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  1. [8.31] Arena Quest v3.0 90% rl by ta4e

    ------------------------------- Nome: Arena Quest 4.0 Versão: 8.31+ Tipo do script: Action, Movements e Npc Servidor Testado: The Forgotten Server 0.3.0 Alpha 3 Autor: Ta4e ------------------------------- A pedidos arrumei os bugs conhecidos e diminui o script Aqui as mudanças : Funcionamento :A arena funciona da seguinte forma : O player prescisará comprar a permissão no Npc Arena custando o valor especificado no npc. Depois ele deverá passar a porta de permissão que só abrirá se ele tiver os storage de compra e se não houver ninguem fazendo nenhum tipo de arena. Depois ele andará e entrará no teleport que sumonará o bicho equivalente ao seu nivel. Nas arenas ao matar um boss a pedra se transformará em teleport ele andará e será teleportado para a proxima sala. Na ultima sala ele será teleportado para a area das recompensas e ganhará um storage que será a prova que ele termino essa missão. E as portas de permissão recompensa deverá ter esse storage. Na sala ele poderá andar no tile e ganhar seu trofeu e depois escolhe 1 entre os 5 prêmios. O script é dividido em 3 arquivos : Movements Arena : Responsavel pelos antigos arena1, arena e trofeu. Ou seja tudo que é em movimentos Actions  reward.lua : É as recompensas das arenas.  Arena door.lua : Esse arquivo checa se os há players fazendo a arena. Bem recomendo que vc faça o download do mapa que “copiei “ do tibia para ter uma melhor localização ou até editar e usar ele mesmo pq não está tão mal... mapa 4.0 download mapa Em movimentos crie o arena.lua e adicione --Function by Ta4e 07/11/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- --This script make create a globet, summons monsters and create and delete teleports-- function onStepIn(cid, item, position, fromPosition) getele = getThingfromPos(arenaroom) getele1 = getThingfromPos(arenache1) getele2 = getThingfromPos(arenache2) getele3 = getThingfromPos(arenache3) getele4 = getThingfromPos(arenache4) getele5 = getThingfromPos(arenache5) getele6 = getThingfromPos(arenache6) getele7 = getThingfromPos(arenache7) getele8 = getThingfromPos(arenache8) getele9 = getThingfromPos(arenache9) getele10 = getThingfromPos(arenache10) greenhornstatus = getPlayerStorageValue(cid,5000) scrapperstatus = getPlayerStorageValue(cid,5001) warlordstatus = getPlayerStorageValue(cid,5002) ----------------------------------------------------------------------------------------------------------------- if item.itemid == 1387 and item.actionid == 5110 then doTeleportThing(getele.uid,arenapos,0) doSendMagicEffect(arenapos,10) if warlordstatus == 1 then doSummonCreature(bossw1, monsterpos1) setPlayerStorageValue(cid,5002,2) elseif scrapperstatus == 1 then doSummonCreature(bosss1, monsterpos1) setPlayerStorageValue(cid,5001,2) elseif greenhornstatus == 1 then doSummonCreature(bossg1, monsterpos1) setPlayerStorageValue(cid,5000,2) else doPlayerSendCancel(cid,"You need talk to halvar") end elseif item.itemid == 1387 and item.actionid == 5100 then doTeleportThing(getele1.uid,arenapos2,0) doSendMagicEffect(arenapos2,10) getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doCreateItem(1354,1,arenache1) doRemoveItem(getrem1.uid,1) if warlordstatus == 2 then doSummonCreature(bossw2, monsterpos2) elseif scrapperstatus == 2 then doSummonCreature(bosss2, monsterpos2) elseif greenhornstatus == 2 then doSummonCreature(bossg2, monsterpos2) end elseif item.itemid == 1387 and item.actionid == 5101 then doTeleportThing(getele2.uid,arenapos3,0) doSendMagicEffect(arenapos3,10) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1354,1,arenache2) if warlordstatus == 2 then doSummonCreature(bossw3, monsterpos3) elseif scrapperstatus == 2 then doSummonCreature(bosss3, monsterpos3) elseif greenhornstatus == 2 then doSummonCreature(bossg3, monsterpos3) end elseif item.itemid == 1387 and item.actionid == 5102 then doTeleportThing(getele3.uid,arenapos4,0) doSendMagicEffect(arenapos4,10) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1354,1,arenache3) if warlordstatus == 2 then doSummonCreature(bossw4, monsterpos4) elseif scrapperstatus == 2 then doSummonCreature(bosss4, monsterpos4) elseif greenhornstatus == 2 then doSummonCreature(bossg4, monsterpos4) end elseif item.itemid == 1387 and item.actionid == 5103 then doTeleportThing(getele4.uid,arenapos5,0) doSendMagicEffect(arenapos5,10) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1354,1,arenache4) if warlordstatus == 2 then doSummonCreature(bossw5, monsterpos5) elseif scrapperstatus == 2 then doSummonCreature(bosss5, monsterpos5) elseif greenhornstatus == 2 then doSummonCreature(bossg5, monsterpos5) end elseif item.itemid == 1387 and item.actionid == 5104 then doTeleportThing(getele5.uid,arenapos6,0) doSendMagicEffect(arenapos6,10) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1354,1,arenache5) if warlordstatus == 2 then doSummonCreature(bossw6, monsterpos6) elseif scrapperstatus == 2 then doSummonCreature(bosss6, monsterpos6) elseif greenhornstatus == 2 then doSummonCreature(bossg6, monsterpos6) end elseif item.itemid == 1387 and item.actionid == 5105 then doTeleportThing(getele6.uid,arenapos7,0) doSendMagicEffect(arenapos7,10) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1354,1,arenache6) if warlordstatus == 2 then doSummonCreature(bossw7, monsterpos7) elseif scrapperstatus == 2 then doSummonCreature(bosss7, monsterpos7) elseif greenhornstatus == 2 then doSummonCreature(bossg7, monsterpos7) end elseif item.itemid == 1387 and item.actionid == 5106 then doTeleportThing(getele7.uid,arenapos8,0) doSendMagicEffect(arenapos8,10) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1354,1,arenache7) if warlordstatus == 2 then doSummonCreature(bossw8, monsterpos8) elseif scrapperstatus == 2 then doSummonCreature(bosss8, monsterpos8) elseif greenhornstatus == 2 then doSummonCreature(bossg8, monsterpos8) end elseif item.itemid == 1387 and item.actionid == 5107 then doTeleportThing(getele8.uid,arenapos9,0) doSendMagicEffect(arenapos8,10) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1354,1,arenache8) if warlordstatus == 2 then doSummonCreature(bossw9, monsterpos9) elseif scrapperstatus == 2 then doSummonCreature(bosss9, monsterpos9) elseif greenhornstatus == 2 then doSummonCreature(bossg9, monsterpos9) end elseif item.itemid == 1387 and item.actionid == 5108 then doTeleportThing(getele9.uid,arenapos10,0) doSendMagicEffect(arenapos9,10) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1354,1,arenache9) if warlordstatus == 2 then doSummonCreature(bossw10, monsterpos10) elseif scrapperstatus == 2 then doSummonCreature(bosss10, monsterpos10) elseif greenhornstatus == 2 then doSummonCreature(bossg10, monsterpos10) end elseif item.itemid == 1387 and item.actionid == 5109 then doTeleportThing(getele10.uid,rewardpos,0) doSendMagicEffect(rewardpos,10) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1354,1,arenache10) if warlordstatus == 2 then setPlayerStorageValue(cid,5002,3) setPlayerStorageValue(cid,5007,1) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,3) setPlayerStorageValue(cid,5006,1) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,3) setPlayerStorageValue(cid,5005,1) end elseif item.itemid == 1387 and item.actionid == 5111 then if warlordstatus == 2 then setPlayerStorageValue(cid,5002,0) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,0) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,0) end elseif item.itemid == 426 then if item.actionid == 5010 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5017) == -1 then local golden = doCreateItem(8698,1,globet1) doSetItemSpecialDescription(golden, 'It is given to the courageous victor of the barbarian arena warlord difficulty. Awarded to '..getPlayerName(cid)..'.') doSendMagicEffect(globet1,10) setPlayerStorageValue(cid,5017,1) else doSendMagicEffect(globet1,2) end elseif item.actionid == 5011 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5016) == -1 then local golden = doCreateItem(7370,1,globet2) doSetItemSpecialDescription(golden, 'It is given to the courageous victor of the barbarian arena in scrapper difficulty. Awarded to '..getPlayerName(cid)..'.') doSendMagicEffect(globet2,10) setPlayerStorageValue(cid,5016,1) else doSendMagicEffect(globet2,2) end elseif item.actionid == 5012 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5015) == -1 then local golden = doCreateItem(7371,1,globet3) doSetItemSpecialDescription(golden, 'It is given to the courageous victor of the barbarian arena in greenhorn difficulty. Awarded to '..getPlayerName(cid)..'.') doSendMagicEffect(globet3,10) setPlayerStorageValue(cid,5015,1) else doSendMagicEffect(globet3,2) end end end return TRUE end function onAddItem(moveitem, tileitem, position) if moveitem.itemid == 7349 and tileitem.actionid == 5000 then local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doRemoveItem(getrem1.uid,1) doCreateItem(1387,1,arenache1) doMakeEffect(arenache1,13) local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doSetItemActionId(getrem1.uid,5100) elseif moveitem.itemid == 7349 and tileitem.actionid == 5001 then local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1387,1,arenache2) doMakeEffect(arenache2,13) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doSetItemActionId(getrem2.uid,5101) elseif moveitem.itemid == 7349 and tileitem.actionid == 5002 then local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1387,1,arenache3) doMakeEffect(arenache3,13) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doSetItemActionId(getrem3.uid,5102) elseif moveitem.itemid == 7349 and tileitem.actionid == 5003 then local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1387,1,arenache4) doMakeEffect(arenache4,13) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doSetItemActionId(getrem4.uid,5103) elseif moveitem.itemid == 7349 and tileitem.actionid == 5004 then local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1387,1,arenache5) doMakeEffect(arenache5,13) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doSetItemActionId(getrem5.uid,5104) elseif moveitem.itemid == 7349 and tileitem.actionid == 5005 then local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1387,1,arenache6) doMakeEffect(arenache6,13) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doSetItemActionId(getrem6.uid,5105) elseif moveitem.itemid == 7349 and tileitem.actionid == 5006 then local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1387,1,arenache7) doMakeEffect(arenache7,13) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doSetItemActionId(getrem7.uid,5106) elseif moveitem.itemid == 7349 and tileitem.actionid == 5007 then local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1387,1,arenache8) doMakeEffect(arenache8,13) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doSetItemActionId(getrem8.uid,5107) elseif moveitem.itemid == 7349 and tileitem.actionid == 5008 then local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1387,1,arenache9) doMakeEffect(arenache9,13) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doSetItemActionId(getrem9.uid,5108) elseif moveitem.itemid == 7349 and tileitem.actionid == 5009 then local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1387,1,arenache10) doMakeEffect(arenache10,13) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doSetItemActionId(getrem10.uid,5109) end end Nesse novo script, voce prescisa apenas colocar a coordenada especificada como here player teleport da primeira arena (a marrom msm). Mais isso se configura no lib dos movements. Em movements/lib/movement.lua add : --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- arenapos={x=1172, y=925, z=7} --posição do meio da primeira arena rewardpos={x=1208, y=899, z=6} --posicao que ele ira ao matar o ultimo boss-- arenaroom={x=1205,y=934, z=7, stackpos =253} - posição do teleport q ira para a primeira arena-- --posicao que criara os trofeus-- globet1 = {x=1215, y=869, z=7, stackpos = 1} -- warlord globet2 = {x=1215, y=876, z=7, stackpos = 1} --scrapper globet3 = {x=1215, y=883, z=7, stackpos = 1} --greenhorn --Bosses of Warlord Arena-- bossw1 = "webster" bossw2 = "darakan the executioner" bossw3 = "norgle glacierbeard" bossw4 = "the pit lord" bossw5 = "svoren the mad" bossw6 = "the masked marauder" bossw7 = "gnorre chyllson" bossw8 = "fallen mooh'tah master ghar" bossw9 = "deathbringer" bossw10 = "the obliverator" --Bosses of Scrapper Arena-- bosss1 = "avalanche" bosss2 = "kreebosh the exile" bosss3 = "The Dark Dancer" bosss4 = "the hag" bosss5 = "slim" bosss6 = "Grimgor Guteater" bosss7 = "drasilla" bosss8 = "spirit of earth" bosss9 = "spirit of water" bosss10 = "spirit of fire" --Bosses of Greenhorn Arena-- bossg1 = "frostfur" bossg2 = "bloodpaw" bossg3 = "bovinus" bossg4 = "achad" bossg5 = "colerian the barbarian" bossg6 = "the hairy one" bossg7 = "axeitus headbanger" bossg8 = "rocky" bossg9 = "cursed gladiator" bossg10 = "Orcus the cruel" --------------------------------------------------------------------------------------------------------------------------------------------------- --Posicoes de chegada-- arenapos2={x=arenapos.x-12, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos3={x=arenapos.x-24, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos4={x=arenapos.x-36, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos5={x=arenapos.x-30, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos6={x=arenapos.x-18, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos7={x=arenapos.x-6, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos8={x=arenapos.x-12, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos9={x=arenapos.x-24, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos10={x=arenapos.x-18, y=arenapos.y-38, z=arenapos.z, stackpos = 1} --Posicoes de teleport-- arenache1={x=arenapos.x-5, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache2={x=arenapos.x-17, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache3={x=arenapos.x-29, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache4={x=arenapos.x-41, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache5={x=arenapos.x-35, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache6={x=arenapos.x-23, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache7={x=arenapos.x-11, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache8={x=arenapos.x-17, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache9={x=arenapos.x-29, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache10={x=arenapos.x-23, y=arenapos.y-38, z=arenapos.z, stackpos = 253} --Posição de Sumonar monstros-- monsterpos1={x=arenapos.x+1, y=arenapos.y-3, z=arenapos.z, stackpos =1} monsterpos2={x=arenapos2.x+1, y=arenapos2.y-3, z=arenapos2.z, stackpos =1} monsterpos3={x=arenapos3.x+1, y=arenapos3.y-3, z=arenapos3.z, stackpos =1} monsterpos4={x=arenapos4.x+1, y=arenapos4.y-3, z=arenapos4.z, stackpos =1} monsterpos5={x=arenapos5.x+1, y=arenapos5.y-3, z=arenapos5.z, stackpos =1} monsterpos6={x=arenapos6.x+1, y=arenapos6.y-3, z=arenapos6.z, stackpos =1} monsterpos7={x=arenapos7.x+1, y=arenapos7.y-3, z=arenapos7.z, stackpos =1} monsterpos8={x=arenapos8.x+1, y=arenapos8.y-3, z=arenapos8.z, stackpos =1} monsterpos9={x=arenapos9.x+1, y=arenapos9.y-3, z=arenapos9.z, stackpos =1} monsterpos10={x=arenapos10.x+1, y=arenapos10.y-3, z=arenapos10.z, stackpos =1} --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function doMakeEffect(pos,effect) pos1={x=pos.x+1, y=pos.y, z=pos.z} pos2={x=pos.x+1, y=pos.y+1, z=pos.z} pos3={x=pos.x+1, y=pos.y-1, z=pos.z} doSendMagicEffect(pos,effect) doSendMagicEffect(pos1,effect) doSendMagicEffect(pos2,effect) doSendMagicEffect(pos3,effect) end e em movements.xml add : <!-- Arena --> <movevent event="AddItem" tileitem="1" actionid="5000" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5001" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5002" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5003" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5004" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5005" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5006" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5007" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5008" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5009" script="arena.lua"/> <movevent event="StepIn" actionid="5010" script="arena.lua"/> <movevent event="StepIn" actionid="5011" script="arena.lua"/> <movevent event="StepIn" actionid="5012" script="arena.lua"/> <movevent event="StepIn" actionid="5100" script="arena.lua"/> <movevent event="StepIn" actionid="5101" script="arena.lua"/> <movevent event="StepIn" actionid="5102" script="arena.lua"/> <movevent event="StepIn" actionid="5103" script="arena.lua"/> <movevent event="StepIn" actionid="5104" script="arena.lua"/> <movevent event="StepIn" actionid="5105" script="arena.lua"/> <movevent event="StepIn" actionid="5106" script="arena.lua"/> <movevent event="StepIn" actionid="5107" script="arena.lua"/> <movevent event="StepIn" actionid="5108" script="arena.lua"/> <movevent event="StepIn" actionid="5109" script="arena.lua"/> <movevent event="StepIn" actionid="5110" script="arena.lua"/> Agora em actions/scripts adicione o reward.lua e coloque : --Function by Ta4e 07/11/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- function onUse(cid, item, frompos, item2, topos) --Storages values when you win a reward-- warlord = 5012 scrapper = 5011 greenhorn = 5010 --Caution when modify-- -------------------------------------------------------------------------------------------------- --ARENA warlord-- if item.uid == 5300 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 39.00 then doPlayerSendTextMessage(cid,24,"You have found a blessed sceptre.") doPlayerAddItem(cid,7429,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a blessed sceptre. Weighing 39.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5301 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 92.00 then doPlayerSendTextMessage(cid,24,"You have found a Royal Axe.") doPlayerAddItem(cid,7434,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a Royal Axe. Weighing 92.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5302 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 50.00 then doPlayerSendTextMessage(cid,24,"You have found a justice seeker.") doPlayerAddItem(cid,7390,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a justice seeker. Weighing 50.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5303 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 20.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 6558, 1) --panda doAddContainerItem(container, 6574, 1) --chocolate doAddContainerItem(container, 6569,10) --candy doAddContainerItem(container, 7372, 1) --ice cream setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 20.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5304 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 110.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 2268, 50) doAddContainerItem(container, 2273, 50) doAddContainerItem(container, 7440, 1) doAddContainerItem(container, 7439, 1) doAddContainerItem(container, 6529, 100) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 110.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end --ARENA scrapper-- elseif item.uid == 5305 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 78.00 then doPlayerSendTextMessage(cid,24,"You have found a Cranial Basher.") doPlayerAddItem(cid,4715,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a Cranial Basher. Weighing 78.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5306 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 61.00 then doPlayerSendTextMessage(cid,24,"You have found a heroic axe.") doPlayerAddItem(cid,7751,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a heroic axe. Weighing 61.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5307 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 35.00 then doPlayerSendTextMessage(cid,24,"You have found a mystic blade.") doPlayerAddItem(cid,7765,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a mystic blade. Weighing 35.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5308 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 15.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 7184, 1) doAddContainerItem(container, 6574, 1) --chocolate doAddContainerItem(container, 6569,10) --candy doAddContainerItem(container, 7372, 1) --ice cream setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 15.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5309 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 158.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 2304, 50) doAddContainerItem(container, 2311, 50) doAddContainerItem(container, 7365, 100) doAddContainerItem(container, 2457, 100) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 158.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end --ARENA greenhorn-- elseif item.uid == 5310 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 158.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 7364, 100) doAddContainerItem(container, 7365, 100) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 158.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5311 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 54.00 then doPlayerSendTextMessage(cid,24,"You have found a orcish maul.") doPlayerAddItem(cid,7392,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a orcish maul. Weighing 54.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5312 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 59.00 then doPlayerSendTextMessage(cid,24,"You have found a Blacksteel Sword.") doPlayerAddItem(cid,7406,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a Blacksteel Sword. Weighing 59.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5313 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 73.80 then doPlayerSendTextMessage(cid,24,"You have found a HeadChopper.") doPlayerAddItem(cid,7380,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a HeadChopper. Weighing 73.80 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5314 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 18.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 2114, 1) doAddContainerItem(container, 6570, 1) doAddContainerItem(container, 6574, 1) doAddContainerItem(container, 2668,10) doAddContainerItem(container, 7372, 1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 18.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end end return 1 end e crie também o arena door.lua e adicione : --Function by Ta4e 28/09/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- function onUse(cid, item, fromPosition, itemEx, toPosition) --Storages of Arena NPC-- greenhorn = 5000 scrapper = 5001 warlord = 5002 starting={x=1132, y=882, z=7, stackpos=253} ending={x=1176, y=929, z=7, stackpos=253} trash= {x=1169, y=725, z=13} --------------------------------------------------------------------------------------------------------------------- greenhornstatus = getPlayerStorageValue(cid,greenhorn) scrapperstatus = getPlayerStorageValue(cid,scrapper) warlordstatus = getPlayerStorageValue(cid,warlord) checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} if item.itemid == 5132 and item.actionid == 60000 then if warlordstatus == 1 or scrapperstatus == 1 or greenhornstatus == 1 then players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid, 5133) doTeleportThing(cid, toPosition, TRUE) end else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need permission of Halvar to enter in Arena.") end end end Esse starting e a posicao de cima q abrange todos os tile da arena ou seja o mais noroeste possivel Ja o ending eh o mais sudeste possivel com a msm caracteristicas Para ele não dar erro vai em others/door.lua e modifique a parte [font=Courier New]if isInArray(questDoors, item.itemid) == TRUE then[/font] [font=Courier New] if getPlayerStorageValue(cid, item.actionid) ~= -1 then[/font] por [font=Courier New]if isInArray(questDoors, item.itemid) == TRUE and itemEx.actionid < 59999 then[/font] [font=Courier New] if getPlayerStorageValue(cid, item.actionid) >= 1 then[/font] e agora em actions.xml adicione : <action uniqueid="5300" script="Reward.lua" /> <action uniqueid="5301" script="Reward.lua" /> <action uniqueid="5302" script="Reward.lua" /> <action uniqueid="5303" script="Reward.lua" /> <action uniqueid="5304" script="Reward.lua" /> <action uniqueid="5305" script="Reward.lua" /> <action uniqueid="5306" script="Reward.lua" /> <action uniqueid="5307" script="Reward.lua" /> <action uniqueid="5308" script="Reward.lua" /> <action uniqueid="5309" script="Reward.lua" /> <action uniqueid="5310" script="Reward.lua" /> <action uniqueid="5311" script="Reward.lua" /> <action uniqueid="5312" script="Reward.lua" /> <action uniqueid="5313" script="Reward.lua" /> <action uniqueid="5314" script="Reward.lua" /> <action actionid="60000" script="arena door.lua"/> NPCS Esse npc é o novo adaptado para TFS 0.3.0 alpha 3 em npc\scripts adiciona arena.lua com isso : local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'fight') then selfSay('So you agree to the rules and want to participate in the challenge? Which difficulty do you choose, {Greenhorn}, {Scrapper} or {Warlord}?', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'rules') then selfSay('What do you want to know? Something about the three different {DIFICULTIES}, the {GENERAL} rules or the {PRICES}? Maybe you also want to know what happens when you die?', cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg, 'dificulties') then selfSay('We have three difficulty. The easiest are Greenhorn, the medium are scrapper and the hardest are warlord.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'general') then selfSay('Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.If you enter in arena or you win or you go to temple.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'prices') then selfSay('A greenhorn cost 1000 gold, scrapper cost 5000 golds and a great warlord cost 10000 golds.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'greenhorn') then selfSay('The fee is 1000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse andyour backpack. Do you really want to participate in the arena in the easiest difficulty?', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'scrapper') then selfSay('The fee is 5000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the medium difficulty?', cid) talkState[talkUser] = 4 elseif msgcontains(msg, 'warlord') then selfSay('The fee is 10000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the hardest difficulty?', cid) talkState[talkUser] = 5 end elseif talkState[talkUser] == 3 then if msgcontains(msg, 'yes') then if(doPlayerRemoveMoney(cid, 1000) == TRUE) then setPlayerStorageValue(cid,5000,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) else selfSay('Then not. Get away and don\'t waste my time!', cid) end end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if(doPlayerRemoveMoney(cid, 5000) == TRUE) then setPlayerStorageValue(cid,5001,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) else selfSay('Then not. Get away and don\'t waste my time!', cid) end end elseif talkState[talkUser] == 5 then if msgcontains(msg, 'yes') then if(doPlayerRemoveMoney(cid, 10000) == TRUE) then setPlayerStorageValue(cid,5002,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) else selfSay('Then not. Get away and don\'t waste my time!', cid) end end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) e em npcs adiciona o halvar.xml <npc name="Halvar" script="data/npc/scripts/arena.lua" floorchange="0" access="5"> <health now="150" max="150"/> <look type="143" head="2" body="112" legs="78" feet="116" addons="2" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello competitor! Do you want to {fight} in the arena or shall I explain the {rules} first "/> </parameters></npc> Bem é isso qualquer bug reporte Estou preparando a versão 5.0 Que será muito mais simples Porém irá demorar um pouco para ficar pronta E dificlmente poderia dar suporte nesse topico
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