs="0" feet="0" corpse="2843"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-24"/> <attack name="lifedrain" interval="1000" chance="9" range="1" min="-7" max="-18"/> </attacks> <defenses armor="5" defense="5"/> <immunities> <immunity death="1"/> </immunities> <loot> <item id="2148" countmax="15" chance="40000"/> -- gold coin <item id="2230" chance="40000"/> -- bone <item id="1987" chance="100000"> <inside> <item id="2787" countmax="3" chance="20000"/> -- white mushroom <item id="2789" countmax="1" chance="10000"/> -- brown mushroom <item id="2511" chance="12000"/> -- brass shield <item id="2398" chance="20000"/> -- mace </inside> </item> </loot> </monster> Grim Reaper.xml - Faltando spells <?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0"> <health now="4100" max="4100"/> <look type="300" corpse="8861"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-80" max="-800"/> </attacks> <defenses armor="22" defense="35"> <defense name="healing" interval="1000" chance="25" min="100" max="125"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-20"/> <element icePercent="-20"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="2148" countmax="98" chance="40000"/> -- gold coin <item id="2150" countmax="3" chance="10000"/> -- small amethyst <item id="2666" countmax="1" chance="20000"/> -- meat <item id="6558" chance="7500"/> -- concentrated demonic blood <item id="6500" countmax="1" chance="7500"/> -- demonic essence <item id="6300" chance="7500"/> -- death ring <item id="5909" countmax="1" chance="12500"/> -- white piece of cloth <item id="2521" chance="25000"/> -- dark shield <item id="1987" chance="100000"> <inside> <item id="2148" countmax="84" chance="40000"/> -- gold coin <item id="2152" countmax="4" chance="20000"/> -- platinum coin <item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl <item id="8795" chance="2000"/> -- skullcracker armor <item id="7418" chance="5000"/> -- nightmare blade <item id="7589" chance="5000"/> -- strong mana potion <item id="8816" chance="3333"/> -- underworld rod <item id="7591" chance="3333"/> -- ultimate health potion </inside> </item> </loot> </monster> Sea Serpent.xml - Faltando spells. <?xml version="1.0" encoding="UTF-8"?> <monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390"> <health now="3200" max="3200"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-175"/> </attacks> <defenses armor="16" defense="25"> <defense name="healing" interval="1000" chance="25" min="50" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <elements> <element firePercent="20"/> <element energyPercent="-15"/> <element physicalPercent="-15"/> <element deathPercent="-15"/> </elements> <loot> <item id="2148" countmax="71" chance="40000"/> -- gold coin <item id="2146" countmax="2" chance="10000"/> -- small saphire <item id="2666" countmax="4" chance="20000"/> -- meat <item id="2214" chance="10000"/> -- ring of healing <item id="7888" chance="10000"/> -- glacier amulet <item id="1987" chance="100000"> <inside> <item id="2672" countmax="5" chance="20000"/> -- dragon ham <item id="2148" countmax="80" chance="40000"/> -- gold coin <item id="8772" chance="2500"/> -- serpent coat <item id="2158" chance="5000"/> -- blue gem <item id="5741" chance="7000"/> -- skull helmet </inside> </item> </loot> </monster> Young Sea Serpent.xml - Faltando spells. <?xml version="1.0" encoding="UTF-8"?> <monster name="Young Sea Serpent" nameDescription="a young sea serpent" race="blood" experience="1000" speed="600" manacost="390"> <health now="1500" max="1500"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-100"/> </attacks> <defenses armor="11" defense="11"/> <immunities> <immunity ice="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <loot> <item id="2148" countmax="59" chance="40000"/> -- gold coin <item id="2666" countmax="4" chance="20000"/> -- meat <item id="1987" chance="100000"> <inside> <item id="2672" countmax="2" chance="20000"/> -- dragon ham <item id="2148" countmax="60" chance="40000"/> -- gold coin <item id="2146" countmax="1" chance="10000"/> -- small saphire <item id="2165" chance="5000"/> -- stealth ring </inside> </item> </loot> </monster> Agora adicione as tags abaixo no monsters.xml que está na pasta data/monsters: <monster name="Blazing Fire Elemental" file="Blazing Fire Elemental.xml"/> <monster name="Goblin Assassin" file="Goblin Assassin.xml"/> <monster name="Bog Raider" file="Bog Raider.xml"/> <monster name="Rotworm Queen" file="Rotworm Queen.xml"/> <monster name="Cockroach" file="Cockroach.xml"/> <monster name="Wisp" file="Wisp.xml"/> <monster name="Skeleton Warrior" file="Skeleton Warrior.xml"/> <monster name="Grim Reaper" file="Grim Reaper.xml"/> <monster name="Sea Serpent" file="Sea Serpent.xml"/> <monster name="Young Sea Serpent" file="Young Sea Serpent.xml"/> Pra quem nao sabe quais sao todos os monsters do update veja a lista abaixo: Bog Raider Earth Elemental Energy Elemental Massive Energy Elemental Goblin Assassin Goblin Scavenger Roaring Water Elemental Slick Water Elemental Wyrm Blistering Fire Elemental Charged Energy Elemental Dwarf Miner Earth Overlord Energy Overlord Eye Of The Seven Fire Overlord Ice Overlord Jagged Earth Elemental Massive Earth Elemental Massive Energy Elemental Massive Fire Elemental Muddy Earth Elemental The Count The Weakened Count Ungreez Wisp Rotworm Queen Deathspawn Dreadbeast Bosses: Arachir The Ancient One Barbaria Big Boss Trolliver Captain Jones Diblis The Fair Foreman Kneebiter Grandfather Tridian Gravelord Oshuran Hairman The Huge Hell Hole High Templar Cobrass Rukor Zad Sir Valorcrest Smuggler Baron Silvertoe Stonecracker The Big Bad One The Frog Prince The Old Whopper Warlord Ruzad Xenia Yaga the Crone Zevelon Duskbringer Zarabustor Demon bosses: Ushuriel Madareth Golgordan Latrivan Annihilon Zugurosh Hellgorak
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