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arsegomm

Scripting Problema ao domar montaria

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arsegomm

Antes de fazer a sua pergunta, tenha certeza de ter lido as regras da seção e o guia abaixo:

https://forums.otserv.com.br/index.php?/forums/topic/168583-regras-da-seção/

https://forums.otserv.com.br/index.php?/forums/topic/165121-como-fazer-uma-pergunta-ou-o-grande-guia-do-usuário-com-dúvidas/

Obs: não delete esse formulário pré-definido, preencha-o corretamente para postar o seu tópico!

Descreva em algumas palavras a base utilizada. (Nome do servidor / Nome do cliente / Nome do website / etc.).

Base:

OTServBR-Global 12.x

Qual é a sua pergunta?

Olá, pessoal. Estou montando um servidor com o OTServBR-Global 12.x. Ao testar o sistema de montarias com o Donkey, notei que não consigo domá-lo, retorna sempre a mensagem "You cannot use this object". O item não quebra, o bicho não foge, não surge nenhuma mensagem de insucesso na tela, apenas não consigo usar o item de montaria. Vou anexar o código do meu mounts.lua, se alguém puder ajudar, desde já agradeço.

 

Você tem o código disponível? Se tiver poste-o na caixa de código que está dentro do spoiler abaixo:

Spoiler
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ITEM, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4, 5

local config = {
	[5907] = {NAME = 'Bear', ID = 3, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'The bear ran away.'}, {2, 'Oh no! The slingshot broke.'}, {3, 'The bear is trying to hit you with its claws.'} }, SUCCESS_MSG = 'You have tamed the war bear.', ACHIEV = "Bearbaiting"},
	[13295] = {NAME = 'Black Sheep', ID = 4, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 25, FAIL_MSG = { {1, 'The black sheep ran away.'}, {2, 'Oh no! The reins were torn.'}, {3, 'The black sheep is trying to run away.'} }, SUCCESS_MSG = 'You have tamed the sheep.', ACHIEV = "Little Ball of Wool"},
	[13247]	= {NAME = 'Boar', ID = 10, BREAK = true, TYPE = TYPE_MONSTER,	CHANCE = 40, FAIL_MSG = { {1, 'The boar has run away'}, {3, 'The boar attacks you.'} }, SUCCESS_MSG = 'You have tamed the boar.', ACHIEV = "Pig-Headed"},
	[13305]	= {NAME = 'Crustacea Gigantica', ID = 7, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The crustacea has run away.'}, {2, 'The crustacea ate the shrimp.'} }, SUCCESS_MSG = 'You have tamed the crustacea.', ACHIEV = "Fried Shrimp"},
	[13536] = {NAME = 'Crystal Wolf', ID = 16, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The wolf has run away.'} }, SUCCESS_MSG = 'You have tamed the wolf.', ACHIEV = "The Right Tone"},
	[13537]	= {NAME = 'Donkey', ID = 13, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = {	{1, 'The donkey transformation suddenly wears off.'}, {2,  'Heeee-haaa-haaa-haaw!'}, {3, 'You did not manage to feed the donkey enough apple slices.'} }, SUCCESS_MSG = 'Heeee-haaaaw!', ACHIEV = "Loyal Lad"},
	[18449] = {NAME = 'Dragonling', ID = 31, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The dragonling got scared and ran away."}, {2, "The dragonling is trying to nibble."} }, SUCCESS_MSG = "You tamed a dragonling.", ACHIEV = "Dragon Mimicry"},
	[13294]	= {NAME = 'Draptor', ID = 6, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The draptor has run away.'}, {3, 'The draptor has fled.'} }, SUCCESS_MSG = 'You have tamed the draptor.', ACHIEV = "Scales and Tail"},
	[13535]	= {NAME = 'Dromedary',  ID = 20, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'Dromedary has run away.'} }, SUCCESS_MSG = 'You have tamed the dromedary.', ACHIEV = "Fata Morgana"},
	[13539]	= {NAME = 'Enraged White Deer', ID = 18, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {2, 'The cone broke.'}, {3, 'The deer has fled in fear.'} }, SUCCESS_MSG = 'You have tamed the white deer.', ACHIEV = "Friend of Elves"},
	[32491]	= {NAME = 'Flying Book',  ID = 126, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'Flying Book has run away.'} }, SUCCESS_MSG = 'You have converted your library ticket and receive permission to ride a flying book.', ACHIEV = "Bibliomaniac"},
	[21452] = {NAME = 'Gravedigger', ID = 39, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The gravedigger got scared and ran away."}, {3, "The gravedigger is trying to nibble."} }, SUCCESS_MSG = "You tamed the hellgrip.", ACHIEV = "Blacknailed"},
	[36411]	= {NAME = 'Gryphon',  ID = 144, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'Gryphon has run away.'} }, SUCCESS_MSG = 'You have tamed the gryphon.', ACHIEV = "Gryphon Rider"},
	[34809]	= {NAME = 'Hibernal Moth', ID = 131, BREAK = false,	TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {2, 'The hibernal moth is not interested in your lantern and flies away.'}, {4, 'The hibernal moth is not interested in your lantern and flies away.'} }, SUCCESS_MSG = 'You have tamed a hibernal moth.', ACHIEV = "Moth Whisperer"},
	[13292]	= {NAME = 'inoperative tin lizzard', ID = 8, BREAK = true, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {2, 'The key broke inside.'} }, SUCCESS_MSG = 'You wind up the tin lizzard.', ACHIEV = "Knock on Wood"},
	[13938]	= {NAME = 'inoperative uniwheel', ID = 15, BREAK = true, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {3, 'The oil have no effect.'}, {2, 'Splosh!'} }, SUCCESS_MSG = 'The strange wheel seems to vibrate and slowly starts turning continuously.', ACHIEV = "Stuntman"},
	[18447]	= {NAME = 'Ironblight', ID = 29, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The ironblight managed to run away.'}, {2, 'Oh no! The magnet lost its power!'}, {3, 'The ironblight is fighting against the magnetic force.'} }, SUCCESS_MSG = 'You tamed the ironblight.', ACHIEV = "Magnetised"},
	[34808]	= {NAME = 'Lacewing Moth', ID = 130, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {2, 'The lacewing moth is not interested in your lantern and flies away.'}, {4, 'The lacewing moth is not interested in your lantern and flies away.'} }, SUCCESS_MSG = 'You have tamed a lancewing moth.', ACHIEV = "Lacewing Catcher"},
	[15546]	= {NAME = 'Ladybug', ID = 27, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 30,	FAIL_MSG = { {1, 'The ladybug got scared and ran away.'}, {3, 'The ladybug is trying to nibble.'} }, SUCCESS_MSG = 'You tame a lady bug.', ACHIEV = "Lovely Dots"},
	[18448]	= {NAME = 'Magma Crawler', ID = 30, BREAK = true,	TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The magma crawler refused to drink wine and vanishes into thin air.'}, {2, 'Argh! The magma crawler pushed you and you spilled the glow wine!'}, {3, 'The magma crawler is smelling the glow wine suspiciously.'} }, SUCCESS_MSG = 'The magma crawler will accompany you as a friend from now on.', ACHIEV = "Way to Hell"},
	[15545]	= {NAME = 'Manta Ray', ID = 28, BREAK = true,	TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The manta ray fled.'}, {3, 'The manta ray is trying to escape.'} }, SUCCESS_MSG = 'You have tamed the manta ray.', ACHIEV = "Beneath the Sea"},
	[13293]	= {NAME = 'Midnight Panther', ID = 5, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'The panther has escaped.'}, {2, 'The whip broke.'} },SUCCESS_MSG = 'You have tamed the panther.', ACHIEV = "Starless Night"},
	[18516]	= {NAME = 'Modified Gnarlhound', ID = 32, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { }, SUCCESS_MSG = 'You now own a modified gnarlhound.', ACHIEV = "Mind the Dog!"},
	[30840]	= {NAME = 'Mole', ID = 119, BREAK = true,	TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The Mole is a bit capricious. Maybe I should leave it alone.'}, {4, 'The Mole is a bit capricious. Maybe I should leave it alone.'} }, SUCCESS_MSG = 'You tamed the mole.', ACHIEV = "Up the Molehill"},
	[23810]	= {NAME = 'Noble Lion', ID = 40, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The lion got scared and ran away.'}, {4, 'The lion is trying to nibble.'} }, SUCCESS_MSG = 'You tamed the lion.', ACHIEV = "Lion King"},	
	[13538]	= {NAME = 'Panda', ID = 19, BREAK = true,	TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {4, 'Panda the leaves and ran away.'} }, SUCCESS_MSG = 'You have tamed the panda.', ACHIEV = "Chequered Teddy"},
	[13498]	= {NAME = 'Sandstone Scorpion', ID = 21, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The scorpion has vanished.'}, {2, 'Scorpion broken the sceptre.'} }, SUCCESS_MSG = 'You have tamed the scorpion.', ACHIEV = "Golden Sands"},
	[22608]	= {NAME = 'Shock Head', ID = 42, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The shock head ran away.'}, {3, 'The shock head is growling at you.'} }, SUCCESS_MSG = 'You tamed the shock head.', ACHIEV = "Personal Nightmare"},
	[27628]	= {NAME = 'Stone Rhino', ID = 106, BREAK = false, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The stone rhino ran away.'}, {3, 'The stone rhino is growling at you.'} }, SUCCESS_MSG = 'You tamed the stone rhino.', ACHIEV = "Rhino Rider"},
	[13508]	= {NAME = 'Slug', ID = 14, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The slug has run away.'}, {3, 'The drug had no effect.'} }, SUCCESS_MSG = 'You have tamed the slug.', ACHIEV = "Slugging Around"},
	[13298]	= {NAME = 'Terror Bird', ID = 2, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The bird ran away.'}, {3, 'The terror bird is pecking you.'} }, SUCCESS_MSG = 'You have tamed the bird.', ACHIEV = "Pecking Order"},
	[13291]	= {NAME = 'Undead Cavebear', ID = 12, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The undead bear has run away.'} }, SUCCESS_MSG = 'You have tamed the skeleton.', ACHIEV = "Out of the Stone Age"},
	[13307]	= {NAME = 'Wailing Widow', ID = 1, BREAK = true, TYPE = TYPE_MONSTER,	CHANCE = 40, FAIL_MSG = { {1, 'The widow has run away.'}, {2, 'The widow has eaten the sweet bait.'} }, SUCCESS_MSG = 'You have tamed the widow.', ACHIEV = "Spin-Off"},
	[23557]	= {NAME = 'Walker', ID = 43, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'This walker is incompatible with your control unit.'}, {4, 'This walker is incompatible with your control unit.'} }, SUCCESS_MSG = 'You tamed the walker.', ACHIEV = "Gear Up"},
	[20138]	= {NAME = 'Water Buffalo', ID = 35, BREAK = true,	TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The water buffalo got scared and ran away.'}, {3, 'The water buffalo is trying to nibble.'} }, SUCCESS_MSG = 'You tamed a water buffalo.', ACHIEV = "Swamp Beast"},
	[13939]	= {NAME = 'Wild Horse', ID = 17, BREAK = true, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The horse runs away.'}, {2, 'The horse ate the oats.'} }, SUCCESS_MSG = 'You have tamed the horse.', ACHIEV = "Lucky Horseshoe"}
	
	
}

local function doFailAction(cid, mount, pos, item, itemEx, loseItem)
	local action, effect = mount.FAIL_MSG[math.random(#mount.FAIL_MSG)], CONST_ME_POFF
	if(action[1] == ACTION_RUN) then
		Creature(itemEx.uid):remove()
	elseif(action[1] == ACTION_BREAK) then
		effect = CONST_ME_BLOCKHIT
		if loseItem then
		Item(item.uid):remove(1)
		end
	elseif(action[1] == ACTION_ALL) then
		Creature(itemEx.uid):remove()
		if loseItem then
		Item(item.uid):remove(1)
		end
	end
	
	pos:sendMagicEffect(effect)
	Player(cid):say(action[2], TALKTYPE_MONSTER_SAY)
	return action
end

local mounts = Action()

function mounts.onUse(cid, item, fromPosition, itemEx, toPosition)
	local player = Player(cid)
	local targetMonster = Monster(itemEx.uid)
	local targetNpc = Npc(itemEx.uid)
	local targetItem = Item(itemEx.uid)
	local mount = config[item.itemid]
	if mount == nil or player:hasMount(mount.ID) then
		return false
	end

	local rand = math.random(100)
	--Monster Mount
	if targetMonster ~= nil and mount.TYPE == TYPE_MONSTER then
		if Creature(itemEx.uid):getMaster() then
			player:say('You can\'t tame a summon!', TALKTYPE_MONSTER_SAY)
			return true
		end

		if mount.NAME == targetMonster:getName() then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx, mount.BREAK)
				return true
			end
			if mount.ACHIEV then
			player:addAchievement(mount.ACHIEV)
			end
			player:addAchievement("Natural Born Cowboy")
			player:addMount(mount.ID)
			player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
			targetMonster:remove()
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--NPC Mount
	elseif targetNpc ~= nil and mount.TYPE == TYPE_NPC then
		if mount.NAME == targetNpc:getName() then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx, mount.BREAK)
				return true
			end
			if mount.ACHIEV then
			player:addAchievement(mount.ACHIEV)			
			end
			player:addAchievement("Natural Born Cowboy")
			player:addMount(mount.ID)
			player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--Item Mount
	elseif targetItem ~= nil and mount.TYPE == TYPE_ITEM then
		if mount.NAME == targetItem:getName() then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx, mount.BREAK)
				return true
			end
			if mount.ACHIEV then
			player:addAchievement(mount.ACHIEV)			
			end
			player:addAchievement("Natural Born Cowboy")
			player:addMount(mount.ID)
			player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--Action Mount
	elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
		if(mount.NAME == itemEx.actionid) then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx, mount.BREAK)
				return true
			end
			if mount.ACHIEV then
			player:addAchievement(mount.ACHIEV)			
			end
			player:addAchievement("Natural Born Cowboy")
			player:addMount(mount.ID)
			player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--Unique Mount
	elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
		if mount.NAME == itemEx.uid then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx, mount.BREAK)
				return true
			end
			if mount.ACHIEV then
			player:addAchievement(mount.ACHIEV)			
			end
			player:addAchievement("Natural Born Cowboy")
			player:addMount(mount.ID)
			player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	end
	return false
end

for index, value in pairs(config) do
	mounts:id(index)
end

mounts:register()

 

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, anexe-a dentro do spoiler abaixo:

Spoiler

 

 

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Majesty

Teste com um personagem normal, não com o GOD. O sistema está funcional.

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