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Dark Loki

[8.1]Dark Meteor Storm

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Dark Loki    0
Dark Loki

//Minha primeira Spell\\-[8.10]-//Imagens da Spell\\

darkil8.jpg

meteorbu0.jpg

stormuf1.jpg

 

 

Abra a Pasta Data>Spells>Scrits.Copie um arquivo lua qualquer e renomeie para dark meteor storm(ou qual nome se quiser).Abra o arquivo deleta o que ta escrito nele e coloke isso sem os tracinhos xD:

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local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.0, -1, -2.5, -10)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -2.7, -2, -2.3, -10)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -2.4, -3, -2.1, -10)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -2.1, -4, -1.9, -10)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -1.6, -5, -1.7, -10)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -1.6, -6, -1.5, -10)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -1.6, -7, -1.3, -10)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -1.6, -8, -1.3, -10)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

arr1 = {
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 2, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 2, 0, 0, 1, 0, 0},
{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
}

arr8 = {
{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0,0},
{0, 0, 0, 1, 0, 2, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
}

arr9 = {
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1},
{0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 2, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr10 = {
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
}

arr11 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0},
}

arr12 = {
{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 1, 0, 1, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr13 = {
{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr17 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}

arr18 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr19 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr20 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1300, parameters)
addEvent(onCastSpell8, 1500, parameters)
addEvent(onCastSpell9, 1700, parameters)
addEvent(onCastSpell10, 1900, parameters)
addEvent(onCastSpell11, 2100, parameters)
addEvent(onCastSpell12, 2300, parameters)
addEvent(onCastSpell13, 2500, parameters)
addEvent(onCastSpell14, 2700, parameters)
addEvent(onCastSpell15, 2900, parameters)
addEvent(onCastSpell16, 3100, parameters)
addEvent(onCastSpell17, 3300, parameters)
addEvent(onCastSpell18, 3500, parameters)
addEvent(onCastSpell19, 3700, parameters)
addEvent(onCastSpell20, 3900, parameters)

end

----------------------------------------------------------------------------------

 

Depois salvee va para a pasta Data>Spells>Spells.xml e colke isso sem os tracinhos de novo =D:

----------------------------------------------------------------------------------

 

<instant name="Death Meteor Fall" words="Dark Meteor Storm" lvl="50" maglv="20" mana=" 1000" soul="0" exhaustion="0" prem="1" enabled="1" script="Dark Meteor Storm.lua"><vocation id="5"/><vocation id="6"/><vocation id="9"/><vocation id="10"/><vocation id="11"/></instant>

________________________________________________________________________

Vermelho : Nome da Magia.

Azul : A palavra que vc tem que fala para soltar a magia.

Roxo : Lvl que precisa para usar a magia.

Laranja : ML necessario para usar a magia.

Marrom : Mana necessaria para usar a magia.

Verde : nome do arquivo lua que vc salvo antes na passa spells>scripts.

Cinza : Vocações que pode usar a magia:1=sorcerer,2=druid,3=paladin,4=knight,5=master sorcerer,6=elder druid,7=royal paladin,8 =elite knight.

----------------------------------------------------------------------------------

 

A magia eh uma chuva de meteoros que quando estouram no chao faz uma explosão negra. naum sei se a magia fiko legal ou naum mas eu gostei ^^.

 

----------------------------------------------------------------------------------

 

Créditos : Lucas Life(peguei a magia meteor falls dele com o base)

Weslin93(euUu)Modifikei a magia(os meteoros caiem em lugares aleatórios e faz uma explosao negra.

 

----------------------------------------------------------------------------------

Se quiserem mudar o nome dos baguio fikem a vonta de ^^ e se quiserem doar OT$ fikem a vontade tambem xD, e se o topico fiko ruim desculpem pq fiz ele rapido e se gostaram vlw ^^

 

Fuiii e obrigado !!!:bye:

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Magus    2
Magus

Acho que eu já vi uma magia parecida, algo com "chuva de meteoros".. Resumindo, se você se baseou em outra magia para fazer a sua, por favor deixe os devidos créditos.

 

Movido para a seção de magias.

 

Abraços,

Magus. :bye:

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Dark Loki    0
Dark Loki

magus eu deixei ai os creditos de quem eu peguei a magia ai eu modifikei

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CrA    0
CrA

=]

legal

eu jah vih um quase igual ah esse

mas essa axo que é mais lega

=]

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slayerkash    0
slayerkash

Cara Sua Spell Tá Excelente MESMo eu adorei =D :lol:

só acho que muita gente n vai gostar do dano pq ta muito forte cara olha isso:

 

04:08 You lose 780 hitpoints due to an attack by Testz.

04:08 You lose 459 hitpoints due to an attack by Testz.

04:08 You lose 441 hitpoints due to an attack by Testz.

04:08 You lose 474 hitpoints due to an attack by Testz.

04:08 You lose 476 hitpoints due to an attack by Testz.

 

dano = 2630 :errm:

 

isso pq só acertou 5 veses =x

 

mas se vc trocasse o dano por esse =P

 

"setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -0.5, 0, -1.0, 0)"

 

ai sim ficaria interessante pra um ot dedicado, eu afirmo pq testei olha:

 

04:11 You lose 216 hitpoints due to an attack by Testz.

04:11 You lose 172 hitpoints due to an attack by Testz.

04:11 You lose 291 hitpoints due to an attack by Testz.

04:11 You lose 210 hitpoints due to an attack by Testz.

04:11 You lose 171 hitpoints due to an attack by Testz.

 

Dano= 1060 ^^

 

diferenca de mil e poco =P

 

mas eu amei essa spell x]

 

continue assim (Y)

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