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Set System 2.0 (Configurado)

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Nome: Set System 2.0 (Configurado)

Versão: 8.4x

Tipo do script: Função

Servidor Testado: The Forgotten Server 0.3.1

Autor: GoDan* (Eu :slap:)

 

Descrição: Bom eu vi que algumas pessoas tavam falando que estava com erro o script do

Pivizz porque ele só funcionava com o GOD , então eu corrigi esse bug e to postando ai pra galera :loool:.

 

 

Script :

 

Crie um arquivo chamado Pivi.lua dentro da pasta : ...\data\lib

 

Coloque isso dentro do Pivi.lua :

 

[color=#0000ff][b]function[/b][/color] piviguUsingVIPSet[color=#000099][b]([/b][/color]cid[color=#000099][b])[/b][/color]
 [color=#0000ff][b]local[/b][/color] voc = getPlayerVocation[color=#000099][b]([/b][/color]cid[color=#000099][b])[/b][/color]
 [color=#0000ff][b]if[/b][/color] voc == [color=#ff9900]0[/color] then
   [color=#0000ff][b]return[/b][/color] FALSE
 end
 [color=#0000ff][b]local[/b][/color] selSet = piviguSet[color=#000099][b][[/b][/color]voc[color=#000099][b]][/b][/color]
 [color=#0000ff][b]local[/b][/color] checkSet = [color=#000099][b]{[/b][/color][color=#000099][b]}[/b][/color]
 [color=#0000ff][b]local[/b][/color] piviguPoints = [color=#ff9900]0[/color]
 [color=#0000ff][b]local[/b][/color] test = [color=#ff9900]3[/color]
 [color=#0000ff][b]for[/b][/color] i = [color=#ff9900]1[/color], [color=#ff9900]10[/color] do
   checkSet[color=#000099][b][[/b][/color][color=#0099ff][b]table[/b][/color].maxn[color=#000099][b]([/b][/color]checkSet[color=#000099][b])[/b][/color] + [color=#ff9900]1[/color][color=#000099][b]][/b][/color] = FALSE
 end

 [color=#0000ff][b]if[/b][/color] selSet.body.id == [color=#0000ff][b]TRUE[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]4[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.legs.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]7[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.head.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]1[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.necklace.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]2[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.backpack.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]3[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.ring.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]9[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.feet.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]8[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.ammunition.id == [color=#ff9900]0[/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]10[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.Lhand.id == [color=#ff9900]0[/color] [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]canInvertHands == [color=#0000ff][b]FALSE[/b][/color] [color=#0000ff][b]or[/b][/color] selSet.Rhand.id == [color=#ff9900]0[/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
 end
 [color=#0000ff][b]if[/b][/color] selSet.Rhand.id == [color=#ff9900]0[/color] [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]canInvertHands == [color=#0000ff][b]FALSE[/b][/color] [color=#0000ff][b]or[/b][/color] selSet.Lhand.id == [color=#ff9900]0[/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
 end


[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]1[/color][color=#000099][b])[/b][/color].itemid == selSet.head.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]1[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.head.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]1[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]1[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]2[/color][color=#000099][b])[/b][/color].itemid == selSet.necklace.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]2[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.necklace.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]2[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]2[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]3[/color][color=#000099][b])[/b][/color].itemid == selSet.backpack.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]3[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.backpack.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]3[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]3[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]4[/color][color=#000099][b])[/b][/color].itemid == selSet.body.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]4[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.body.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]4[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]4[/color][color=#000099][b]][/b][/color] = TRUE
 end

 [color=#0000ff][b]if[/b][/color] piviguSet.canInvertHands == [color=#0000ff][b]FALSE[/b][/color] [color=#0000ff][b]or[/b][/color] checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] == [color=#0000ff][b]TRUE[/b][/color] [color=#0000ff][b]or[/b][/color] checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] == [color=#0000ff][b]TRUE[/b][/color] then
[color=#0000ff][b]if[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid == selSet.Lhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Lhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] then
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
     [color=#0000ff][b]if[/b][/color] selSet.Rhand.id == [color=#ff9900]0[/color] then
       checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
     end
   end
[color=#0000ff][b]if[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid == selSet.Rhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Rhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] then
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
     [color=#0000ff][b]if[/b][/color] selSet.Lhand.id == [color=#ff9900]0[/color] then
       checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
     end
   end

 else
[color=#0000ff][b]if[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid == selSet.Lhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Lhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] then
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
     [color=#0000ff][b]if[/b][/color] selSet.Rhand.id == [color=#ff9900]0[/color] then
       checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
     end
   end
[color=#0000ff][b]if[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid == selSet.Rhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Rhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] then
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
     [color=#0000ff][b]if[/b][/color] selSet.Lhand.id == [color=#ff9900]0[/color] then
       checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
     end
   end

[color=#0000ff][b]if[/b][/color] [color=#000099][b]([/b][/color][color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid == selSet.Lhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Lhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]6[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] [color=#0000ff][b]or[/b][/color] selSet.Lhand.id == [color=#ff9900]0[/color][color=#000099][b])[/b][/color] [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color][color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid == selSet.Rhand.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.Rhand.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]5[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color][color=#000099][b])[/b][/color] [color=#0000ff][b]or[/b][/color] selSet.Rhand.id == [color=#ff9900]0[/color][color=#000099][b])[/b][/color] then
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]5[/color][color=#000099][b]][/b][/color] = TRUE
     checkSet[color=#000099][b][[/b][/color][color=#ff9900]6[/color][color=#000099][b]][/b][/color] = TRUE
   end

 end

[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]7[/color][color=#000099][b])[/b][/color].itemid == selSet.legs.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]7[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.legs.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]7[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]7[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]8[/color][color=#000099][b])[/b][/color].itemid == selSet.feet.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]8[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.feet.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]8[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]8[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]9[/color][color=#000099][b])[/b][/color].itemid == selSet.ring.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]9[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.ring.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]9[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]9[/color][color=#000099][b]][/b][/color] = TRUE
 end
[color=#0000ff][b]if[/b][/color] getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]10[/color][color=#000099][b])[/b][/color].itemid == selSet.ammunition.id [color=#0000ff][b]and[/b][/color] [color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]10[/color][color=#000099][b])[/b][/color].[color=#0099ff][b]type[/b][/color] == selSet.ammunition.count [color=#0000ff][b]or[/b][/color] isItemStackable[color=#000099][b]([/b][/color]getPlayerSlotItem[color=#000099][b]([/b][/color]cid, [color=#ff9900]10[/color][color=#000099][b])[/b][/color].itemid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color][color=#000099][b])[/b][/color] then
   checkSet[color=#000099][b][[/b][/color][color=#ff9900]10[/color][color=#000099][b]][/b][/color] = TRUE
 end

[color=#0000ff][b]for[/b][/color] i = [color=#ff9900]1[/color], [color=#ff9900]10[/color] do
[color=#0000ff][b]if[/b][/color] checkSet[color=#000099][b][[/b][/color]i[color=#000099][b]][/b][/color] == [color=#0000ff][b]TRUE[/b][/color] then
piviguPoints = piviguPoints + [color=#ff9900]1[/color]
end
end

 [color=#0000ff][b]if[/b][/color] piviguPoints == [color=#ff9900]10[/color] then
   [color=#0000ff][b]return[/b][/color] TRUE
 else
   [color=#0000ff][b]return[/b][/color] FALSE
 end

end

Crie um arquivo chamado Pivi_const.lua dentro da pasta : ...\data\lib

 

Coloque isso dentro do Pivi_const.lua :

 

piviguSet = [color=#000099][b]{[/b][/color]
canInvertHands = [color=#ff9900]1[/color],
[color=#000099][b]{[/b][/color][color=#009900]--Sorcerer[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2656[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7730[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2498[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Druid[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7884[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7885[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7903[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Paladin[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7898[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7895[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7901[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Knight[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2503[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2504[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2501[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]{[/b][/color][color=#009900]-- Master Sorcerer[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2656[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7730[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2498[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Elder Druid[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7884[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7885[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7903[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Royal Paladin[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7898[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7895[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]7901[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color],[color=#000099][b]{[/b][/color] [color=#009900]-- Elite Knight[/color]
body = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2503[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
legs = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2504[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
head = [color=#000099][b]{[/b][/color]id=[color=#ff9900]2501[/color], count=[color=#ff9900]1[/color][color=#000099][b]}[/b][/color],
necklace = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
backpack = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ring = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
feet = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
ammunition = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Lhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color],
Rhand = [color=#000099][b]{[/b][/color]id=[color=#ff9900]0[/color], count=[color=#ff9900]0[/color][color=#000099][b]}[/b][/color]
[color=#000099][b]}[/b][/color][color=#000099][b]}[/b][/color]

Magia Berserk (Exori) para quem quiser ela já configurada :

 

[color=#0000ff][b]local[/b][/color] combat = createCombatObject[color=#000099][b]([/b][/color][color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE[color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA[color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat, COMBAT_PARAM_USECHARGES, [color=#0000ff][b]TRUE[/b][/color][color=#000099][b])[/b][/color]
setCombatFormula[color=#000099][b]([/b][/color]combat, COMBAT_FORMULA_SKILL, [color=#ff9900]0[/color], [color=#ff9900]-90[/color], [color=#ff9900]0.7[/color], [color=#ff9900]-50[/color][color=#000099][b])[/b][/color]
[color=#0000ff][b]local[/b][/color] area = createCombatArea[color=#000099][b]([/b][/color]AREA_SQUARE1X1[color=#000099][b])[/b][/color]
setCombatArea[color=#000099][b]([/b][/color]combat, area[color=#000099][b])[/b][/color]
[color=#0000ff][b]local[/b][/color] combat2 = createCombatObject[color=#000099][b]([/b][/color][color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE[color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat2, COMBAT_PARAM_EFFECT, 
CONST_ME_ENERGYAREA[color=#000099][b])[/b][/color]
setCombatParam[color=#000099][b]([/b][/color]combat2, COMBAT_PARAM_DISTANCEEFFECT, 
CONST_ANI_ENERGY[color=#000099][b])[/b][/color]
setCombatFormula[color=#000099][b]([/b][/color]combat2, COMBAT_FORMULA_SKILL, [color=#ff9900]1.5[/color], [color=#ff9900]-290[/color], [color=#ff9900]2.7[/color], [color=#ff9900]-200[/color][color=#000099][b])[/b][/color]
area = createCombatArea[color=#000099][b]([/b][/color]AREA_SQUARE1X1[color=#000099][b])[/b][/color]
setCombatArea[color=#000099][b]([/b][/color]combat2, area[color=#000099][b])[/b][/color]
[color=#0000ff][b]function[/b][/color] onCastSpell[color=#000099][b]([/b][/color]cid, var[color=#000099][b])[/b][/color]
[color=#0000ff][b]if[/b][/color] piviguUsingVIPSet[color=#000099][b]([/b][/color]cid[color=#000099][b])[/b][/color] == [color=#0000ff][b]FALSE[/b][/color] then
   [color=#0000ff][b]return[/b][/color] doCombat[color=#000099][b]([/b][/color]cid, combat, var[color=#000099][b])[/b][/color]
else
   [color=#0000ff][b]return[/b][/color] doCombat[color=#000099][b]([/b][/color]cid, combat2, var[color=#000099][b])[/b][/color]
end
[color=#0000ff][b]end[/b][/color]                      

 

Fotos : http://forums.otserv.com.br/f32/set-system-2-0-81710/

 

Créditos

Sistema foi desenvolvido por Pivizz.

A idéia inicial foi de Shyzoul.

Um pokitito para min que configurou um pokitito... :laugh:

 

 

Tchau :bye:

Editado por Đααи

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Gpwjhlkdcf    21
Gpwjhlkdcf

Aprovado e Movido.

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perestp    0
perestp

O que ele faz?

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Đααи    0
Đααи

Dá uma olhada aí : http://forums.otserv.com.br/f32/set-system-2-0-81710/

Eu só corrigi um pouco , porque no dele não funciona com players promoted , esse aqui funciona !

 

:bye:

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Rulez.    0
Rulez.

Eu tenho algo parecido aqui num ot... eu acho bem legal o sistema dele original mas isso só serve para ageitar ele com promotions?

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perestp    0
perestp

vlw pela resposta

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LokiOuT    0
LokiOuT

Gostei!

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