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alisonjf

[8.2x] Demon-Oak Quest

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alisonjf    2
alisonjf

Nome: Demon-Oak quest, demon legs quest

Versão: 8.2+

Tipo de Script: Action

Servidor Testado: Nenhum

Créditos: Mazen

------------------------------------------------------------------------

 

Bom, vim trazer uma quest que muita gente me pediu, a Demon-Oak Quest, mais conhecida como a quest da sonhada Demon Legs.

Vamos aos scripts:

 

Na pasta data/actions/scripts crie uma pasta chamda tools e dentro dela crie um arquivo chamado hallowed_axe.lua e insira:

function onUse(cid,item,frompos,item2,topos)
number = math.random(1,100)
chance = 95
minItem = 1
maxItem = 3
mind = 300
maxd = 500


if chance > 100 or chance == 0 then
chance = 100
end
-----------------------------------------------------------------------------------------
-- Variables
leftspikedballpos11 = {x=topos.x-1, y=topos.y+2, z=topos.z}
leftspikedballpos12 = {x=topos.x+2, y=topos.y+1, z=topos.z}
leftspikedballpos13 = {x=topos.x-1, y=topos.y-2, z=topos.z}
leftspikedballpos14 = {x=topos.x+2, y=topos.y-1, z=topos.z}
leftspikedballpos21 = {x=topos.x-1, y=topos.y-2, z=topos.z}
leftspikedballpos22 = {x=topos.x-2, y=topos.y-1, z=topos.z}
leftspikedballpos31 = {x=topos.x-1, y=topos.y+2, z=topos.z}
leftspikedballpos32 = {x=topos.x-2, y=topos.y+1, z=topos.z}

birdpos11 = {x=topos.x+2, y=topos.y+1, z=topos.z}
birdpos12 = {x=topos.x+1, y=topos.y+2, z=topos.z}
birdpos13 = {x=topos.x+2, y=topos.y, z=topos.z}
birdpos14 = {x=topos.x+1, y=topos.y, z=topos.z}
birdpos21 = {x=topos.x+2, y=topos.y+1, z=topos.z}
birdpos22 = {x=topos.x+1, y=topos.y+2, z=topos.z}
birdpos31 = {x=topos.x-2, y=topos.y+1, z=topos.z}
birdpos32 = {x=topos.x-1, y=topos.y, z=topos.z}

rightspikedballpos11 = {x=topos.x+1, y=topos.y, z=topos.z}
rightspikedballpos12 = {x=topos.x+2, y=topos.y-1, z=topos.z}
rightspikedballpos13 = {x=topos.x+1, y=topos.y+2, z=topos.z}
rightspikedballpos14 = {x=topos.x+2, y=topos.y+1, z=topos.z}
rightspikedballpos21 = {x=topos.x+1, y=topos.y+2, z=topos.z}
rightspikedballpos22 = {x=topos.x+2, y=topos.y+1, z=topos.z}
rightspikedballpos31 = {x=topos.x-1, y=topos.y+2, z=topos.z}
rightspikedballpos32 = {x=topos.x-2, y=topos.y+1, z=topos.z}

faceoftreepos11 = {x=topos.x-2, y=topos.y-1, z=topos.z}
faceoftreepos12 = {x=topos.x+1, y=topos.y-2, z=topos.z}
faceoftreepos13 = {x=topos.x+2, y=topos.y-1, z=topos.z}
faceoftreepos14 = {x=topos.x-1, y=topos.y-2, z=topos.z}
faceoftreepos21 = {x=topos.x-2, y=topos.y-1, z=topos.z}
faceoftreepos22 = {x=topos.x-1, y=topos.y-2, z=topos.z}
faceoftreepos31 = {x=topos.x-2, y=topos.y+1, z=topos.z}
faceoftreepos32 = {x=topos.x-1, y=topos.y+2, z=topos.z}
-----------------------------------------------------------------------------------------

--------------------Demon oak(The left spiked ball)--------------------
if item2.itemid == 8289 then
leftspikedball = getPlayerStorageValue(cid,20000)
if leftspikedball == -1 or leftspikedball == 0 then
if number <= chance then
surp = math.random(minItem, maxItem)
if surp == 1 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("bone beast",leftspikedballpos11)
doSummonCreature("bone beast",leftspikedballpos12)
doSummonCreature("bone beast",leftspikedballpos13)
doSummonCreature("bone beast",leftspikedballpos14)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("lich",leftspikedballpos11)
doSummonCreature("lich",leftspikedballpos12)
doSummonCreature("lich",leftspikedballpos13)
doSummonCreature("lich",leftspikedballpos14)
end
end
if surp == 2 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("lich",leftspikedballpos21)
doSummonCreature("giant spider",leftspikedballpos22)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("grim reaper",leftspikedballpos21)
doSummonCreature("dark torturer",leftspikedballpos22)
end
end
if surp == 3 then
if number <= 50 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("undead dragon",leftspikedballpos31)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("grim reaper",leftspikedballpos31)
doSummonCreature("dark torturer",leftspikedballpos32)
end
end

else
doSendMagicEffect(topos,2)
setPlayerStorageValue(cid,20000,1)
end
else
doSendMagicEffect(topos,2)
end
return 1
end

--------------------Demon oak(The bird)--------------------
if item2.itemid == 8288 then
bird = getPlayerStorageValue(cid,20001)
if bird == -1 or bird == 0 then
if number <= chance then
surp = math.random(minItem, maxItem)
if surp == 1 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("banshee",birdpos11)
doSummonCreature("banshee",birdpos12)
doSummonCreature("banshee",birdpos13)
doSummonCreature("banshee",birdpos14)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("braindeath",birdpos11)
doSummonCreature("braindeath",birdpos12)
doSummonCreature("braindeath",birdpos13)
doSummonCreature("braindeath",birdpos14)
end
end
if surp == 2 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("demon",birdpos21)
doSummonCreature("diabolic imp",birdpos22)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("blightwalker",birdpos21)
doSummonCreature("betrayed wraith",birdpos22)
end
end
if surp == 3 then
if number <= 50 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("undead dragon",birdpos31)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("hand of cursed fate",birdpos31)
doSummonCreature("dark torturer",birdpos32)
end
end

else
doSendMagicEffect(topos,2)
setPlayerStorageValue(cid,20001,1)
end
else
doSendMagicEffect(topos,2)
end
return 1
end

--------------------Demon oak(The right spiked ball)--------------------
if item2.itemid == 8290 then
rightspikedball = getPlayerStorageValue(cid,20002)
if rightspikedball == -1 or rightspikedball == 0 then
if number <= chance then
surp = math.random(minItem, maxItem)
if surp == 1 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("lich",rightspikedballpos11)
doSummonCreature("lich",rightspikedballpos12)
doSummonCreature("lich",rightspikedballpos13)
doSummonCreature("lich",rightspikedballpos14)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("giant spider",rightspikedballpos11)
doSummonCreature("giant spider",rightspikedballpos12)
doSummonCreature("giant spider",rightspikedballpos13)
doSummonCreature("giant spider",rightspikedballpos14)
end
end
if surp == 2 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("dark torturer",rightspikedballpos21)
doSummonCreature("demon",rightspikedballpos22)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("diabolic imp",rightspikedballpos21)
doSummonCreature("diabolic imp",rightspikedballpos22)
end
end
if surp == 3 then
if number <= 50 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("hand of cursed fate",rightspikedballpos31)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("grim reaper",rightspikedballpos31)
doSummonCreature("grim reaper",rightspikedballpos32)
end
end

else
doSendMagicEffect(topos,2)
setPlayerStorageValue(cid,20002,1)
end
else
doSendMagicEffect(topos,2)
end
return 1
end

--------------------Demon oak(The face of the tree)--------------------
if item2.itemid == 8291 then
faceoftree = getPlayerStorageValue(cid,20003)
if faceoftree == -1 or faceoftree == 0 then
if number <= chance then
surp = math.random(minItem, maxItem)
if surp == 1 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("vampire",faceoftreepos11)
doSummonCreature("vampire",faceoftreepos12)
doSummonCreature("vampire",faceoftreepos13)
doSummonCreature("vampire",faceoftreepos14)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("diabolic imp",faceoftreepos11)
doSummonCreature("diabolic imp",faceoftreepos12)
doSummonCreature("diabolic imp",faceoftreepos13)
doSummonCreature("diabolic imp",faceoftreepos14)
end
end
if surp == 2 then
if number <= 75 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("demon",faceoftreepos21)
doSummonCreature("grim reaper",faceoftreepos22)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("hand of cursed fate",faceoftreepos21)
doSummonCreature("hand of cursed fate",faceoftreepos22)
end
end
if surp == 3 then
if number <= 50 then
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("undead dragon",faceoftreepos31)
doSummonCreature("hand of cursed fate",faceoftreepos32)
else
doSendMagicEffect(topos,0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
doSummonCreature("grim reaper",faceoftreepos31)
doSummonCreature("hand of cursed fate",faceoftreepos32)
end
end

else
doSendMagicEffect(topos,2)
setPlayerStorageValue(cid,20003,1)
end
else
doSendMagicEffect(topos,2)
end
return 1
end

return 0
end[/php]

 
\data\actions\scripts
grave_room.LUA:
[php]
local roomPos  = {x = 424, y = 493, z = 8}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 30330 then 
if(getPlayerStorageValue(cid, 20000) == TRUE) and (getPlayerStorageValue(cid, 20001) == TRUE) and (getPlayerStorageValue(cid, 20002) == TRUE) and (getPlayerStorageValue(cid, 20003) == TRUE) then
   doTeleportThing(cid, roomPos, TRUE)
   doSendMagicEffect(roomPos, CONST_ME_TELEPORT)
 end
end
 return TRUE
end

 

 

Agora crie um arquivo chamado lukangel.lua na pasta data/actions/scripts e insira:

 local vampireHouse = {x = 202, y = 360, z = 7}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 30331 then 
   doTeleportThing(cid, vampireHouse, TRUE)
   doSendMagicEffect(vampireHouse, CONST_ME_TELEPORT)
end
return TRUE
end

 

 

Crie outra pasta com o nome quests dentro da pasta data/actions/scripts, então crie um arquivo chamado DOQChests.lua e insira:

function onUse(cid, item, fromPosition, itemEx, toPosition)

  	if item.uid == 12901 then
  		queststatus = getPlayerStorageValue(cid,50090)
  		if queststatus == -1 then
  			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,"You have found a Demon Legs.")
  			doPlayerAddItem(cid,2495,1)
  			setPlayerStorageValue(cid,50090,1)
  		else
  			doPlayerSendTextMessage(cid, 22,"It is empty.")
  		end
  	elseif item.uid == 12902 then
  		queststatus = getPlayerStorageValue(cid,50090)
  		if queststatus == -1 then
  			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,"You have found a Rainbow Shield.")
  			doPlayerAddItem(cid,8905,1)
  			setPlayerStorageValue(cid,50090,1)
  		else
  			doPlayerSendTextMessage(cid, 22,"It is empty.")
  		end
  	elseif item.uid == 12903 then
  		queststatus = getPlayerStorageValue(cid,50090)
  		if queststatus == -1 then
  			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,"You have found a Spellbook of Dark Mysteries.")
  			doPlayerAddItem(cid,8918,1)
  			setPlayerStorageValue(cid,50090,1)
  		else
  			doPlayerSendTextMessage(cid, 22,"It is empty.")
	end
  	elseif item.uid == 12904 then
  		queststatus = getPlayerStorageValue(cid,50090)
  		if queststatus == -1 then
  			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,"You have found a Royal Crossbow.")
  			doPlayerAddItem(cid,8851,1)
  			setPlayerStorageValue(cid,50090,1)
  		else
  			doPlayerSendTextMessage(cid, 22,"It is empty.")
  		end
end
  	return 1
end

 

Agora na pasta data/actions, abra o arquivo actions.xml e insira:

<action uniqueid="12901" script="quests/DOQChests.lua" /> --- Demon Legs ---
<action uniqueid="12902" script="quests/DOQChests.lua" /> --- Rainbow Shield ---
<action uniqueid="12903" script="quests/DOQChests.lua" /> --- Spellbook of Dark Mysteries ---
<action uniqueid="12904" script="quests/DOQChests.lua" /> --- Royal Crossbow ---
<action itemid="8293" script="tools/hallowed_axe.lua"/>
<action uniqueid="30330" script="grave_room.lua" />
<action uniqueid="30331" script="lukangel.lua" />

 

 

Agora crie um arquivo chamado demon-oak_hit.lua dentro da pasta data/movements/scripts e insira:

 local minDamage = 50
local maxDamage = 300

function onStepIn(cid, item, pos)
if item.actionid == 65535 then
if math.random(1, 6) == TRUE then
   doTargetCombatHealth(0, cid, COMBAT_POISONDAMAGE, -minDamage, -maxDamage, CONST_ME_BIGPLANTS)
 end
end
 return TRUE
end

 

 

Novamente na pasta data/movements/scripts crie um arquivo chamado dotile.lua[/u] e insira:

 local tree = {x = 419, y = 442, z = 7, stackpos=1}
local monsterPos1 = {x = 418, y = 444, z = 7}
local monsterPos2 = {x = 420, y = 444, z = 7}

function onStepIn(cid, item, pos)
local monsterFlower = "Moonflower"
if getPlayerLevel(cid) < 120 then
   doMoveCreature(cid, NORTH)
   doCreatureSay(cid, "You must be at least level 120 or higher.", TALKTYPE_ORANGE_1)
 elseif getPlayerLevel(cid) >= 120 then
   doMoveCreature(cid, SOUTH)
   doCreateItem(2717, tree)
   doSummonCreature(monsterFlower, monsterPos1)
   doSummonCreature(monsterFlower, monsterPos2)
   doSendMagicEffect(monsterPos1, CONST_ME_SMALLPLANTS)
   doSendMagicEffect(monsterPos2, CONST_ME_SMALLPLANTS)
end
return TRUE
end

 

 

EXTRA: Aqui está o npc de POH que faz parte da quest:

<?xml version="1.0"?>
<npc name="Cripchamblor" walkinterval="2000" floorchange="0">
<health now="150" max="150"/>
 <look type="57" head="20" body="30" legs="40" feet="50" corpse="6080"/>

<interaction range="3" idletime="0" defaultpublic="0">

<interact keywords="hi" focus="1">
<!--These are the alternative keywords-->
<keywords>hello</keywords>

<response text="Hello |NAME|."/>
</interact>

<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response text="Good job!">
<!--
<action name="script">
doRemoveCreature(getNpcCid());
</action>
-->
</response>
</interact>

<interact event="onPlayerLeave" focus="0">
<response text="It was a pleasure to help you |NAME|."/>
</interact>

<!--Example of using storage values, storageComp can be less/lessorequal/equal/greater/greaterorequal-->
<!--In this example it checks if the storage value of 5500 is less than 0-->
<!--Another way to write it would be storageValue="-1" storageComp="equal"-->
<!--Basically we check if the storage id of 5500 is -1, ie. not having any value yet.-->
<interact keywords="demon;oak" storageId="21545" storageValue="0" storageComp="less">
<response text="Did you defeat the demon oak?">
<interact keywords="yes">
<response text="Go defeat the demon oak.">
<action name="storage" key="21545" value="1"/>
</response>
</interact>
</response>
</interact>

<interact keywords="demon;oak" storageId="21545" storageValue="1" storageComp="equal">
<response text="You already know my secret, now leave me alone!">
<action name="idle" value="1"/>
</response>
</interact>
<!-->End of example of using storage value-->

<!-- Buy item(s) interaction, see merchant glut for a real seller/buyer npc-->
<interact keywords="|AMOUNT|;hallowed;axe">
<keywords>hallowed;axe</keywords>

<response text="Do you want to buy a Hallowed Axe from me?">
<action name="topic" value="3"/>
<action name="item" value="8293"/>
<action name="price" value="1000"/>
<action name="amount" value="|AMOUNT|"/>
</response>
</interact>

<interact keywords="yes" topic="3">
<response param="lowmoney" text="Please bring you enough with money."/>
<response text="Here you are. You can now defeat the demon oak with this axe.">
<action name="buy" value="|PRICE|"/>
</response>
</interact>
<!-- End of buy item(s) interaction-->

</interaction>

</npc>

 

 

As falas com ele são:

-hi

-demon oak

-yes

-demon oak

-hallowed axe

-yes

--------------------------------------------------------------------------

 

Gostaram: Doem OT$ :)

Reclamações/Dúvidas: Postem

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Nord    2
Nord

Até já tinha visto um script disso mas o seu tem o NPC e umas coisas mudadas.

 

Aprovado

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godzinho    0
godzinho

Vo testa e daqui a pouco eu ponho a minha opnião mais tenho certeza que esta bom afinal vc so traz coisas boas ao OtServ

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MotoBoy    0
MotoBoy

deve ter dado um trabalhão hein cara?? ^^

cara.. brigadão.! a minha atav improvisada, pq eu tava com preguiça de fazer

thnxx!!

 

flws~~

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123123    1
123123

Alguem jah testou isso ai?

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Klenioyok    0
Klenioyok

Sim, testado e aprovado!

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lokodelloko    0
lokodelloko

Otima Scripter..

 

Parabens COntinue Assim !!

 

Funfo Certinho Aqui

 

Parabens Mesmo

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123123    1
123123

Oq é esse:

 

local monsterPos1 = {x = 418, y = 444, z = 7}

local monsterPos2 = {x = 420, y = 444, z = 7}

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tibianoforever    0
tibianoforever

Uma explicação não faria mal...

 

Mesmo assim bom script =)

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Natanzera    0
Natanzera

Por favor poste uma explicação de onde colocar etc...

 

como intender este script e tals pq a gente fika sem saber oq fazer =/

 

Obrigado

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bomba    0
bomba

Lol cara eu só não entendi porque tirou meus créditos, eu vou atraz disso... eu não postei na otnet porque não saberia como explicar a instalação, eu posso até dizer o forum que está postado estes mesmos scripts, posso falar quem me ajudou, e posso fala também que os scripts não foram nenhum pouco editados, você apenas retirou a parte dos créditos.

Eu quero meus créditos ali, como deveria, se você não sabe criar scripts então porque tira o crédito de quem criou??

 

Esses scripts fui eu quem fez, menos o da axe e o npc.

Editado por bomba

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bomba    0
bomba
Oq é esse:

Isso ai é a posição dos 2 novos monstros que eu tinha criado para a quest ficar um pouco diferente do Tibia global, o nome deles eram Moonflower com a aparencia da moonflower.

 

No meu serv era assim, você passava num piso e se fosse lvl 100+ esse 2 monstros iam aparecer impedindo vc passar, não teria como voltar pois nasce uma arvore atraz de você... então deveria matar esses 2 monstros para chegar na DemonOak.

Esses scripts fui eu quem fez, menos o da axe e o npc.

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123123    1
123123

A valeu bomba... o outra duvida, oq eh esse vampirehouse?

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bomba    0
bomba

Quando eu criei, eu fiz um lugar onde tinha uma casa de um vampiro, e uns caixões fora... daria para clikar neste caixão apos ter exterminado a arvore.

Quando clika neste caixão é teleportado para a sala das quests.

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