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Pandá s2

Magias

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Pandá s2    0
Pandá s2

Minhas magias!!

 

Wind of Frigo

[spoiler=Imagen da Magia]OgAAACH3FxF9W54e5pmBX3eq-jynUPQDfQn7-18ELgpmeCpNaKq8UoZ8tL6uDixo4uNYEQ-l6UhOlqnAT_9fK9OlK9IAm1T1UDSyKaDU0z4aijMQRxcTyUMNv0yS.jpg

 

[spoiler=Codigo]

-----Pandá S2

-----Privado Para OTNET

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.4, -46, -2.9, -46)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.4, -100, -2.9, -100)

 

local arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

local arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 =

 

combat2 }

addEvent(onCastSpell1, 150, parameters)

addEvent(onCastSpell2, 270, parameters)

end

 

Extra lin

[spoiler=Imagen da magia]OgAAABzkCNRyL5WTy3643dRLFHiHW4Jn-oK6RHxMakQcHNl8SRUewXweQ4riq3eNWM37MHgrVexBbPFcex6GWABYV_MAm1T1UGU4YS2YPwyJCcNUna7hz3dWTjQI.jpg

 

[spoiler=Codigo]-

- Pandá S2

-- Para Otserv Network

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -22, -2.1, -31)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -22, -2.1, -31)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -22, -2.1, -31)

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 1, 0, 3, 0, 1, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }

doSendAnimatedText(getPlayerPosition(cid), "Hero", TEXTCOLOR_LIGHTGREEN)

addEvent(onCastSpell1, 250, parameters)

addEvent(onCastSpell2, 320, parameters)

addEvent(onCastSpell3, 400, parameters)

end

Blast of Shuriken

[spoiler=Imagens]OgAAAEWblt4WR0vSHx86PZpu4kyNhiBJ51BKG-VphN_JgjK45F9vOz1Yd_H1gFg07e9n7Ik48M3TRA5mx7Dh4XnR6aYAm1T1UHbgu0wHvNNWfORTA5SscsHkWFhh.jpg

OgAAADNQYn8CWk9c3flznbTCB0QLHQxJJdmeo1w0bwXW8q4lgKq_4yH2IDB9kJNvzjaac0OwTfpeDrwZtEeLPa3_ezgAm1T1UG_6GqrMKU6EZlW7ZgmJOK5teS5U.jpg

 

 

[spoiler=Codigo]--- Pandá S2

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE,

 

COMBAT_HOLYDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT,

 

CONST_ME_HOLYAREA)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE,

 

COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE,

 

COMBAT_POISONDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT,

 

CONST_ME_YELLOWENERGY)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE,

 

COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE,

 

COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 6)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

local combat6 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE,

 

COMBAT_HOLYDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT,

 

CONST_ME_HOLYAREA)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC,

 

-1.0, -50, -1.0, -100)

 

 

 

arr1 = {

{0, 1, 0, 1, 0},

{1, 0, 0, 0, 1},

{1, 1, 2, 1, 1},

{1, 0, 0, 0, 1},

{0, 1, 1, 1, 0}

}

 

arr2 = {

{1, 0, 1, 0, 1},

{0, 1, 1, 1, 0},

{0, 0, 2, 0, 0},

{0, 1, 1, 1, 0},

{1, 0, 0, 0, 1}

}

 

arr3 = {

{1, 1, 1, 1, 1},

{1, 0, 0, 0, 1},

{1, 1, 2, 1, 1},

{1, 0, 0, 0, 1},

{1, 1, 1, 1, 1}

}

 

arr4 = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 2, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

arr5 = {

{1, 0, 0, 0, 1},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{1, 0, 0, 0, 1}

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1,

 

parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2,

 

parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3,

 

parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4,

 

parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5,

 

parameters.var)

end

 

 

function onCastSpell(cid, var)

 

local parameters = { cid = cid, var = var, combat1 =

 

combat1, combat2 = combat2, combat3 = combat3, combat4 =

 

combat4, combat5 = combat5 }

 

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 350, parameters)

addEvent(onCastSpell3, 750, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 860, parameters)

 

 

 

end

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Mock    32
Mock

Esse seção é para mostrar os scripts apenas em funcionamento e nao para mostrar seus codes.

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