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Musicman

O maior script de magia que existe!!!!

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Musicman    0
Musicman

Bem, isso é meio infeliz, passei certo tempo fazendo este script para ele não funcionar no meu OT, caso queiram pegar está aqui.

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat9, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat10, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat11, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat12, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat13, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat14, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat15, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat16, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat17, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat18, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat19, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat20, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat21, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat22, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat23, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat24, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat25, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat26 = createCombatObject()
setCombatParam(combat26, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat26, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat26, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat27 = createCombatObject()
setCombatParam(combat27, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat27, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat27, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat28 = createCombatObject()
setCombatParam(combat28, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat28, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat28, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat29 = createCombatObject()
setCombatParam(combat29, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat29, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat29, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat30, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat31 = createCombatObject()
setCombatParam(combat31, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat31, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat31, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat32 = createCombatObject()
setCombatParam(combat32, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat32, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat32, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat33 = createCombatObject()
setCombatParam(combat33, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat33, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat33, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat34 = createCombatObject()
setCombatParam(combat34, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat34, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat34, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat35 = createCombatObject()
setCombatParam(combat35, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat35, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat35, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat36 = createCombatObject()
setCombatParam(combat36, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat36, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat36, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat37 = createCombatObject()
setCombatParam(combat37, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat37, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat37, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat38 = createCombatObject()
setCombatParam(combat38, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat38, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat38, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat39 = createCombatObject()
setCombatParam(combat39, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat39, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat39, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat40, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat41 = createCombatObject()
setCombatParam(combat41, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat41, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat41, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat42 = createCombatObject()
setCombatParam(combat42, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat42, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat42, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat43 = createCombatObject()
setCombatParam(combat43, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat43, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat43, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat44 = createCombatObject()
setCombatParam(combat44, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat44, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat44, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat45 = createCombatObject()
setCombatParam(combat45, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat45, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat45, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat46 = createCombatObject()
setCombatParam(combat46, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat46, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat46, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat47 = createCombatObject()
setCombatParam(combat47, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat47, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat47, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat48 = createCombatObject()
setCombatParam(combat48, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat48, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat48, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat49 = createCombatObject()
setCombatParam(combat49, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat49, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat49, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat50 = createCombatObject()
setCombatParam(combat50, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat50, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat50, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat51 = createCombatObject()
setCombatParam(combat51, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat51, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat51, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat52 = createCombatObject()
setCombatParam(combat52, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat52, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat52, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat53 = createCombatObject()
setCombatParam(combat53, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat53, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat53, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat54 = createCombatObject()
setCombatParam(combat54, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat54, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat54, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat55 = createCombatObject()
setCombatParam(combat55, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat55, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat55, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat56 = createCombatObject()
setCombatParam(combat56, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat56, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat56, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat57 = createCombatObject()
setCombatParam(combat57, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat57, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat57, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat58 = createCombatObject()
setCombatParam(combat58, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat58, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat58, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat59 = createCombatObject()
setCombatParam(combat59, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat59, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat59, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat60 = createCombatObject()
setCombatParam(combat60, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat60, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat60, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat61 = createCombatObject()
setCombatParam(combat61, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat61, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat61, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat62 = createCombatObject()
setCombatParam(combat62, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat62, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat62, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat63 = createCombatObject()
setCombatParam(combat63, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat63, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat63, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat64 = createCombatObject()
setCombatParam(combat64, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat64, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat64, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat65 = createCombatObject()
setCombatParam(combat65, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat65, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat65, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat66 = createCombatObject()
setCombatParam(combat66, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat66, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat66, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat67 = createCombatObject()
setCombatParam(combat67, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat67, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat67, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat68 = createCombatObject()
setCombatParam(combat68, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat68, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat68, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat69 = createCombatObject()
setCombatParam(combat69, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat69, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat69, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat70 = createCombatObject()
setCombatParam(combat70, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat70, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat70, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat71 = createCombatObject()
setCombatParam(combat71, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat71, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat71, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat72 = createCombatObject()
setCombatParam(combat72, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat72, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat72, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat73 = createCombatObject()
setCombatParam(combat73, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat73, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat73, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat74 = createCombatObject()
setCombatParam(combat74, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat74, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat74, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat75 = createCombatObject()
setCombatParam(combat75, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat75, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat75, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat76 = createCombatObject()
setCombatParam(combat76, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat76, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat76, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat77 = createCombatObject()
setCombatParam(combat77, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat77, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat77, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat78 = createCombatObject()
setCombatParam(combat78, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat78, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat78, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat79 = createCombatObject()
setCombatParam(combat79, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat79, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat79, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat80 = createCombatObject()
setCombatParam(combat80, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat80, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat80, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat81 = createCombatObject()
setCombatParam(combat81, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat81, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat81, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat82 = createCombatObject()
setCombatParam(combat82, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat82, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat82, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat83 = createCombatObject()
setCombatParam(combat83, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat83, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat83, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat84 = createCombatObject()
setCombatParam(combat84, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat84, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat84, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat85 = createCombatObject()
setCombatParam(combat85, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat85, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat85, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat86 = createCombatObject()
setCombatParam(combat86, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat86, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat86, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat87 = createCombatObject()
setCombatParam(combat87, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat87, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat87, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat88 = createCombatObject()
setCombatParam(combat88, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat88, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat88, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat89 = createCombatObject()
setCombatParam(combat89, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat89, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat89, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat90 = createCombatObject()
setCombatParam(combat90, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat90, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat90, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat91 = createCombatObject()
setCombatParam(combat91, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat91, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat91, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat92 = createCombatObject()
setCombatParam(combat92, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat92, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat92, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat93 = createCombatObject()
setCombatParam(combat93, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat93, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat93, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat94 = createCombatObject()
setCombatParam(combat94, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat94, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat94, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat95 = createCombatObject()
setCombatParam(combat95, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat95, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat95, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat96 = createCombatObject()
setCombatParam(combat96, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat96, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat96, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat97 = createCombatObject()
setCombatParam(combat97, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat97, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat97, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat98 = createCombatObject()
setCombatParam(combat98, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat98, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat98, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat99 = createCombatObject()
setCombatParam(combat99, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat99, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat99, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, %)
setCombatFormula(combat100, COMBAT_FORMULA_SKILL, -1.6, -150, -2.0, -150)

arr1 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr2 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr3 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr4 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr5 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr6 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr7 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr8 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr9 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr10 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr11 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr12 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr13 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr14 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr15 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr16 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr17 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr19 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr20 = {
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{0,1,3,1,0},
{0,0,1,1,0},
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}

arr21 = {
{0,0,0,0,0},
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{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr22 = {
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}

arr23 = {
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}

arr24 = {
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}

arr25 = {
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{0,1,3,1,0},
{0,1,1,0,0},
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}

arr26 = {
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{0,1,3,1,0},
{0,0,1,1,0},
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}

arr27 = {
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{0,1,1,0,0},
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}

arr28 = {
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{0,1,3,1,0},
{0,0,1,1,0},
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}

arr29 = {
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}

arr30 = {
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arr31 = {
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{0,1,3,1,0},
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}

arr32 = {
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{0,1,3,1,0},
{0,0,1,1,0},
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}

arr33 = {
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{0,1,3,1,0},
{0,1,1,0,0},
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}

arr34 = {
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arr35 = {
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{0,1,3,1,0},
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}

arr36 = {
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{0,1,3,1,0},
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}

arr37 = {
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arr38 = {
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}

arr39 = {
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}

arr40 = {
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}

arr41 = {
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}

arr42 = {
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}

arr43 = {
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arr44 = {
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arr45 = {
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arr46 = {
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arr47 = {
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arr48 = {
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arr49 = {
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arr50 = {
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arr51 = {
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arr52 = {
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arr53 = {
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arr54 = {
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arr55 = {
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arr56 = {
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arr57 = {
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arr58 = {
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{0,1,3,1,0},
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}

arr59 = {
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}

arr60 = {
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}

arr61 = {
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arr62 = {
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arr63 = {
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}

arr64 = {
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arr65 = {
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arr66 = {
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arr67 = {
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arr68 = {
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arr69 = {
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arr70 = {
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arr71 = {
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arr72 = {
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arr73 = {
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arr74 = {
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arr75 = {
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arr76 = {
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arr77 = {
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arr78 = {
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}

arr79 = {
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}

arr80 = {
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{0,0,1,1,0},
{0,0,0,0,0},
}

arr81 = {
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{0,1,1,0,0},
{0,0,0,0,0},
}

arr82 = {
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{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr83 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr84 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr85 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr86 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr87 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr88 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr89 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr90 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr91 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr92 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr93 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr94 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr95 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr96 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr97 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr98 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

arr99 = {
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,3,1,0},
{0,1,1,0,0},
{0,0,0,0,0},
}

arr100 = {
{0,0,0,0,0},
{0,1,1,0,0},
{0,1,3,1,0},
{0,0,1,1,0},
{0,0,0,0,0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
local area31 = createCombatArea(arr31)
local area32 = createCombatArea(arr32)
local area33 = createCombatArea(arr33)
local area34 = createCombatArea(arr34)
local area35 = createCombatArea(arr35)
local area36 = createCombatArea(arr36)
local area37 = createCombatArea(arr37)
local area38 = createCombatArea(arr38)
local area39 = createCombatArea(arr39)
local area40 = createCombatArea(arr40)
local area41 = createCombatArea(arr41)
local area42 = createCombatArea(arr42)
local area43 = createCombatArea(arr43)
local area44 = createCombatArea(arr44)
local area45 = createCombatArea(arr45)
local area46 = createCombatArea(arr46)
local area47 = createCombatArea(arr47)
local area48 = createCombatArea(arr48)
local area49 = createCombatArea(arr49)
local area50 = createCombatArea(arr50)
local area51 = createCombatArea(arr51)
local area52 = createCombatArea(arr52)
local area53 = createCombatArea(arr53)
local area54 = createCombatArea(arr54)
local area55 = createCombatArea(arr55)
local area56 = createCombatArea(arr56)
local area57 = createCombatArea(arr57)
local area58 = createCombatArea(arr58)
local area59 = createCombatArea(arr59)
local area60 = createCombatArea(arr60)
local area61 = createCombatArea(arr61)
local area62 = createCombatArea(arr62)
local area63 = createCombatArea(arr63)
local area64 = createCombatArea(arr64)
local area65 = createCombatArea(arr65)
local area66 = createCombatArea(arr66)
local area67 = createCombatArea(arr67)
local area68 = createCombatArea(arr68)
local area69 = createCombatArea(arr69)
local area70 = createCombatArea(arr70)
local area71 = createCombatArea(arr71)
local area72 = createCombatArea(arr72)
local area73 = createCombatArea(arr73)
local area74 = createCombatArea(arr74)
local area75 = createCombatArea(arr75)
local area76 = createCombatArea(arr76)
local area77 = createCombatArea(arr77)
local area78 = createCombatArea(arr78)
local area79 = createCombatArea(arr79)
local area80 = createCombatArea(arr80)
local area81 = createCombatArea(arr81)
local area82 = createCombatArea(arr82)
local area83 = createCombatArea(arr83)
local area84 = createCombatArea(arr84)
local area85 = createCombatArea(arr85)
local area86 = createCombatArea(arr86)
local area87 = createCombatArea(arr87)
local area88 = createCombatArea(arr88)
local area89 = createCombatArea(arr89)
local area90 = createCombatArea(arr90)
local area91 = createCombatArea(arr91)
local area92 = createCombatArea(arr92)
local area93 = createCombatArea(arr93)
local area94 = createCombatArea(arr94)
local area95 = createCombatArea(arr95)
local area96 = createCombatArea(arr96)
local area97 = createCombatArea(arr97)
local area98 = createCombatArea(arr98)
local area99 = createCombatArea(arr99)
local area100 = createCombatArea(arr100)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
setCombatArea(combat26, area26)
setCombatArea(combat27, area27)
setCombatArea(combat28, area28)
setCombatArea(combat29, area29)
setCombatArea(combat30, area30)
setCombatArea(combat31, area31)
setCombatArea(combat32, area32)
setCombatArea(combat33, area33)
setCombatArea(combat34, area34)
setCombatArea(combat35, area35)
setCombatArea(combat36, area36)
setCombatArea(combat37, area37)
setCombatArea(combat38, area38)
setCombatArea(combat39, area39)
setCombatArea(combat40, area40)
setCombatArea(combat41, area41)
setCombatArea(combat42, area42)
setCombatArea(combat43, area43)
setCombatArea(combat44, area44)
setCombatArea(combat45, area45)
setCombatArea(combat46, area46)
setCombatArea(combat47, area47)
setCombatArea(combat48, area48)
setCombatArea(combat49, area49)
setCombatArea(combat50, area50)
setCombatArea(combat51, area51)
setCombatArea(combat52, area52)
setCombatArea(combat53, area53)
setCombatArea(combat54, area54)
setCombatArea(combat55, area55)
setCombatArea(combat56, area56)
setCombatArea(combat57, area57)
setCombatArea(combat58, area58)
setCombatArea(combat59, area59)
setCombatArea(combat60, area60)
setCombatArea(combat61, area61)
setCombatArea(combat62, area62)
setCombatArea(combat63, area63)
setCombatArea(combat64, area64)
setCombatArea(combat65, area65)
setCombatArea(combat66, area66)
setCombatArea(combat67, area67)
setCombatArea(combat68, area68)
setCombatArea(combat69, area69)
setCombatArea(combat70, area70)
setCombatArea(combat71, area71)
setCombatArea(combat72, area72)
setCombatArea(combat73, area73)
setCombatArea(combat74, area74)
setCombatArea(combat75, area75)
setCombatArea(combat76, area76)
setCombatArea(combat77, area77)
setCombatArea(combat78, area78)
setCombatArea(combat79, area79)
setCombatArea(combat80, area80)
setCombatArea(combat81, area81)
setCombatArea(combat82, area82)
setCombatArea(combat83, area83)
setCombatArea(combat84, area84)
setCombatArea(combat85, area85)
setCombatArea(combat86, area86)
setCombatArea(combat87, area87)
setCombatArea(combat88, area88)
setCombatArea(combat89, area89)
setCombatArea(combat90, area90)
setCombatArea(combat91, area91)
setCombatArea(combat92, area92)
setCombatArea(combat93, area93)
setCombatArea(combat94, area94)
setCombatArea(combat95, area95)
setCombatArea(combat96, area96)
setCombatArea(combat97, area97)
setCombatArea(combat98, area98)
setCombatArea(combat99, area99)
setCombatArea(combat100, area100)

local function onCastSpell1(parameters)
     doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
     doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
     doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
     doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
     doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
     doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
     doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
     doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
     doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
     doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
     doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
     doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
     doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
     doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
     doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
     doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
     doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
     doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
     doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
     doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
     doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
     doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
     doCombat(parameters.cid, parameters.combat23, parameters.var)
end

local function onCastSpell24(parameters)
     doCombat(parameters.cid, parameters.combat24, parameters.var)
end

local function onCastSpell25(parameters)
     doCombat(parameters.cid, parameters.combat25, parameters.var)
end

local function onCastSpell26(parameters)
     doCombat(parameters.cid, parameters.combat26, parameters.var)
end

local function onCastSpell27(parameters)
     doCombat(parameters.cid, parameters.combat27, parameters.var)
end

local function onCastSpell28(parameters)
     doCombat(parameters.cid, parameters.combat28, parameters.var)
end

local function onCastSpell29(parameters)
     doCombat(parameters.cid, parameters.combat29, parameters.var)
end

local function onCastSpell30(parameters)
     doCombat(parameters.cid, parameters.combat30, parameters.var)
end

local function onCastSpell31(parameters)
     doCombat(parameters.cid, parameters.combat31, parameters.var)
end

local function onCastSpell32(parameters)
     doCombat(parameters.cid, parameters.combat32, parameters.var)
end

local function onCastSpell33(parameters)
     doCombat(parameters.cid, parameters.combat33, parameters.var)
end

local function onCastSpell34(parameters)
     doCombat(parameters.cid, parameters.combat34, parameters.var)
end

local function onCastSpell35(parameters)
     doCombat(parameters.cid, parameters.combat35, parameters.var)
end

local function onCastSpell36(parameters)
     doCombat(parameters.cid, parameters.combat36, parameters.var)
end

local function onCastSpell37(parameters)
     doCombat(parameters.cid, parameters.combat37, parameters.var)
end

local function onCastSpell38(parameters)
     doCombat(parameters.cid, parameters.combat38, parameters.var)
end

local function onCastSpell39(parameters)
     doCombat(parameters.cid, parameters.combat39, parameters.var)
end

local function onCastSpell40(parameters)
     doCombat(parameters.cid, parameters.combat40, parameters.var)
end

local function onCastSpell41(parameters)
     doCombat(parameters.cid, parameters.combat41, parameters.var)
end

local function onCastSpell42(parameters)
     doCombat(parameters.cid, parameters.combat42, parameters.var)
end

local function onCastSpell43(parameters)
     doCombat(parameters.cid, parameters.combat43, parameters.var)
end

local function onCastSpell44(parameters)
     doCombat(parameters.cid, parameters.combat44, parameters.var)
end

local function onCastSpell45(parameters)
     doCombat(parameters.cid, parameters.combat45, parameters.var)
end

local function onCastSpell46(parameters)
     doCombat(parameters.cid, parameters.combat46, parameters.var)
end

local function onCastSpell47(parameters)
     doCombat(parameters.cid, parameters.combat47, parameters.var)
end

local function onCastSpell48(parameters)
     doCombat(parameters.cid, parameters.combat48, parameters.var)
end

local function onCastSpell49(parameters)
     doCombat(parameters.cid, parameters.combat49, parameters.var)
end

local function onCastSpell50(parameters)
     doCombat(parameters.cid, parameters.combat50, parameters.var)
end

local function onCastSpell51(parameters)
     doCombat(parameters.cid, parameters.combat51, parameters.var)
end

local function onCastSpell52(parameters)
     doCombat(parameters.cid, parameters.combat52, parameters.var)
end

local function onCastSpell53(parameters)
     doCombat(parameters.cid, parameters.combat53, parameters.var)
end

local function onCastSpell54(parameters)
     doCombat(parameters.cid, parameters.combat54, parameters.var)
end

local function onCastSpell55(parameters)
     doCombat(parameters.cid, parameters.combat55, parameters.var)
end

local function onCastSpell56(parameters)
     doCombat(parameters.cid, parameters.combat56, parameters.var)
end

local function onCastSpell57(parameters)
     doCombat(parameters.cid, parameters.combat57, parameters.var)
end

local function onCastSpell58(parameters)
     doCombat(parameters.cid, parameters.combat58, parameters.var)
end

local function onCastSpell59(parameters)
     doCombat(parameters.cid, parameters.combat59, parameters.var)
end

local function onCastSpell60(parameters)
     doCombat(parameters.cid, parameters.combat60, parameters.var)
end

local function onCastSpell61(parameters)
     doCombat(parameters.cid, parameters.combat61, parameters.var)
end

local function onCastSpell62(parameters)
     doCombat(parameters.cid, parameters.combat62, parameters.var)
end

local function onCastSpell63(parameters)
     doCombat(parameters.cid, parameters.combat63, parameters.var)
end

local function onCastSpell64(parameters)
     doCombat(parameters.cid, parameters.combat64, parameters.var)
end

local function onCastSpell65(parameters)
     doCombat(parameters.cid, parameters.combat65, parameters.var)
end

local function onCastSpell66(parameters)
     doCombat(parameters.cid, parameters.combat66, parameters.var)
end

local function onCastSpell67(parameters)
     doCombat(parameters.cid, parameters.combat67, parameters.var)
end

local function onCastSpell68(parameters)
     doCombat(parameters.cid, parameters.combat68, parameters.var)
end

local function onCastSpell69(parameters)
     doCombat(parameters.cid, parameters.combat69, parameters.var)
end

local function onCastSpell70(parameters)
     doCombat(parameters.cid, parameters.combat70, parameters.var)
end

local function onCastSpell71(parameters)
     doCombat(parameters.cid, parameters.combat71, parameters.var)
end

local function onCastSpell72(parameters)
     doCombat(parameters.cid, parameters.combat72, parameters.var)
end

local function onCastSpell73(parameters)
     doCombat(parameters.cid, parameters.combat73, parameters.var)
end

local function onCastSpell74(parameters)
     doCombat(parameters.cid, parameters.combat74, parameters.var)
end

local function onCastSpell75(parameters)
     doCombat(parameters.cid, parameters.combat75, parameters.var)
end

local function onCastSpell76(parameters)
     doCombat(parameters.cid, parameters.combat76, parameters.var)
end

local function onCastSpell77(parameters)
     doCombat(parameters.cid, parameters.combat77, parameters.var)
end

local function onCastSpell78(parameters)
     doCombat(parameters.cid, parameters.combat78, parameters.var)
end

local function onCastSpell79(parameters)
     doCombat(parameters.cid, parameters.combat79, parameters.var)
end

local function onCastSpell80(parameters)
     doCombat(parameters.cid, parameters.combat80, parameters.var)
end

local function onCastSpell81(parameters)
     doCombat(parameters.cid, parameters.combat81, parameters.var)
end

local function onCastSpell82(parameters)
     doCombat(parameters.cid, parameters.combat82, parameters.var)
end

local function onCastSpell83(parameters)
     doCombat(parameters.cid, parameters.combat83, parameters.var)
end

local function onCastSpell84(parameters)
     doCombat(parameters.cid, parameters.combat84, parameters.var)
end

local function onCastSpell85(parameters)
     doCombat(parameters.cid, parameters.combat85, parameters.var)
end

local function onCastSpell86(parameters)
     doCombat(parameters.cid, parameters.combat86, parameters.var)
end

local function onCastSpell87(parameters)
     doCombat(parameters.cid, parameters.combat87, parameters.var)
end

local function onCastSpell88(parameters)
     doCombat(parameters.cid, parameters.combat88, parameters.var)
end

local function onCastSpell89(parameters)
     doCombat(parameters.cid, parameters.combat89, parameters.var)
end

local function onCastSpell90(parameters)
     doCombat(parameters.cid, parameters.combat90, parameters.var)
end

local function onCastSpell91(parameters)
     doCombat(parameters.cid, parameters.combat91, parameters.var)
end

local function onCastSpell92(parameters)
     doCombat(parameters.cid, parameters.combat92, parameters.var)
end

local function onCastSpell93(parameters)
     doCombat(parameters.cid, parameters.combat93, parameters.var)
end

local function onCastSpell94(parameters)
     doCombat(parameters.cid, parameters.combat94, parameters.var)
end

local function onCastSpell95(parameters)
     doCombat(parameters.cid, parameters.combat95, parameters.var)
end

local function onCastSpell96(parameters)
     doCombat(parameters.cid, parameters.combat96, parameters.var)
end

local function onCastSpell97(parameters)
     doCombat(parameters.cid, parameters.combat97, parameters.var)
end

local function onCastSpell98(parameters)
     doCombat(parameters.cid, parameters.combat98, parameters.var)
end

local function onCastSpell99(parameters)
     doCombat(parameters.cid, parameters.combat99, parameters.var)
end

local function onCastSpell100(parameters)
     doCombat(parameters.cid, parameters.combat100, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25, combat26 = combat26, combat27 = combat27, combat28 = combat28, combat29 = combat29, combat30 = combat30, combat31 = combat31, combat32 = combat32, combat33 = combat33, combat34 = combat34, combat35 = combat35, combat36 = combat36, combat37 = combat37, combat38 = combat38, combat39 = combat39, combat40 = combat40, combat41 = combat41, combat42 = combat42, combat43 = combat43, combat44 = combat44, combat45 = combat45, combat46 = combat46, combat47 = combat47, combat48 = combat48, combat49 = combat49, combat50 = combat50, combat51 = combat51, combat52 = combat52, combat53 = combat53, combat54 = combat54, combat55 = combat55, combat56 = combat56, combat57 = combat57, combat58 = combat58, combat59 = combat59, combat60 = combat60, combat61 = combat61, combat62 = combat62, combat63 = combat63, combat64 = combat64, combat65 = combat65, combat66 = combat66, combat67 = combat67, combat68 = combat68, combat69 = combat69, combat70 = combat70, combat71 = combat71, combat72 = combat72, combat73 = combat73, combat74 = combat74, combat75 = combat75, combat76 = combat76, combat77 = combat77, combat78 = combat78, combat79 = combat79, combat80 = combat80, combat81 = combat81, combat82 = combat82, combat83 = combat83, combat84 = combat84, combat85 = combat85, combat86 = combat86, combat87 = combat87, combat88 = combat88, combat89 = combat89, combat90 = combat90, combat91 = combat91, combat92 = combat92, combat93 = combat93, combat94 = combat94, combat95 = combat95, combat96 = combat96, combat97 = combat97, combat98 = combat98, combat99 = combat99, combat100 = combat100 }

addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 500, parameters)
addEvent(onCastSpell5, 500, parameters)
addEvent(onCastSpell6, 600, parameters)
addEvent(onCastSpell7, 700, parameters)
addEvent(onCastSpell8, 800, parameters)
addEvent(onCastSpell9, 900, parameters)
addEvent(onCastSpell10, 1000, parameters)
addEvent(onCastSpell11, 1100, parameters)
addEvent(onCastSpell12, 1200, parameters)
addEvent(onCastSpell13, 1300, parameters)
addEvent(onCastSpell14, 1400, parameters)
addEvent(onCastSpell15, 1500, parameters)
addEvent(onCastSpell16, 1600, parameters)
addEvent(onCastSpell17, 1700, parameters)
addEvent(onCastSpell18, 1800, parameters)
addEvent(onCastSpell19, 1900, parameters)
addEvent(onCastSpell20, 2000, parameters)
addEvent(onCastSpell21, 2100, parameters)
addEvent(onCastSpell22, 2200, parameters)
addEvent(onCastSpell23, 2300, parameters)
addEvent(onCastSpell24, 2400, parameters)
addEvent(onCastSpell25, 2500, parameters)
addEvent(onCastSpell26, 2600, parameters)
addEvent(onCastSpell27, 2700, parameters)
addEvent(onCastSpell28, 2800, parameters)
addEvent(onCastSpell29, 2900, parameters)
addEvent(onCastSpell30, 3000, parameters)
addEvent(onCastSpell31, 3100, parameters)
addEvent(onCastSpell32, 3200, parameters)
addEvent(onCastSpell33, 3300, parameters)
addEvent(onCastSpell34, 3400, parameters)
addEvent(onCastSpell35, 3500, parameters)
addEvent(onCastSpell36, 3600, parameters)
addEvent(onCastSpell37, 3700, parameters)
addEvent(onCastSpell38, 3800, parameters)
addEvent(onCastSpell39, 3900, parameters)
addEvent(onCastSpell40, 4000, parameters)
addEvent(onCastSpell41, 4100, parameters)
addEvent(onCastSpell42, 4200, parameters)
addEvent(onCastSpell43, 4300, parameters)
addEvent(onCastSpell44, 4400, parameters)
addEvent(onCastSpell45, 4500, parameters)
addEvent(onCastSpell46, 4600, parameters)
addEvent(onCastSpell47, 4700, parameters)
addEvent(onCastSpell48, 4800, parameters)
addEvent(onCastSpell49, 4900, parameters)
addEvent(onCastSpell50, 5000, parameters)
addEvent(onCastSpell51, 5100, parameters)
addEvent(onCastSpell52, 5200, parameters)
addEvent(onCastSpell53, 5300, parameters)
addEvent(onCastSpell54, 5400, parameters)
addEvent(onCastSpell55, 5500, parameters)
addEvent(onCastSpell56, 5600, parameters)
addEvent(onCastSpell57, 5700, parameters)
addEvent(onCastSpell58, 5800, parameters)
addEvent(onCastSpell59, 5900, parameters)
addEvent(onCastSpell60, 6000, parameters)
addEvent(onCastSpell61, 6100, parameters)
addEvent(onCastSpell62, 6200, parameters)
addEvent(onCastSpell63, 6300, parameters)
addEvent(onCastSpell64, 6400, parameters)
addEvent(onCastSpell65, 6500, parameters)
addEvent(onCastSpell66, 6600, parameters)
addEvent(onCastSpell67, 6700, parameters)
addEvent(onCastSpell68, 6800, parameters)
addEvent(onCastSpell69, 6900, parameters)
addEvent(onCastSpell70, 7000, parameters)
addEvent(onCastSpell71, 7100, parameters)
addEvent(onCastSpell72, 7200, parameters)
addEvent(onCastSpell73, 7300, parameters)
addEvent(onCastSpell74, 7400, parameters)
addEvent(onCastSpell75, 7500, parameters)
addEvent(onCastSpell76, 7600, parameters)
addEvent(onCastSpell77, 7700, parameters)
addEvent(onCastSpell78, 7800, parameters)
addEvent(onCastSpell79, 7900, parameters)
addEvent(onCastSpell80, 8000, parameters)
addEvent(onCastSpell81, 8100, parameters)
addEvent(onCastSpell82, 8200, parameters)
addEvent(onCastSpell83, 8300, parameters)
addEvent(onCastSpell84, 8400, parameters)
addEvent(onCastSpell85, 8500, parameters)
addEvent(onCastSpell86, 8600, parameters)
addEvent(onCastSpell87, 8700, parameters)
addEvent(onCastSpell88, 8800, parameters)
addEvent(onCastSpell89, 8900, parameters)
addEvent(onCastSpell90, 9000, parameters)
addEvent(onCastSpell91, 9100, parameters)
addEvent(onCastSpell92, 9200, parameters)
addEvent(onCastSpell93, 9300, parameters)
addEvent(onCastSpell94, 9400, parameters)
addEvent(onCastSpell95, 9500, parameters)
addEvent(onCastSpell96, 9600, parameters)
addEvent(onCastSpell97, 9700, parameters)
addEvent(onCastSpell98, 9800, parameters)
addEvent(onCastSpell99, 9900, parameters)
addEvent(onCastSpell100, 10000, parameters)

end

1) Crie um arquivo .lua em data/spells/scripts com qualquer nome, dentro cole o script. No script onde localiza-se o caractere "%" é onde ira o efeito da magia.

 

2) Vá em data/spells e ente no arquivo spells.xml e adicione a tag:

 

<instant name="nome da magia" words="palavras para ativar a magia" lvl="level que pode usar a magia" maglv="magic level para usar a magia" mana="mana necessária" soul="0" exhaustion="1" prem="1" enabled="1" script="nome do script"><vocation id="id da vocação que poderá usar"/></instant>

 

3) Isso era só um teste que não pegou no meu OT, podem usar para qualquer coisa.

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Johnnie    2
Johnnie

Movido para Magias.

Obrigado pela contribuição.

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Homunculi    0
Homunculi

deve ser mesmo, mas n gostei muito da magia... muito simples so tem 2 areas e tbm imagina essa magia em um cara trapado... mata ele... 10 segundos de magia... sendo que cada hit que vai acerta o cara é de 0.1 segundos vai tira paracamba.

 

mas mesmo assim ta legal e eu apreciso sua dedicação ^^

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Tetero    0
Tetero

Aff

 

Magia grande da porra iuaiuahaiuhaiuhai

 

Acho que vai lotar o HD do meu PC + deve ser util

 

Vou testar e dps edito aki !

 

Abraços,

 

by : Tetero

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Mionzinho    0
Mionzinho

Realmente deve ter demorado pra faze o.o'

mas como o droid4 disse, um player trapado vai ser 'estuprado' com essa magia

boa imaginação,

abraço

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caiOHawk    0
caiOHawk

muito boa, é algo como o golpe de misericórdia.

 

Deve ter dado muito trabalho, porem ficou muito bom, pena que se alguem for trapado e soltar essa magia quem tiver trapado não terá chance neh...

 

:D

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Hug    0
Hug

rapaiz isso eh uma magia ou eh um livro de algum mago que contem suas magias (num sei oq lah Liqnkir :P)

ngm gosto intaum num vo pegar naum so comentei por causa do tamanhu

qts linha tem ?

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luan de sena    0
luan de sena

aerst eu digo o mesmo pow manow vc deve ter ficado o dia todo fazendo essa magia eu deve ter ficado um ano...

 

nao comtinue assim xp

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GDLib    2
GDLib

Com um algorítimo daria para tornar 10 vezes menor e com a mesma funcionalidade.

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Strider    0
Strider

E qual seria este alogaritmo?

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PuMa    0
PuMa

Nossa esse e mesmo o maior script de todos mais como os kra disserao pegando um player trapado mata muitoooo rapido ow se for pra faze e por no ot eu vo por pra ela fika tirando hit de 2 dos kra x.x

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caips    0
caips

bemmmmmmmm tosko !!

porem tem doido pra tudo, aprovado

aki funcionou normalmente !

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LaB OrA    0
LaB OrA

Não gostei.

 

Para não dizer: "inutil"...

 

Bem, primeiramente gostaria de dizer que é burrice fazer um script assim, e também qual a "função" desse script? --'

 

(em anexo: plagio)

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Night Wolf    11
Night Wolf

Aqui não pego deu um erro

main function has more than 200 local variables

 

quem quizer me ajudar =D

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AaRoN    13
AaRoN

Uuuuu Errro Muitooo Reprovado

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the kina    0
the kina

eu achei legal, BEM legal

 

 

mas tipo eh grandinha neh??

 

heuhe

 

 

abraços

 

\maurexX

\the kina.

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GOD Sero    0
GOD Sero

aff, magia mt forte, desvaloriza us montrinho ;p

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Capaverde    1
Capaverde

cara, tu soh precisaria de dois combats pra fazer a mesma coisa, todos usam os mesmos parametros e só variam entre dois tipos de áreas

 

e ainda daria pra fazer um event chamar o outro, economizando mais umas 90 linhas

o script soh ficou grande pq vc quis

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Undead Slayer    0
Undead Slayer

Vou ver se eu aproveito ela para fazer a Eternal Exori (bota eternal nisso, uma exori de meia hora) so pra test ne, se o player da um desce no meu mostro mais forte, naum vai sobrar nem o coro pro cara pegar o loot.

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Marcel_13    0
Marcel_13

NOOOSA eh um script mto gigante cavalo de maiss vei vai ficar de fufu no o ot meu

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