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Dark Master Br

[Rme Edit]Como instalar e usar Extension

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Dark Master Br    1
Dark Master Br

Extensions para o REMERE'S Map Editor (v 1.0.1b)

Atualizado:02/01/09 - Adicionado + Extensions na lista.

  • O que é uma Extension?

Extension é um "addon" ao map editor,um arquivo .xml que pode ser configurado para adicionar novos "brushes",habilitar itens desabilitados,etc...

  • Como instalo uma Extension?

Para instalar é simples.Vá até a pasta raiz do RME's Map Editor(Por ex:

X:\Ot\RME MapEditor

.Se você estiver coma verção 1.0.1b, irá existir algumas outras pastas,procure por uma chamada "Extensions", é nela que você deverá "jogar" os arquivos .xml das extensions.

  • Legal,mas tio Dark,Onde eu pego Extensions?

1ºTio eh o k...

2ºVocê pode pegar elas com outros usuários,ou então olhar uma lista de extensions que irei colocar a sua disposição ao final do Tópico.

  • Ok,mas como fasso a minha propia Extension?

Para começar você deverá saber sobre .xml(d'uh)

Vou colocar abaixo a extension que o RME Colocou junto ao 1.0.1b para exemplificar sua utilidade.

<materialsextension name="Sample Extension" author="Remere" description="This adds a new doodad brush and modifies an old one" client="7.6;7.92;8.00">

 

<brush name="rudder of the boat" type="doodad" server_lookid="1281" draggable="true" on_blocking="true" thickness="10/10">

<alternate> <item id="1281" chance="30"/> </alternate> -- south --

<alternate> <item id="1282" chance="30"/> </alternate> -- east --

<alternate> <item id="1283" chance="30"/> </alternate> -- north --

<alternate> <item id="1280" chance="30"/> </alternate> -- west --

</brush>

 

<brush name="grass tufts" type="doodad">

<!-- Double the chance of these items to appear in favor of 6216 -->

<item id="6217" chance="10"/>

<item id="6218" chance="10"/>

<item id="6219" chance="10"/>

</brush>

 

<tileset name="Exterior">

<doodad>

<brush name="rudder of the boat"/>

</doodad>

</tileset>

</materialsextension>

Em laranja:

[color=darkorange]materialsextension name="Sample Extension"[/color]

Nome da extension.

 

[color=#ff8c00]author="Remere"[/color]

Nome do autor.

 

[color=darkorange]description="This adds a new doodad brush and modifies an old one"[/color]

Descrição da Extension.

 

[color=darkorange]client="7.6;7.92;8.00">[/color]

Para qual client do tibia ela é.

---------------------------------------------------------------------------------------------------

 

Em AZUL

 

[color=#0000ff]<brush name="rudder of the boat" type="doodad" [/color][color=blue]server_lookid="1281"[/color][color=#0000ff] draggable="true" on_blocking="true" thickness="10/10">[/color]
[color=#0000ff]<alternate> <item id="1281" chance="30"/> </alternate> -- south --[/color]
[color=#0000ff]<alternate> <item id="1282" chance="30"/> </alternate> -- east --[/color]
[color=#0000ff]<alternate> <item id="1283" chance="30"/> </alternate> -- north --[/color]
[color=#0000ff]<alternate> <item id="1280" chance="30"/> </alternate> -- west --[/color]
[color=#0000ff]</brush>[/color]

 

[color=#0000ff]<brush name="rudder of the boat"[/color]

Nome do novo brush

 

[color=#0000ff]type="doodad"[/color]

Tipo do novo brush.

 

[color=#0000ff]server_lookid="1281"[/color]

Como ele irá aparecer na pallete.(1281 é um id de um item,no caso o "rudder")

 

[color=#0000ff]draggable="true"[/color]

Define se o brush pode ser arrástado ou não.

 

[color=#0000ff]on_blocking="true"[/color]

Define se ele pode ir em grounds on não se pode andar(ex: água,montanha)

 

[color=#0000ff]thickness="10/10">[/color]

Define a quantidade de itens q vira em brushs maiores que 1x1sqm

 

[color=#0000ff]<alternate> <item id="1281" chance="30"/> </alternate> -- south --[/color]
[color=#0000ff]<alternate> <item id="1282" chance="30"/> </alternate> -- east --[/color]
[color=#0000ff]<alternate> <item id="1283" chance="30"/> </alternate> -- north --[/color]
[color=#0000ff]<alternate> <item id="1280" chance="30"/> </alternate> -- west --[/color]
[color=#0000ff]</brush>[/color]

Os itens que existe nesse brush(eles poder sem rodados com as hotkeys "X e Z"

<item id=1281"

Id do Item que ira no brush.

chance="30"

Chance dele aparecer.

--south--

Comentário posto pelo RME indicando que 1281 eh o leme virado para o sul.

---------------------------------------------------------------------------------------------------

Em verde

[color=lime]<brush name="grass tufts" type="doodad">[/color]
[color=lime]<!-- Double the chance of these items to appear in favor of 6216 -->[/color]
[color=lime]<item id="6217" chance="10"/>[/color]
[color=lime]<item id="6218" chance="10"/>[/color]
[color=lime]<item id="6219" chance="10"/>[/color]
[color=lime]</brush>[/color]

 

Outros exemplo de brush,só que dessa vez ele modifica um já existente.

Nesse caso os "itens" não podem ser alterados com "Z e X"

Não temos mto o que explicar aki,já esplikei a maior parte no ultimo brush.

 

---------------------------------------------------------------------------------------------------

Em VERMELHO

 

[color=red]<tileset name="Exterior">[/color]
[color=red]<doodad>[/color]
[color=red]<brush name="rudder of the boat"/>[/color]
[color=red]</doodad>[/color]
[color=red]</tileset>[/color]
[color=red]</materialsextension>[/color]

Essas são as configurações de onde irá ficar os novos brushs

Se você esta fazendo uma modificação para um brush já existente,não irá precisar colocar o mesmo aqui.

 

---------------------------------------------------------------------------------------------------

  • Lista de extensions.

AVISO:Nem todas são de minha autoria,para ver quem as fez,olhe a tag inicial.

 

Stairs no menu Doodad

<materialsextension name="Ramp and Stairs Addon" author="Dark Master" description="This adds ramps and Stairs to the doodad pallete" client="7.6;7.92;8.00">
<brush name="Ramp" type="doodad" server_lookid="6127" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="6128" chance="30"/> </alternate>
 <alternate> <item id="475" chance="30"/> </alternate>
 <alternate> <item id="6127" chance="30"/> </alternate>
 <alternate> <item id="476" chance="30"/> </alternate>
</brush>

<brush name="Ramp 2" type="doodad" server_lookid="6129" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="6130" chance="30"/> </alternate>
 <alternate> <item id="479" chance="30"/> </alternate>
 <alternate> <item id="6129" chance="30"/> </alternate>
 <alternate> <item id="480" chance="30"/> </alternate>
</brush>

<brush name="Stair 1" type="doodad" server_lookid="1385" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="1385" chance="30"/> </alternate>
 <alternate> <item id="5258" chance="30"/> </alternate>
</brush>

<brush name="Stair 2" type="doodad" server_lookid="5259" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="5259" chance="30"/> </alternate>
 <alternate> <item id="5260" chance="30"/> </alternate>
</brush>

<brush name="Stair 3" type="doodad" server_lookid="3687" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="3687" chance="30"/> </alternate>
 <alternate> <item id="3688" chance="30"/> </alternate>
</brush>

<brush name="Stair 4" type="doodad" server_lookid="1396" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="1396" chance="100"/> </alternate>
</brush> 

<brush name="Ice Ramp 1" type="doodad" server_lookid="6924" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="6924" chance="30"/> </alternate>
 <alternate> <item id="6921" chance="30"/> </alternate>
 <alternate> <item id="6923" chance="30"/> </alternate>
 <alternate> <item id="6922" chance="30"/> </alternate>
</brush>

<brush name="Ice Ramp 2" type="doodad" server_lookid="6920" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="6920" chance="30"/> </alternate>
 <alternate> <item id="6918" chance="30"/> </alternate>
 <alternate> <item id="6919" chance="30"/> </alternate>
 <alternate> <item id="6917" chance="30"/> </alternate>
</brush>

<brush name="Tile 459" type="doodad" server_lookid="7186" draggable="true" on_blocking="true" thickness="10/10">
 <alternate> <item id="459" chance="100"/> </alternate>
</brush>


<tileset name="Stairs and Ramps">
 <doodad>
  <brush name="Ramp" />
  <brush name="Ramp 2" />
  <brush name="Stair 1" />
  <brush name="Stair 2" />
  <brush name="Stair 3" />
  <brush name="Stair 4" />
  <brush name="Ice Ramp 1" />
  <brush name="Ice Ramp 2" />
  <brush name="Tile 459" />
 </doodad>
</tileset>
</materialsextension>

 

Underwater* no doodad


<materialsextension name="Underwater palette" author="Sadza" description="This extension adds underwater doodad palette" client="7.6;7.92;8.00"> 
       <border id="58900"> -- underwater border -- 
       <borderitem edge="n"   item="5427"/> 
       <borderitem edge="e"   item="5429"/> 
       <borderitem edge="s"   item="5428"/> 
       <borderitem edge="w"   item="5430"/> 
       <borderitem edge="cnw" item="5437"/> 
       <borderitem edge="cne" item="5438"/> 
       <borderitem edge="csw" item="5436"/> 
       <borderitem edge="cse" item="5435"/> 
       <borderitem edge="dnw" item="5434"/> 
       <borderitem edge="dne" item="5433"/> 
       <borderitem edge="dsw" item="5432"/> 
       <borderitem edge="dse" item="5431"/> 
   </border> 
   <brush name="Shallow water" type="border" server_lookid="5410" z-order="3000"> 
       <item id="5405" chance="25"/> 
       <item id="5406" chance="25"/> 
       <item id="5407" chance="25"/> 
       <item id="5408" chance="25"/> 
       <item id="5409" chance="25"/> 
       <item id="5410" chance="25"/> 

       <border align="outer" id="58900"/> 
   </brush> 
   <brush name="steering wheel" type="doodad" server_lookid="5441" draggable="true" on_blocking="true" thickness="100/100"> 
       <alternate> -- south -- 
           <composite chance="10"> 
               <tile x="0" y="0"> <item id="5426"/> </tile> 
               <tile x="1" y="0"> <item id="5439"/> </tile> 
           </composite> 
       </alternate> 
       <alternate> -- east -- 
           <composite chance="10"> 
               <tile x="0" y="0"> <item id="5440"/> </tile> 
               <tile x="0" y="1"> <item id="5441"/> </tile> 
           </composite> 
       </alternate> 
   </brush> 
   <brush name="damaged mast2" type="table" server_lookid="5445"> 
       <table align="north"> <item id="5445" chance="10"/> </table> 
       <table align="vertical"> <item id="5445" chance="10"/> </table> 
       <table align="south"> <item id="5445" chance="10"/> </table> 
       <table align="west"> <item id="5446" chance="10"/> </table> 
       <table align="horizontal"> <item id="5446" chance="10"/> </table> 
       <table align="east"> <item id="5446" chance="10"/> </table> 
       <table align="alone"> <item id="5446" chance="10"/> </table> 
   </brush> 
<tileset name="Nature"> 
       <terrain> 
           <brush name="Shallow water"/> 
       </terrain> 
   </tileset> 
   <brush name="water wooden flooring" type="border" server_lookid="5743" z-order="1"> 
       <item id="5743" chance="100"/> 
   </brush> 
<brush name="coral reef" type="doodad" server_lookid="5413" draggable="true" on_blocking="false" thickness="12/100"> 
       <item id="5413" chance="10"/> 
       <item id="5414" chance="10"/> 
       <item id="5415" chance="10"/> 
       <item id="5416" chance="10"/> 
       <item id="5422" chance="10"/> 
       <item id="5423" chance="10"/> 
   </brush> 
<brush name="fishbone" type="doodad" server_lookid="2226" draggable="true" on_blocking="false" thickness="12/100"> 
   <item id="2226" chance="20"/> 
   <item id="2240" chance="20"/> 
</brush> 
<brush name="bubbles" type="doodad" server_lookid="5419" draggable="true" on_blocking="false" thickness="12/100"> 
   <item id="5419" chance="20"/> 
   <item id="5420" chance="20"/> 
</brush> 
<brush name="sea details" type="doodad" server_lookid="5417" draggable="true" on_blocking="false" thickness="12/100"> 
   <item id="5417" chance="20"/> 
   <item id="5418" chance="20"/> 
   <item id="5554" chance="20"/>     
   <item id="5679" chance="20"/> 
   <item id="5680" chance="20"/> 
   <item id="5681" chance="20"/> 
   <item id="5682" chance="20"/> 
</brush> 
<brush name="sea rocks" type="doodad" server_lookid="5411" draggable="true" on_blocking="false" thickness="12/100"> 
   <item id="5411" chance="20"/> 
   <item id="5412" chance="20"/> 
</brush> 
   <brush name="damaged mast" type="doodad" server_lookid="5442" draggable="true" on_blocking="true" thickness="10/10"> 
       <alternate> <item id="5442" chance="30"/> </alternate> -- south -- 
       <alternate> <item id="5443" chance="30"/> </alternate> -- east -- 
   </brush> 
   <brush name="damaged ship" type="wall" server_lookid="5452"> 
       <wall type="horizontal"> 
           <item id="5452" chance="1"/> 
           <item id="5452" chance="0"/> 
           <item id="5452" chance="0"/> 
       </wall> 
       <wall type="vertical"> 
           <item id="5450" chance="1"/> 
           <item id="5450" chance="0"/> 
           <item id="5450" chance="0"/> 
       </wall> 
       <wall type="corner"> 
           <item id="5453" chance="1"/> 
           <item id="5453" chance="0"/> -- This needs to be here for backwards compability -- 
           <item id="5453" chance="0"/> -- This needs to be here for backwards compability -- 
           <item id="5453" chance="0"/> 
       </wall> 
       <wall type="pole"> 
           <item id="5003" chance="1"/> 
       </wall> 
</brush> 
   <brush name="ship railling" type="wall" server_lookid="5454"> 
       <wall type="horizontal"> 
           <item id="5454" chance="1"/> 
           <item id="5454" chance="0"/> 
           <item id="5454" chance="0"/> 
       </wall> 
       <wall type="vertical"> 
           <item id="5455" chance="1"/> 
           <item id="5455" chance="0"/> 
           <item id="5455" chance="0"/> 
       </wall> 
       <wall type="corner"> 
           <item id="4932" chance="1"/> 
           <item id="4932" chance="0"/> -- This needs to be here for backwards compability -- 
           <item id="4932" chance="0"/> -- This needs to be here for backwards compability -- 
           <item id="4932" chance="0"/> 
       </wall> 
       <wall type="pole"> 
           <item id="5002" chance="1"/> 
       </wall> 
</brush> 
<brush name="ship ruins" type="doodad" server_lookid="5448" draggable="true" on_blocking="false" thickness="12/100"> 
   <item id="5448" chance="20"/> 
   <item id="5444" chance="20"/> 
   <item id="5447" chance="20"/> 
   <item id="5449" chance="20"/> 
   <item id="5451" chance="20"/> 
</brush> 
<tileset name="Underwater"> 
       <doodad> 
       <brush name="Shallow water"/> 
       <brush name="earth"/> 
       <brush name="water wooden flooring"/> 
       <brush name="coral reef"/> 
       <brush name="fishbone"/> 
       <brush name="bubbles"/> 
       <brush name="sea details"/> 
       <brush name="sea rocks"/> 
       <item id="5421"/> 
       <item id="5460"/> 
       <brush name="small rocks"/> 
       <brush name="rough brown rubble"/> 
       <brush name="mud cave rocks"/> 
       <brush name="stone cave rocks"/> 
       <brush name="steering wheel"/> 
       <brush name="damaged ship"/> 
       <brush name="ship railling"/> 
       <brush name="damaged mast"/> 
       <brush name="damaged mast2"/> 
       <brush name="ship ruins"/> 
       </doodad> 
</tileset> 

</materialsextension>  

*Underwater é os pisos e itens "submersos"

 

Montanhas de Gelo


<materialsextension name="Ice Mountains" author="Tuco" description="This adds ice mountains." client="8.00"> 

   <tileset name="Snow"> 
       <terrain> 
           <brush name="icy mountain"/> 
           <brush name="snowy mountain"/> 
       </terrain> 
   </tileset> 
</materialsextension>

 

Árvores desérticas.

 


<materialsextension name="Desert Trees" author="Tuco" description="This adds missing desert trees" client="7.6;7.80;7.92;8.00"> 
   <brush name="desert trees" type="doodad" server_lookid="2723" draggable="true" on_blocking="true" thickness="10/10"> 
       <item id="2723" chance="10"/> 
       <item id="2724" chance="10"/> 
       <item id="2725" chance="10"/> 
       <item id="2726" chance="10"/> 
       <item id="2727" chance="10"/> 
       <item id="2728" chance="10"/> 
       <item id="2729" chance="10"/> 
       <item id="2730" chance="10"/> 
       <item id="2731" chance="10"/> 
       <item id="2732" chance="10"/> 
       <item id="2733" chance="10"/> 
       <item id="2734" chance="10"/> 
       <item id="2735" chance="10"/> 
       <item id="2736" chance="10"/> 
   </brush> 


   <tileset name="Nature"> 
       <doodad> 
           <brush name="desert trees"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Paredes de Gelo.


<materialsextension name="Geralt Ice Walls" author="Geralt" description="Ice Wall" client="8.00">
   <brush name="Ice Wall" type="wall" server_lookid="6729">
       <wall type="horizontal">
           <item id="6729" chance="1"/>
           <item id="6729" chance="1"/>
           <item id="6729" chance="1"/>
       </wall>
       <wall type="vertical">
           <item id="6728" chance="1"/>
           <item id="6728" chance="1"/>
           <item id="6728" chance="1"/>
       </wall>
       <wall type="corner">
           <item id="6732" chance="1"/>
           <item id="6732" chance="1"/>
           <item id="6732" chance="1"/>
           <item id="6732" chance="1"/>
       </wall>
       <wall type="pole">
           <item id="6730" chance="1"/>
       </wall>
</brush>
   <brush name="Ice Wall 2" type="wall" server_lookid="6740">
       <wall type="horizontal">
           <item id="6740" chance="1"/>
           <item id="6740" chance="1"/>
           <item id="6740" chance="1"/>
       </wall>
       <wall type="vertical">
           <item id="6739" chance="1"/>
           <item id="6739" chance="1"/>
           <item id="6739" chance="1"/>
       </wall>
       <wall type="corner">
           <item id="6745" chance="1"/>
           <item id="6745" chance="1"/>
           <item id="6745" chance="1"/>
           <item id="6745" chance="1"/>
       </wall>
       <wall type="pole">
           <item id="6741" chance="1"/>
       </wall>
</brush>
<tileset name="Ice Wall">
       <doodad>
       <brush name="Ice Wall"/>
       <brush name="Ice Wall 2"/>
       </doodad>
</tileset>
</materialsextension>

 

Wooden Walls

<materialsextension name="Wooden Walls" author="Dark Master" description="Adds Wooden Walls to the menu :)" client="8.00">
<brush name="Wooden Wall" type="wall" server_lookid="5265">
 <wall type="horizontal">
  <item id="5270" chance="500"/>
  <item id="5264" chance="0"/> -- This needs to be here for backwards compability --
  <item id="5272" chance="0"/> -- This needs to be here for backwards compability --
  <door id="5278" type="normal" open="false"/> --
  <door id="5279" type="normal" open="false"/> --
  <door id="5280" type="normal" open="true"/> --
  <door id="5286" type="locked" open="false"/> --
  <door id="5287" type="locked" open="true"/> --
  <door id="5290" type="quest" open="false"/>
  <door id="5291" type="quest" open="true"/>
  <door id="5294" type="magic" open="false"/>
  <door id="5295" type="magic" open="true"/>
  <door id="6470" type="hatch_window" open="false"/>
  <door id="6472" type="hatch_window" open="true"/>
  <door id="5276" type="window"/>
 </wall>
 <wall type="vertical">
  <item id="5268" chance="400"/>
  <item id="5274" chance="0"/> -- This needs to be here for backwards compability --
  <item id="5275" chance="0"/> -- This needs to be here for backwards compability --
  <door id="5281" type="normal" open="false"/>
  <door id="5282" type="normal" open="false"/>
  <door id="5283" type="normal" open="true"/>
  <door id="5284" type="locked" open="false"/>
  <door id="5285" type="locked" open="true"/>
  <door id="5288" type="quest" open="false"/>
  <door id="5289" type="quest" open="true"/>
  <door id="5292" type="magic" open="false"/>
  <door id="5293" type="magic" open="true"/>
  <door id="6471" type="hatch_window" open="false"/>
  <door id="6473" type="hatch_window" open="true"/>
  <door id="5277" type="window"/>
 </wall>
 <wall type="corner">
  <item id="5265" chance="1000"/>
  <item id="5267" chance="0"/> -- This needs to be here for backwards compability --
  <item id="5269" chance="0"/> -- This needs to be here for backwards compability --
  <item id="5271" chance="0"/> -- This needs to be here for backwards compability --
 </wall>
 <wall type="pole">
  <item id="5263" chance="1000"/>
 </wall>
</brush>>

   <tileset name="Town">
       <terrain>
           <brush name="Wooden Wall"/>
       </terrain>
   </tileset> 
</materialsextension>

 

Jungle Trees & Bushs(Árvores e arbustos estilo tiquanda)

<materialsextension name="Jungle Trees and Bushs" author="Dark Master" description="This adds missing Jungle trees and bushs" client="7.6;7.80;7.92;8.00"> 
   <brush name="Jungle trees" type="doodad" server_lookid="4006" draggable="true" on_blocking="false" thickness="5/10"> 
       <item id="4006" chance="10"/> 
       <item id="4007" chance="10"/> 
       <item id="4008" chance="10"/> 
       <item id="4009" chance="10"/> 
       <item id="4016" chance="10"/> 
       <item id="4017" chance="10"/> 
       <item id="4019" chance="10"/> 
       <item id="4020" chance="10"/> 
       <item id="4021" chance="10"/> 
       <item id="4022" chance="10"/> 
       <item id="4023" chance="10"/> 
       <item id="4024" chance="10"/> 
   </brush>

   <brush name="Jungle Bushs" type="doodad" server_lookid="4010" draggable="true" on_blocking="false" thickness="5/10"> 
       <item id="4010" chance="10"/> 
       <item id="4011" chance="10"/> 
       <item id="4012" chance="10"/> 
       <item id="4013" chance="10"/> 
       <item id="4014" chance="10"/> 
       <item id="4015" chance="10"/> 
       <item id="4018" chance="10"/> 
   </brush> 


   <tileset name="Nature"> 
       <doodad> 
           <brush name="Jungle trees"/>
           <brush name="Jungle Bushs"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Ice Pieces & Snowy Stones(Pedra com neve e pedaços de gelo)

<materialsextension name="Ice and Snowy Stones" author="Dark Master" description="This adds missing Snowy Stones and ice pieces" client="8.00"> 
   <brush name="Ice Stones" type="doodad" server_lookid="6712" draggable="true" on_blocking="false" thickness="5/10"> 
       <item id="6712" chance="10"/> 
       <item id="6707" chance="10"/> 
       <item id="6713" chance="10"/> 
       <item id="6714" chance="10"/>
       <item id="6715" chance="10"/>
       <item id="6716" chance="10"/>
       <item id="6717" chance="10"/>
       <item id="6718" chance="10"/> 
 <composite chance="10">
  <tile x="0" y="0"> <item id="6710"/> </tile>
  <tile x="1" y="0"> <item id="6711"/> </tile>
  <tile x="0" y="1"> <item id="6709"/> </tile>
  <tile x="1" y="1"> <item id="6708"/> </tile>
 </composite> 
   </brush>

   <brush name="Snowy Stones" type="doodad" server_lookid="7003" draggable="true" on_blocking="false" thickness="5/10"> 
       <item id="7003" chance="10"/> 
       <item id="6999" chance="10"/> 
       <item id="7000" chance="10"/> 
       <item id="7001" chance="10"/> 
       <item id="7002" chance="10"/> 
 <composite chance="10">
  <tile x="0" y="0"> <item id="7004"/> </tile>
  <tile x="1" y="0"> <item id="7005"/> </tile>
  <tile x="0" y="1"> <item id="7006"/> </tile>
  <tile x="1" y="1"> <item id="7007"/> </tile>
 </composite>
 <composite chance="10">
  <tile x="0" y="0"> <item id="7008"/> </tile>
  <tile x="1" y="0"> <item id="7009"/> </tile>
  <tile x="0" y="1"> <item id="7010"/> </tile>
  <tile x="1" y="1"> <item id="7011"/> </tile>
 </composite>
 <composite chance="10">
  <tile x="0" y="0"> <item id="7012"/> </tile>
  <tile x="1" y="0"> <item id="7013"/> </tile>
  <tile x="0" y="1"> <item id="7014"/> </tile>
  <tile x="1" y="1"> <item id="7015"/> </tile>
 </composite>
 <composite chance="20">
  <tile x="0" y="0"> <item id="7016"/> </tile>
  <tile x="1" y="0"> <item id="7017"/> </tile>
 </composite>
 <composite chance="20">
  <tile x="0" y="0"> <item id="7018"/> </tile>
  <tile x="0" y="1"> <item id="7019"/> </tile>
 </composite>
   </brush> 


   <tileset name="Snow"> 
       <doodad> 
           <brush name="Ice Stones"/>
           <brush name="Snowy Stones"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Snowmans(Bonecos de neve)

<materialsextension name="Snowmans" author="Dark Master" description="This adds snowmans to the Snow menu under the doodad pallete." client="8.00"> 
   <brush name="Snowmans" type="doodad" server_lookid="7172" draggable="true" on_blocking="false" thickness="1/10"> 
       <item id="7171" chance="10"/> 
       <item id="7172" chance="10"/> 
       <item id="7173" chance="10"/>  
   </brush>         
   <tileset name="Snow"> 
       <doodad> 
           <brush name="Snowmans"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Straw Beds(Camas de palha)

<materialsextension name="Straw Beds" author="Dark Master" description="This adds straw beds to the editor." client="8.00"> 
<brush name="straw bed" type="doodad" server_lookid="5502" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> -- south --
  <composite chance="10">
   <tile x="0" y="0"> <item id="5502"/> </tile>
   <tile x="0" y="1"> <item id="5503"/> </tile>
  </composite>
 </alternate>
 <alternate> -- east --
  <composite chance="10">
   <tile x="0" y="0"> <item id="5500"/> </tile>
   <tile x="1" y="0"> <item id="5501"/> </tile>
  </composite>
 </alternate>
</brush>

<brush name="straw bed with sleeper" type="doodad" server_lookid="5496" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> -- south --
  <composite chance="10">
   <tile x="0" y="0"> <item id="5496"/> </tile>
   <tile x="0" y="1"> <item id="5497"/> </tile>
  </composite>
 </alternate>
 <alternate> -- east --
  <composite chance="10">
   <tile x="0" y="0"> <item id="5498"/> </tile>
   <tile x="1" y="0"> <item id="5499"/> </tile>
  </composite>
 </alternate>
</brush>

   <tileset name="Interior"> 
       <doodad> 
           <brush name="straw bed"/>
           <brush name="straw bed with sleeper"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Frozen Furtunite(Mobilhia congelada)

<materialsextension name="Frozen Furtunite" author="Dark Master" description="This adds frozen furtunite to the editor." client="8.00"> 
<brush name="stone throne" type="doodad" server_lookid="7280" draggable="true" on_blocking="true" thickness="100/100">
 <alternate>
  <composite chance="10">
   <tile x="0" y="0"> <item id="7279"/> </tile>
   <tile x="0" y="1"> <item id="7280"/> </tile>
  </composite>
 </alternate>
 <alternate>
  <composite chance="10">
   <tile x="0" y="0"> <item id="7278"/> </tile>
   <tile x="1" y="0"> <item id="7277"/> </tile>
  </composite>
 </alternate>
</brush>

<brush name="stone table" type="doodad" server_lookid="7276" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> -- unique--
  <composite chance="10">
   <tile x="0" y="0"> <item id="7273"/> </tile>
   <tile x="0" y="1"> <item id="7275"/> </tile>
   <tile x="1" y="0"> <item id="7274"/> </tile>
   <tile x="1" y="1"> <item id="7276"/> </tile>
  </composite>
 </alternate>
</brush>
<brush name="frozen throne" type="doodad" server_lookid="7163" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="7163" chance="10"/> </alternate>
 <alternate> <item id="7164" chance="10"/> </alternate>
 <alternate> <item id="7165" chance="10"/> </alternate>
 <alternate> <item id="7166" chance="10"/> </alternate>
</brush>
<brush name="frozen clock" type="doodad" server_lookid="7167" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="7167" chance="10"/> </alternate>
 <alternate> <item id="7168" chance="10"/> </alternate>
</brush>
<brush name="frozen chest" type="doodad" server_lookid="7160" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="7160" chance="10"/> </alternate>
 <alternate> <item id="7161" chance="10"/> </alternate>
</brush>
<brush name="frozen trough" type="doodad" server_lookid="7169" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="7169" chance="10"/> </alternate>
 <alternate> <item id="7170" chance="10"/> </alternate>
</brush>
<brush name="frozen drawer" type="doodad" server_lookid="7162" draggable="true" on_blocking="true" thickness="100/100">
 <item id="7162" chance="100"/>
</brush>

   <tileset name="Interior"> 
       <doodad> 
           <brush name="stone throne"/>
           <brush name="stone table"/>
           <brush name="frozen throne"/>
           <brush name="frozen clock"/>
           <brush name="frozen trough"/>
           <brush name="frozen drawer"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Extra Exterior Itens(Mais itens no menu exterior)

<materialsextension name="Extra Exterior Itens" author="Dark Master" description="This adds extra itens to the exterior pallete." client="8.00"> 
<brush name="target" type="doodad" server_lookid="5787" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="5787" chance="10"/> </alternate>
 <alternate> <item id="5788" chance="10"/> </alternate>
</brush>
<brush name="marksman target" type="doodad" server_lookid="5777" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="5777" chance="10"/> </alternate>
 <alternate> <item id="5778" chance="10"/> </alternate>
</brush>
<brush name="fontain" type="doodad" server_lookid="5739" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="5739" chance="10"/> </alternate>
 <alternate> <item id="5740" chance="10"/> </alternate>
</brush>
<brush name="fishing crane" type="doodad" server_lookid="3977" draggable="true" on_blocking="true" thickness="100/100">
 <alternate> <item id="3977" chance="10"/> </alternate>
 <alternate> <item id="3978" chance="10"/> </alternate>
 <alternate> <item id="3979" chance="10"/> </alternate>
 <alternate> <item id="3980" chance="10"/> </alternate>
</brush>

   <tileset name="Exterior"> 
       <doodad> 
           <brush name="target"/>
           <brush name="marksman target"/>
           <brush name="fontain"/>
           <brush name="fishing crane"/> 
       </doodad> 
   </tileset> 
</materialsextension>

 

Repito que nem todos são de minha autoria,alguns eu localizei na otfans,e estou colocando para vocês aki.Os autores podem ser reconhecidor pela tag inicial do arquivo.

 

Espero que tenham gostado, demorei um pouco para aprender sobre as extensions,mas não é dificil :)

Tanto que fiz várias que akbei de colocar na lista.

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Pedroddcunha    3
Pedroddcunha

Obrigado pelo tutorial

 

 

- Aprovado -

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kptadezorba    0
kptadezorba

cara, eu n to axano o rme nessa versao

=\

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dudots    0
dudots

esse rme é pra 8.0 ou pra 8.1(interrogaçao)(teclado sem interrogaçao '-.-)

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Dark Master Br    1
Dark Master Br

é para 8.0

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Igor de souza se    0
Igor de souza se

Aff ond ta o dowloads desse mapa editor por favor

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Igor de souza se    0
Igor de souza se
:D Aff ond ta o dowloads desse mapa editor por favor

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emperorchaos    0
emperorchaos

nao entendi nada putss

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Bozonildo    0
Bozonildo

ta eu criei o arquivo no /extensions só que como eu interligo o XML com o programa?

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Tunico    0
Tunico

nao sei pra que acrescentar mais coisas a um mpeditor excelente.

mais fico bom :P

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Macrok    0
Macrok

@Topico

Muito bom,não sabia disso,eu add todos :D

 

@Fabio Cortes

Por 2 motivos

1°:O RME não é exelente.

2º:Adicionar coisas q faltam,como as montanhas de gelo...

 

//Macrok

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