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leopingu

Crazy Meteoro

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leopingu    0
leopingu

Nome:Crazy meteoro

Versão:8.10

Server testado:Leotan serv

Creditos:100%leotan

 

 

 

primeiro copie algum arquivo da pasta \ Spells \ scripts \ e renomeie para crazy meteoro ,abra e copie isso

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 33)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat12 = createCombatObject()

setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat12, COMBAT_PARAM_EFFECT, 32)

setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat13 = createCombatObject()

setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat13, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat14 = createCombatObject()

setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat14, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat15 = createCombatObject()

setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat15, COMBAT_PARAM_EFFECT, 31)

setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat16 = createCombatObject()

setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat16, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat17 = createCombatObject()

setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat17, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat18 = createCombatObject()

setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat18, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat19 = createCombatObject()

setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat19, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat20 = createCombatObject()

setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat20, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat21 = createCombatObject()

setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat21, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat22 = createCombatObject()

setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat22, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat23 = createCombatObject()

setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat23, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat24 = createCombatObject()

setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat24, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat25 = createCombatObject()

setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat25, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

arr1 = {

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr5 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

}

arr6 = {

{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

}

arr8 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr9 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr10 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr11 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

}

arr12 = {

{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr13 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr14 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr15 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr16 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr17 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr18 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr19 = {

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr20 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr21 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr22 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr23 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr24 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr25 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

local area11 = createCombatArea(arr11)

local area12 = createCombatArea(arr12)

local area13 = createCombatArea(arr13)

local area14 = createCombatArea(arr14)

local area15 = createCombatArea(arr15)

local area16 = createCombatArea(arr16)

local area17 = createCombatArea(arr17)

local area18 = createCombatArea(arr18)

local area19 = createCombatArea(arr19)

local area20 = createCombatArea(arr20)

local area21 = createCombatArea(arr21)

local area22 = createCombatArea(arr22)

local area23 = createCombatArea(arr23)

local area24 = createCombatArea(arr24)

local area25 = createCombatArea(arr25)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

setCombatArea(combat11, area11)

setCombatArea(combat12, area12)

setCombatArea(combat13, area13)

setCombatArea(combat14, area14)

setCombatArea(combat15, area15)

setCombatArea(combat16, area16)

setCombatArea(combat17, area17)

setCombatArea(combat18, area18)

setCombatArea(combat19, area19)

setCombatArea(combat20, area20)

setCombatArea(combat21, area21)

setCombatArea(combat22, area22)

setCombatArea(combat23, area23)

setCombatArea(combat24, area24)

setCombatArea(combat25, area25)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

local function onCastSpell12(parameters)

doCombat(parameters.cid, parameters.combat12, parameters.var)

end

local function onCastSpell13(parameters)

doCombat(parameters.cid, parameters.combat13, parameters.var)

end

local function onCastSpell14(parameters)

doCombat(parameters.cid, parameters.combat14, parameters.var)

end

local function onCastSpell15(parameters)

doCombat(parameters.cid, parameters.combat15, parameters.var)

end

local function onCastSpell16(parameters)

doCombat(parameters.cid, parameters.combat16, parameters.var)

end

local function onCastSpell17(parameters)

doCombat(parameters.cid, parameters.combat17, parameters.var)

end

local function onCastSpell18(parameters)

doCombat(parameters.cid, parameters.combat18, parameters.var)

end

local function onCastSpell19(parameters)

doCombat(parameters.cid, parameters.combat19, parameters.var)

end

local function onCastSpell20(parameters)

doCombat(parameters.cid, parameters.combat20, parameters.var)

end

local function onCastSpell21(parameters)

doCombat(parameters.cid, parameters.combat21, parameters.var)

end

local function onCastSpell22(parameters)

doCombat(parameters.cid, parameters.combat22, parameters.var)

end

local function onCastSpell23(parameters)

doCombat(parameters.cid, parameters.combat23, parameters.var)

end

local function onCastSpell24(parameters)

doCombat(parameters.cid, parameters.combat24, parameters.var)

end

local function onCastSpell25(parameters)

doCombat(parameters.cid, parameters.combat25, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25 }

addEvent(onCastSpell1, 250, parameters)

addEvent(onCastSpell2, 500, parameters)

addEvent(onCastSpell3, 750, parameters)

addEvent(onCastSpell4, 1000, parameters)

addEvent(onCastSpell5, 1250, parameters)

addEvent(onCastSpell6, 1500, parameters)

addEvent(onCastSpell7, 1750, parameters)

addEvent(onCastSpell8, 2000, parameters)

addEvent(onCastSpell9, 2250, parameters)

addEvent(onCastSpell10, 2500, parameters)

addEvent(onCastSpell11, 2750, parameters)

addEvent(onCastSpell12, 3000, parameters)

addEvent(onCastSpell13, 3250, parameters)

addEvent(onCastSpell14, 3500, parameters)

addEvent(onCastSpell15, 3750, parameters)

addEvent(onCastSpell16, 4000, parameters)

addEvent(onCastSpell17, 4250, parameters)

addEvent(onCastSpell18, 4500, parameters)

addEvent(onCastSpell19, 4750, parameters)

addEvent(onCastSpell20, 5000, parameters)

addEvent(onCastSpell21, 5250, parameters)

addEvent(onCastSpell22, 5500, parameters)

addEvent(onCastSpell23, 5750, parameters)

addEvent(onCastSpell24, 6000, parameters)

addEvent(onCastSpell25, 6250, parameters)

end

 

salve e fexe,em seguida abra \spells\spell.XML e copie isso

 

<instant name="crazy meteoro" words="crazy meteoro" lvl="200" maglv="60" mana="1300" soul="0" exhaustion="1" prem="0" enabled="1" script="crazy meteoro.lua"><vocation id="5"/></instant>

 

 

to sem Ss pois a magia émuito grande

 

 

 

 

 

 

 

 

Gostou?doe OT$ nem que seja 1 :)

Editado por leopingu

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Mock    32
Mock

Pra que uma spell tao grande e tão forte? nao aconselho usa-la

 

Aprovado

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biel_s2_juh    0
biel_s2_juh

@LEOPINGO

 

veio essa magia já existia .... você só tirou um efeito dela.. que seria 1 explosão no final e almento o dano ...

 

ponha os creditos ....

 

repovrado (Y)

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Lord Leotan    0
Lord Leotan

nunca vi magia parecida axo que se enganou

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Fantom    1
Fantom

Trabalhao hein....

 

 

GZ

 

 

@Mock

Se nao gosto do dano so muda -.-

ta pior q eu o.0

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biel_s2_juh    0
biel_s2_juh
nunca vi magia parecida axo que se enganou

ja existia sim e é aqui do otserv ...

 

eu ja coloquei essa magia no meu ot --'

 

não to enganado não valeu :D

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Lord Leotan    0
Lord Leotan

ja que é assim intão :)

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Jedi    7
Jedi

Nossa mano que trabaio em o.o

Legalzinha... parabens

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