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Azzkaban

[Monstro] 8.6 Dancer

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Azzkaban    0
Azzkaban

DANCER.png

 

 

Dancer

 

<monster name="dancer" file="dancer.xml"/>

 

 

[left][color=#000000][b]<?xml[/b][/color][color=#000066]version[/color][color=#009900]=[/color][color=#FF0000]"1.0"[/color][color=#000066]encoding[/color][color=#009900]=[/color][color=#FF0000]"UTF-8"[/color][color=#000000][b]?>[/b][/color][/left]

[color=#009900][color=#000000][b]<monster[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"Dancer"[/color] [color=#000066]nameDescription[/color]=[color=#FF0000]"a dancer"[/color] [color=#000066]race[/color]=[color=#FF0000]"blood"[/color] [color=#000066]experience[/color]=[color=#FF0000]"0"[/color] [color=#000066]speed[/color]=[color=#FF0000]"180"[/color] [color=#000066]manacost[/color]=[color=#FF0000]"220"[/color][color=#000000][b]>[/b][/color][/color] ********************************************************************************[color=#DDBB00]​[/color]************                        DANCER: This monster Was made by Amy Azzkaban                   **                         Member of otserv.es + *****.org + otland.net                               **                                       Basado en la Teibolera de Piraton                                       *********************************************************************************[color=#DDBB00]​[/color]*********** [color=#009900][color=#000000][b]<health[/b][/color] [color=#000066]now[/color]=[color=#FF0000]"20"[/color] [color=#000066]max[/color]=[color=#FF0000]"20"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<look[/b][/color] [color=#000066]type[/color]=[color=#FF0000]"156"[/color] [color=#000066]head[/color]=[color=#FF0000]"79"[/color] [color=#000066]body[/color]=[color=#FF0000]"91"[/color] [color=#000066]legs[/color]=[color=#FF0000]"91"[/color] [color=#000066]feet[/color]=[color=#FF0000]"91"[/color] [color=#000066]corpse[/color]=[color=#FF0000]"6081"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<targetchange[/b][/color] [color=#000066]interval[/color]=[color=#FF0000]"2000"[/color] [color=#000066]chance[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<strategy[/b][/color] [color=#000066]attack[/color]=[color=#FF0000]"100"[/color] [color=#000066]defense[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flags>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]summonable[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]attackable[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]hostile[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]illusionable[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]convinceable[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]pushable[/color]=[color=#FF0000]"1"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]canpushitems[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]canpushcreatures[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]staticattack[/color]=[color=#FF0000]"50"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]targetdistance[/color]=[color=#FF0000]"1"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]<flag[/b][/color] [color=#000066]runonhealth[/color]=[color=#FF0000]"0"[/color][color=#000000][b]/>[/b][/color][/color][color=#009900][color=#000000][b]</flags>[/b][/color][/color]    [color=#009900][color=#000000][b]<defenses[/b][/color] [color=#000066]armor[/color]=[color=#FF0000]"50"[/color] [color=#000066]defense[/color]=[color=#FF0000]"50"[/color][color=#000000][b]>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"Dancer"[/color] [color=#000066]interval[/color]=[color=#FF0000]"3000"[/color] [color=#000066]chance[/color]=[color=#FF0000]"100"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"1000"[/color] [color=#000066]chance[/color]=[color=#FF0000]"18"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"greennote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"1500"[/color] [color=#000066]chance[/color]=[color=#FF0000]"18"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"purplenote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"2000"[/color] [color=#000066]chance[/color]=[color=#FF0000]"24"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"rednote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"2500"[/color] [color=#000066]chance[/color]=[color=#FF0000]"24"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"yellownote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"2800"[/color] [color=#000066]chance[/color]=[color=#FF0000]"24"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"whitenote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]        [color=#009900][color=#000000][b]<defense[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"healing"[/color] [color=#000066]interval[/color]=[color=#FF0000]"3000"[/color] [color=#000066]chance[/color]=[color=#FF0000]"24"[/color] [color=#000066]min[/color]=[color=#FF0000]"2"[/color] [color=#000066]max[/color]=[color=#FF0000]"4"[/color][color=#000000][b]>[/b][/color][/color]            [color=#009900][color=#000000][b]<attribute[/b][/color] [color=#000066]key[/color]=[color=#FF0000]"areaEffect"[/color] [color=#000066]value[/color]=[color=#FF0000]"bluenote"[/color][color=#000000][b]/>[/b][/color][/color]        [color=#009900][color=#000000][b]</defense>[/b][/color][/color]    [color=#009900][color=#000000][b]</defenses> [/b][/color][/color]
[left][color=#000000][b]</monster[/b][/color][color=#000000][b]>[/b][/color][/left]

 

 

 

Tags for spell:

 

 

[left][color=#000000][b]<instant[/b][/color][color=#000066]name[/color][color=#009900]=[/color][color=#FF0000]"Dancer"[/color][color=#000066]words[/color][color=#009900]=[/color][color=#FF0000]"go go"[/color][color=#000066]lvl[/color][color=#009900]=[/color][color=#FF0000]"1000"[/color][color=#000066]mana[/color][color=#009900]=[/color][color=#FF0000]"2000"[/color][color=#000066]prem[/color][color=#009900]=[/color][color=#FF0000]"1"[/color][color=#000066]exhaustion[/color][color=#009900]=[/color][color=#FF0000]"1200"[/color][color=#000066]selftarget[/color][color=#009900]=[/color][color=#FF0000]"1"[/color][color=#000066]needlearn[/color][color=#009900]=[/color][color=#FF0000]"0"[/color][color=#000066]script[/color][color=#009900]=[/color][color=#FF0000]"monsters/Dancer.lua"[/color][color=#000000][b]>[/b][/color][/left]

       [color=#009900][color=#000000][b]<vocation[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"Elder Druid"[/color][color=#000000][b]/>[/b][/color][/color]         [color=#009900][color=#000000][b]<vocation[/b][/color] [color=#000066]name[/color]=[color=#FF0000]"Druid"[/color][color=#000000][b]/> [/b][/color][/color]
[left][color=#009900][color=#000000][b]</instant>[/b][/color][/color][/left]

 

 

Dancer.lua

 

 

 

 

[left][color=#000000]local combat = createCombatObject()[/color][/left]

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_NONE)setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0) function onCastSpell(cid, var)    return doCombat(cid, combat, var), doSendAnimatedText(getThingPos(cid), 'Go go!', math.random(255)) 
[left][color=#000000]end[/color][/left]

 

 

 

 

Obrigado :)

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Tio Gordo    8
Tio Gordo

Aprovado e Movido.

Obrigado pela contribuição.

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