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Thedark

[N:Médio] Forjar

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Dexpant    0
Dexpant

Noss eu tamem nunca

pensei que iria ver esse sistema

É muito loco xP...

Noss fii vlw msm parabens

parabens por nos apresentar neh xP

pq quem fez n foi vc =(

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Daveson    0
Daveson

Aqui deu alguns problemas com o programa, coloco para receber uma fs e ganho uma plate armor. :x

Os créditos não vão pra quem posta, vão para que faz.

 

Abraços.

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Daveson    0
Daveson

Aqui deu alguns problemas com o programa, coloco para receber uma fs e ganho uma plate armor. :x

Os créditos não vão pra quem posta, vão para que faz.

 

Abraços.

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Thedark    0
Thedark

@Daveson

sim esse problema da mesmo como eu disse nos posts anteriores o programa serve do pra cria a actions base ai tem que ser configurada manualmente

da uma olhada no meu ultimo post nesse topico que vc vai intender

@Nephastus

 

Na verdade os creditos são todos meus o programa so serve pra vc num ter todo trabalho de digita tudo pois a action ja tinha feita antes do programa

 

 

Obrigado a todos que elogiaram vlwwwww

Falowsssssss

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Thedark    0
Thedark

@Daveson

sim esse problema da mesmo como eu disse nos posts anteriores o programa serve do pra cria a actions base ai tem que ser configurada manualmente

da uma olhada no meu ultimo post nesse topico que vc vai intender

@Nephastus

 

Na verdade os creditos são todos meus o programa so serve pra vc num ter todo trabalho de digita tudo pois a action ja tinha feita antes do programa

 

 

Obrigado a todos que elogiaram vlwwwww

Falowsssssss

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Elis    0
Elis

Gostei muito, já até implantei no OT que estou fazendo laugh.gif

 

Aprovadissimo!

 

;*

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Elis    0
Elis

Gostei muito, já até implantei no OT que estou fazendo laugh.gif

 

Aprovadissimo!

 

;*

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Jovial    2
Jovial

Topico e programa bons, mas acho este script ruim...

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Jovial    2
Jovial

Topico e programa bons, mas acho este script ruim...

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Toninho    0
Toninho

Olha deu um bug me ajuda:

 

olha a img do bug

 

bugxz2.th.jpg

 

Olha o cod:

 


function onUse(cid, item, frompos, item2, topos)
     --Forja System By Rento!
     --Maker By Tonin
     FIRE_BUG = 5468 --ID of "Fire bug"
     GP = 2148 --ID of easy Stone
     RARE_STONE = 2145 --ID of hard Stone
     ANVIL = 2555 --Id of Anvil
     num = 666000         --Storage of Skill
     rand = math.random(1,1600)
     ChanceHard = 145
     ChanceEasy = 125
     skill = getPlayerStorageValue(cid,num) -- dont Edit more..
     item1pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 1}
     item2pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 2}
     item3pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 3}
     item4pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 4}
     item5pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 5}
     item6pos = {x = topos.x, y = topos.y, z = topos.z, stackpos = 6}
     item1 = getThingfromPos(item1pos)
     item02 = getThingfromPos(item2pos)
     item3 = getThingfromPos(item3pos)
     item4 = getThingfromPos(item4pos)
     item5 = getThingfromPos(item5pos)
     item6 = getThingfromPos(item6pos)
     skill = getPlayerStorageValue(cid,num)
     if skill == -1 then
      setPlayerStorageValue(cid,num,1)
      skill = getPlayerStorageValue(cid,num)
     end
     skill = getPlayerStorageValue(cid,num)
     if item.itemid == 2557 then
      DIFFICULTY = (ChanceHard - getPlayerStorageValue(cid,num))
     elseif item.itemid == 2556 then
      DIFFICULTY = (ChanceEasy - getPlayerStorageValue(cid,num))
     end

----------------------------------------------------------------------

------------------------

--Tonin
       if item1.itemid == FIRE_BUG and
       item02.itemid == GP and
       item02.type >= 1 and
       item3.itemid == RARE_STONE and
       item3.type >= 1 and
       item4.itemid == 2150 and
       item5.itemid == ANVIL then
       chance = math.random(1, DIFFICULTY)
       --Very easy Dificulty
       if chance >= 1 and chance <= 76 then
       doRemoveItem(item1.uid, 1)
       doRemoveItem(item02.uid, 25)
       doRemoveItem(item3.uid, 1)
       doRemoveItem(item4.uid, 1)new_item = doCreateItem(2463, 1,

topos)
       doSetItemSpecialDescription(new_item, "It was made by

"..getPlayerName(cid)..".")
       doSendMagicEffect(topos, 15)
      else
        doRemoveItem(item1.uid, 1)
        doRemoveItem(item02.uid, 1)
        doRemoveItem(item3.uid, 1)
        doRemoveItem(item4.uid, 1)
        doSendMagicEffect(topos, 3)
      end
     end



return 1
end
----------------------------------------------------------------------

------------------------
function AddSkill(cid,num,skill)
skill = getPlayerStorageValue(cid,num)
if (skill + 200) + rand <= 1000 and skill == -1 then
     setPlayerStorageValue(cid,num,1)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 210) + rand <= 1000 and skill == 1 then
     setPlayerStorageValue(cid,num,2)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 220) + rand <= 1000 and skill == 2 then
     setPlayerStorageValue(cid,num,3)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 230) + rand <= 1000 and skill == 3 then
     setPlayerStorageValue(cid,num,4)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 240) + rand <= 1000 and skill == 4 then
     setPlayerStorageValue(cid,num,5)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 250) + rand <= 1000 and skill == 5 then
     setPlayerStorageValue(cid,num,6)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 260) + rand <= 1000 and skill == 6 then
     setPlayerStorageValue(cid,num,7)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 270) + rand <= 1000 and skill == 7 then
     setPlayerStorageValue(cid,num,8)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 280) + rand <= 1000 and skill == 8 then
     setPlayerStorageValue(cid,num,9)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 290) + rand <= 1000 and skill == 9 then
     setPlayerStorageValue(cid,num,10)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 300) + rand <= 1000 and skill == 10 then
     setPlayerStorageValue(cid,num,11)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 310) + rand <= 1000 and skill == 11 then
     setPlayerStorageValue(cid,num,12)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 320) + rand <= 1000 and skill == 12 then
     setPlayerStorageValue(cid,num,13)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 330) + rand <= 1000 and skill == 13 then
     setPlayerStorageValue(cid,num,14)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 340) + rand <= 1000 and skill == 14 then
     setPlayerStorageValue(cid,num,15)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 350) + rand <= 1000 and skill == 15 then
     setPlayerStorageValue(cid,num,16)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 360) + rand <= 1000 and skill == 16 then
     setPlayerStorageValue(cid,num,17)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 370) + rand <= 1000 and skill == 17 then
     setPlayerStorageValue(cid,num,18)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 380) + rand <= 1000 and skill == 18 then
     setPlayerStorageValue(cid,num,19)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 390) + rand <= 1000 and skill == 19 then
     setPlayerStorageValue(cid,num,20)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 400) + rand <= 1000 and skill == 20 then
     setPlayerStorageValue(cid,num,21)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 410) + rand <= 1000 and skill == 21 then
     setPlayerStorageValue(cid,num,22)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 420) + rand <= 1000 and skill == 22 then
     setPlayerStorageValue(cid,num,23)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 430) + rand <= 1000 and skill == 23 then
     setPlayerStorageValue(cid,num,24)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 440) + rand <= 1000 and skill == 24 then
     setPlayerStorageValue(cid,num,25)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 450) + rand <= 1000 and skill == 25 then
     setPlayerStorageValue(cid,num,26)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 460) + rand <= 1000 and skill == 26 then
     setPlayerStorageValue(cid,num,27)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 470) + rand <= 1000 and skill == 27 then
     setPlayerStorageValue(cid,num,28)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 480) + rand <= 1000 and skill == 28 then
     setPlayerStorageValue(cid,num,29)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 490) + rand <= 1000 and skill == 29 then
     setPlayerStorageValue(cid,num,30)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 500) + rand <= 1000 and skill == 30 then
     setPlayerStorageValue(cid,num,31)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 510) + rand <= 1000 and skill == 31 then
     setPlayerStorageValue(cid,num,32)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 520) + rand <= 1000 and skill == 32 then
     setPlayerStorageValue(cid,num,33)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 530) + rand <= 1000 and skill == 33 then
     setPlayerStorageValue(cid,num,34)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 540) + rand <= 1000 and skill == 34 then
     setPlayerStorageValue(cid,num,35)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 550) + rand <= 1000 and skill == 35 then
     setPlayerStorageValue(cid,num,36)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 560) + rand <= 1000 and skill == 36 then
     setPlayerStorageValue(cid,num,37)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 570) + rand <= 1000 and skill == 37 then
     setPlayerStorageValue(cid,num,38)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 580) + rand <= 1000 and skill == 38 then
     setPlayerStorageValue(cid,num,39)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 590) + rand <= 1000 and skill == 39 then
     setPlayerStorageValue(cid,num,40)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 600) + rand <= 1000 and skill == 40 then
     setPlayerStorageValue(cid,num,41)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 610) + rand <= 1000 and skill == 41 then
     setPlayerStorageValue(cid,num,42)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 620) + rand <= 1000 and skill == 42 then
     setPlayerStorageValue(cid,num,43)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 630) + rand <= 1000 and skill == 43 then
     setPlayerStorageValue(cid,num,44)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 640) + rand <= 1000 and skill == 44 then
     setPlayerStorageValue(cid,num,45)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 650) + rand <= 1000 and skill == 45 then
     setPlayerStorageValue(cid,num,46)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 666) + rand <= 1000 and skill == 46 then
     setPlayerStorageValue(cid,num,47)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 670) + rand <= 1000 and skill == 47 then
     setPlayerStorageValue(cid,num,48)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 680) + rand <= 1000 and skill == 48 then
     setPlayerStorageValue(cid,num,49)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 690) + rand <= 1000 and skill == 49 then
     setPlayerStorageValue(cid,num,50)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 700) + rand <= 1000 and skill == 50 then
     setPlayerStorageValue(cid,num,51)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 710) + rand <= 1000 and skill == 51 then
     setPlayerStorageValue(cid,num,52)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 720) + rand <= 1000 and skill == 52 then
     setPlayerStorageValue(cid,num,53)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 730) + rand <= 1000 and skill == 53 then
     setPlayerStorageValue(cid,num,54)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 740) + rand <= 1000 and skill == 54 then
     setPlayerStorageValue(cid,num,55)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 750) + rand <= 1000 and skill == 55 then
     setPlayerStorageValue(cid,num,56)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 760) + rand <= 1000 and skill == 56 then
     setPlayerStorageValue(cid,num,57)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 770) + rand <= 1000 and skill == 57 then
     setPlayerStorageValue(cid,num,58)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 780) + rand <= 1000 and skill == 58 then
     setPlayerStorageValue(cid,num,59)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 790) + rand <= 1000 and skill == 59 then
     setPlayerStorageValue(cid,num,60)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 800) + rand <= 1800 and skill == 60 then
     setPlayerStorageValue(cid,num,61)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 810) + rand <= 1800 and skill == 61 then
     setPlayerStorageValue(cid,num,62)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 820) + rand <= 1800 and skill == 62 then
     setPlayerStorageValue(cid,num,63)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 830) + rand <= 1800 and skill == 63 then
     setPlayerStorageValue(cid,num,64)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 840) + rand <= 1800 and skill == 64 then
     setPlayerStorageValue(cid,num,65)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 850) + rand <= 1800 and skill == 65 then
     setPlayerStorageValue(cid,num,66)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 860) + rand <= 1800 and skill == 66 then
     setPlayerStorageValue(cid,num,67)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 870) + rand <= 1800 and skill == 67 then
     setPlayerStorageValue(cid,num,68)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 880) + rand <= 1800 and skill == 68 then
     setPlayerStorageValue(cid,num,69)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 890) + rand <= 1800 and skill == 69 then
     setPlayerStorageValue(cid,num,70)
     skill = getPlayerStorageValue(cid,num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 900) + rand <= 1600 and skill == 70 then
     setPlayerStorageValue(cid,num,71)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 910) + rand <= 1600 and skill == 71 then
     setPlayerStorageValue(cid,num,72)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 920) + rand <= 1600 and skill == 72 then
     setPlayerStorageValue(cid,num,73)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 930) + rand <= 1600 and skill == 73 then
     setPlayerStorageValue(cid,num,74)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 940) + rand <= 1600 and skill == 74 then
     setPlayerStorageValue(cid,num,75)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 950) + rand <= 1600 and skill == 75 then
     setPlayerStorageValue(cid,num,76)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 960) + rand <= 1600 and skill == 76 then
     setPlayerStorageValue(cid,num,77)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 970) + rand <= 1600 and skill == 77 then
     setPlayerStorageValue(cid,num,78)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 980) + rand <= 1600 and skill == 78 then
     setPlayerStorageValue(cid,num,79)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 990) + rand <= 1600 and skill == 79 then
     setPlayerStorageValue(cid,num,80)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1000) + rand <= 1600 and skill == 80 then
     setPlayerStorageValue(cid,num,81)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1010) + rand <= 1600 and skill == 81 then
     setPlayerStorageValue(cid,num,82)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1020) + rand <= 1600 and skill == 82 then
     setPlayerStorageValue(cid,num,83)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1030) + rand <= 1600 and skill == 83 then
     setPlayerStorageValue(cid,num,84)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1040) + rand <= 1600 and skill == 84 then
     setPlayerStorageValue(cid,num,85)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1050) + rand <= 1600 and skill == 85 then
     setPlayerStorageValue(cid,num,86)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1060) + rand <= 1600 and skill == 86 then
     setPlayerStorageValue(cid,num,87)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1070) + rand <= 1600 and skill == 87 then
     setPlayerStorageValue(cid,num,88)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1080) + rand <= 1600 and skill == 88 then
     setPlayerStorageValue(cid,num,89)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1090) + rand <= 1600 and skill == 89 then
     setPlayerStorageValue(cid,num,90)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1100) + rand <= 1600 and skill == 90 then
     setPlayerStorageValue(cid,num,91)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1110) + rand <= 1600 and skill == 91 then
     setPlayerStorageValue(cid,num,92)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1120) + rand <= 1600 and skill == 92 then
     setPlayerStorageValue(cid,num,93)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1130) + rand <= 1600 and skill == 93 then
     setPlayerStorageValue(cid,num,94)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1140) + rand <= 1600 and skill == 94 then
     setPlayerStorageValue(cid,num,95)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1150) + rand <= 1600 and skill == 95 then
     setPlayerStorageValue(cid,num,96)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1160) + rand <= 1600 and skill == 96 then
     setPlayerStorageValue(cid,num,97)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1170) + rand <= 1600 and skill == 97 then
     setPlayerStorageValue(cid,num,98)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1180) + rand <= 1600 and skill == 98 then
     setPlayerStorageValue(cid,num,99)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,22,"You advanced in

smithing("..skill..").")
elseif (skill + 1190) + rand <= 1600 and skill == 99 then
     setPlayerStorageValue(cid,num,100)
     skill = getPlayerStorageValue(cid, num)
     doPlayerSendTextMessage(cid,4,"Congratulations!!You advanced to

last skill of smithing.")
end
----------------------------------------------------------------------

------------------------

end

 

è isso ai me ajudem a fazer funcionar por favor? qunado clico com o martelo emcima da isso =/

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Keth    0
Keth

Muito bom programa para forjar , aprovo

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luh_tex    0
luh_tex

Caraaaaaaca, eu tava procurando isso a muito tempo e nunca achei um 100%

Vou implementar no meu OT depois, muito bom para RPG!

Valeu por compartilhar amigo!

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XtodyX    0
XtodyX

mto bom mais uma coisa q eu ainda nao dewscobri oq isso faz?

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123321123321    0
123321123321

Nossa!

ideia genial a sua..!O.o

Parabéns!=P

 

ps: script pequeno né?=P

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Gimy    0
Gimy

vai ser otimo esse sistema de forjar pro meu ot

vlw

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Waldojr    0
Waldojr

mto loko kara, kd veis vai surgindo mais coisa rox nos ot!

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Rento    0
Rento

Aff que bug eh esse da plate armor?

e o outro aqui em cima (primeiro post) e que naum achou o item para ser deletado ^^

 

 

E pq naum fazer os coments la no tópico de downloads hushas?

 

Ja fiz outro com umas 40Linhas, esse ta porco

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Guiminhah    0
Guiminhah

Cara, tem que ter um jeito de encurtar mto isso, nem que seja com uma fórmula... vou tentar aqui dps eu edito

 

 

Edit---

NÃO TESTEI! Tenta você aí

 

if (skill + 100 + skill*10) + rand <= 1000 and skill == 1 then

setPlayerStorageValue(cid,num,+1)

skill = getPlayerStorageValue(cid,num)

doPlayerSendTextMessage(cid,22,"You advanced in smithing. Now you are skill("..skill..").")

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Dorna    0
Dorna

massa vlw

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DytZzz    0
DytZzz

mto bom o tutorial

li rapido nao peguei 100%

vou baixar e ler com calma porque curti bastante valeu ai

 

muito bom aprovado

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