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Mdgabrielzim

Potions Baseadas no Level

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Mdgabrielzim    2
Mdgabrielzim

Em

data/actions/actions.xml
coloque:

<action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="potions.lua"/>

Em

data/actions/scripts/potions.lua
apague o que tem dentro e cole:

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
realAnimation = "no" -- make text effect visible only for players in range 1x1
}

local min, max = 0, 0
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {1.0, 1.25}, min = 50, max = 100}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {1.25, 1.75}, min = 50, max = 150}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {1.75, 2.25}, min = 0, max = 350, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {2.25, 2.5}, min = 0, max = 500, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {2.5, 3.0}, min = 0, max = 800, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 47, mana = {1.0, 1.5}, min = 50, max = 150}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {1.5, 2.0}, min = 0, max = 250, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {2.0, 2.5}, min = 0, max = 350, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 43, health = {1.25, 2.25}, mana = {1.25, 2.25}, min = 0, max = 320, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

for index, potion in pairs(POTIONS) do
if(type(index) == "number")then
	for k, v in pairs(config) do
		if(not potion[k]) then
			potion[k] = v
		end
	end

	if(potion.removeOnUse) then
		potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
	end

	if(potion.usableOnTarget) then
		potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
	end

	if(potion.splashable) then
		potion.splashable = getBooleanFromString(potion.splashable)
	end

	if(potion.realAnimation) then
		potion.realAnimation = getBooleanFromString(potion.realAnimation)
	end

	POTIONS[index] = potion
end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
	return false
end

if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
	if(not potion.splashable or not potion.splash) then
		return false
	end

	if(toPosition.x == CONTAINER_POSITION) then
		toPosition = getThingPosition(item.uid)
	end

	doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
	doRemoveItem(item.uid, 1)
	if(not potion.empty or potion.removeOnUse) then
		return true
	end

	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	return true
end

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
	doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
	return true
end

if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then
	return false
end

local x = getPlayerLevel(cid)
local min_, max_ = potion.min, potion.max

local health = potion.health
if health then
	local hp = math.ceil(math.random(health[1] * x, health[2] * x))
	if hp < min_ then
		hp = math.random(min_, max_)
	elseif hp > max_ then
		hp = math.random(max_, max_ + 100)
	end

	doCreatureAddHealth(itemEx.uid, hp)
end

local mana = potion.mana
if mana then
	local mp = math.ceil(math.random(mana[1] * x, mana[2] * x))
	if mp < min_ then
		mp = math.random(min_, max_)
	elseif mp > max_ then
		mp = math.random(max_, max_ + 100)
	end

	doPlayerAddMana(itemEx.uid, mp)
end

doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not potion.realAnimation) then
	doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
	for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
		if(isPlayer(tid)) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
		end
	end
end

doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
	return true
end

if(fromPosition.x ~= CONTAINER_POSITION) then
	doCreateItem(potion.empty, fromPosition)
else
	doPlayerAddItem(cid, potion.empty, 1)
end

return true
end

 

Ps:Antes de substituir o seu potions.lua faça 1 backup =]

Creditos:

J.Dre

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Socket    0
Socket

Aprovado.

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iuniX    4
iuniX

Faltou um pouco de organização ao script e dá para diminuir muita coisa dele. Obrigado pela contribuição.

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FenixAdm    0
FenixAdm

Funciona em pokemon, no poketibia sera?

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