Bangue 0 #1 Postado 27 Janeiro, 2008 Bom Fiz Para Minha Namorada...E Fiz Essa Magia E Ela Gosto...Bom Vo Posta..Para Os Apaixonados =] vá em data/spells/scripts, copie qualquer arquivo de lá e renomeie para Exori Do Amor, agora apague tudo o que tem dentro e cole isso: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HEARTS) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, -30, -1.2, 0) local arr = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end salve e agora saia da pasta scripts e abra o arquivo spells.xml, procure a lista <!-- instant spells --> e cole isso: <instant name="Exori Do Amor" words="Exori Love" lvl="35" maglv="5" manapercent="80" soul="0" exhaustion="1" prem="1" enabled="1" script="Exori Do Amor.lua"><vocation id="4"/><vocation id="8"/></instant> Espero Ter Contribuido (Y) :style: :style: :style: :style: Compartilhar este post Link para o post
LaB OrA 0 #2 Postado 27 Janeiro, 2008 Obrigado pela contribuição. Aprovado. Compartilhar este post Link para o post
xkdull 0 #4 Postado 29 Janeiro, 2008 ta namorando, ta namorando. ;x Compartilhar este post Link para o post
malokeroserve 0 #5 Postado 29 Janeiro, 2008 aki nao gosteinaom issu ai eu ja tinha feitu antes ¬¬ Compartilhar este post Link para o post
rafa78 0 #6 Postado 31 Janeiro, 2008 + Bom obrigado pela contribuiçao -Aprovado- Compartilhar este post Link para o post
Tunico 0 #7 Postado 31 Janeiro, 2008 vvai ve o cara tava apaixonado e criou isso ae :errm: Compartilhar este post Link para o post
demonlight 0 #8 Postado 31 Janeiro, 2008 tirei os danos, e fiz umas alterações... virou uma magia pra zoar no meu ot --> exevo gran mas gay Compartilhar este post Link para o post
kakovr 0 #9 Postado 31 Janeiro, 2008 legal ^^ funfa e eh maneiro vlw Compartilhar este post Link para o post
zoiodoido 0 #10 Postado 4 Fevereiro, 2008 AUSHEiuHASeiuASHeiuas Que Lindo kkkkkkkk Nota 9 Compartilhar este post Link para o post
caips 0 #11 Postado 5 Fevereiro, 2008 velho aki no meu OT, essa magia fiz uns x O.o n eh coração n X em vermelho O.o Compartilhar este post Link para o post
Pancini 0 #12 Postado 7 Fevereiro, 2008 Parabens Continue assim! Aprovado e Obrigado por Contribuir Compartilhar este post Link para o post
Bangue 0 #13 Postado 9 Fevereiro, 2008 Obrigado .. N Proxima Tento Fazer Melhor .. Compartilhar este post Link para o post
LoucK 0 #14 Postado 10 Fevereiro, 2008 Ótimo,usei e "amei" uHAHUSHUHEa falando sério.. essa magia é muito fodinha ahuHHA nota 10 ! viva o amor ! Compartilhar este post Link para o post
Striker_Sky 0 #15 Postado 10 Fevereiro, 2008 Boa sua magia aproved. !^^ ^^ :style: Flws ae boa sorte Compartilhar este post Link para o post
grund 0 #16 Postado 14 Fevereiro, 2008 vo encina uma magia boa pra 8.0 ^^ vai data speel script local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 14) setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 1499) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 8) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.2, -180, -5.3, -120) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat3, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0.6, -30, 1.2, 0) local condition3 = createConditionObject(CONDITION_FOOD) setConditionParam(condition3, CONDITION_PARAM_TICKS, 20000) setConditionParam(condition3, CONDITION_PARAM_HEALTHGAIN, 100) setCombatCondition(combat3, condition3) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 8) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local acombat6 = createCombatObject() local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_EFFECT, 34) setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 11) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local condition7 = createConditionObject(CONDITION_DROWN) setConditionParam(condition7, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition7, 10, 5000, -10) setCombatCondition(combat7, condition7) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 20) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.1, -180, -2.6, -120) local condition8 = createConditionObject(CONDITION_POISON) setConditionParam(condition8, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition8, 1, 3000, -50) addDamageCondition(condition8, 1, 3000, -49) addDamageCondition(condition8, 1, 3000, -48) addDamageCondition(condition8, 1, 3000, -47) addDamageCondition(condition8, 1, 3000, -46) addDamageCondition(condition8, 1, 3000, -45) addDamageCondition(condition8, 1, 3000, -44) addDamageCondition(condition8, 1, 3000, -43) addDamageCondition(condition8, 1, 3000, -42) addDamageCondition(condition8, 1, 3000, -41) addDamageCondition(condition8, 1, 3000, -40) addDamageCondition(condition8, 1, 3000, -39) addDamageCondition(condition8, 1, 3000, -38) addDamageCondition(condition8, 1, 3000, -37) addDamageCondition(condition8, 1, 3000, -36) addDamageCondition(condition8, 1, 3000, -35) addDamageCondition(condition8, 1, 3000, -34) addDamageCondition(condition8, 1, 3000, -33) addDamageCondition(condition8, 1, 3000, -32) addDamageCondition(condition8, 1, 3000, -31) addDamageCondition(condition8, 1, 3000, -30) addDamageCondition(condition8, 1, 3000, -29) addDamageCondition(condition8, 1, 3000, -28) addDamageCondition(condition8, 1, 3000, -27) addDamageCondition(condition8, 1, 3000, -26) addDamageCondition(condition8, 1, 3000, -25) addDamageCondition(condition8, 1, 3000, -24) addDamageCondition(condition8, 1, 3000, -23) addDamageCondition(condition8, 1, 3000, -22) addDamageCondition(condition8, 1, 3000, -21) addDamageCondition(condition8, 1, 3000, -20) addDamageCondition(condition8, 1, 3000, -19) addDamageCondition(condition8, 1, 3000, -18) addDamageCondition(condition8, 1, 3000, -17) addDamageCondition(condition8, 1, 3000, -16) addDamageCondition(condition8, 1, 3000, -15) addDamageCondition(condition8, 1, 3000, -14) addDamageCondition(condition8, 1, 3000, -13) addDamageCondition(condition8, 1, 3000, -12) addDamageCondition(condition8, 1, 3000, -11) addDamageCondition(condition8, 1, 3000, -10) addDamageCondition(condition8, 1, 3000, -9) addDamageCondition(condition8, 1, 3000, -8) addDamageCondition(condition8, 1, 3000, -7) addDamageCondition(condition8, 1, 3000, -6) addDamageCondition(condition8, 2, 3000, -5) addDamageCondition(condition8, 3, 3000, -4) addDamageCondition(condition8, 5, 3000, -3) addDamageCondition(condition8, 10, 3000, -2) addDamageCondition(condition8, 20, 3000, -1) setCombatCondition(combat8, condition8) local arr1 = { {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 2, 0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(acombat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) function onTargetTile6(cid, pos) doCombat(cid,combat6,positionToVariant(pos)) end setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) doSetCreatureLight(parameters.cid, 9, 101, 60000) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end function onCastSpell(cid, var, position) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, acombat6 = acombat6, combat7 = combat7, combat8 = combat8 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 800, parameters) addEvent(onCastSpell6, 1000, parameters) addEvent(onCastSpell7, 1200, parameters) addEvent(onCastSpell8, 1400, parameters) end Compartilhar este post Link para o post
Soul Hunter 0 #17 Postado 23 Fevereiro, 2008 Pocha paresce ser bem romantico xD mas tem um porem, posta uma SS pls! xD Compartilhar este post Link para o post
Addicted 1 #18 Postado 23 Fevereiro, 2008 Bem legal, parabéns! Compartilhar este post Link para o post
eu182vina 0 #19 Postado 24 Fevereiro, 2008 Nuss cara, adorei essa magia xDD Feiz sucesso no meu ot, hehehe Vlw cara =DD Compartilhar este post Link para o post
Demoniac Johnny 0 #20 Postado 24 Fevereiro, 2008 Uma magia de ataque?!? Nossa se é para os apaixonados, você deveria fazer ela curar não acha?? xD Compartilhar este post Link para o post